1. 22 May, 2015 1 commit
  2. 16 May, 2015 1 commit
  3. 09 May, 2015 1 commit
  4. 08 May, 2015 2 commits
  5. 07 May, 2015 1 commit
  6. 01 May, 2015 1 commit
  7. 28 Apr, 2015 1 commit
  8. 19 Apr, 2015 1 commit
  9. 17 Apr, 2015 1 commit
  10. 15 Apr, 2015 1 commit
  11. 13 Mar, 2015 1 commit
  12. 06 Mar, 2015 1 commit
  13. 13 Feb, 2015 1 commit
  14. 19 Nov, 2014 1 commit
    • Ivica Bukvic's avatar
      *added legacy behavior for key* family of objects where autorepeat is observed... · 40e33c4a
      Ivica Bukvic authored
      *added legacy behavior for key* family of objects where autorepeat is observed (just create an object with an optional argument of 1)
      *fixed bug where gatom after pressing return should not stay focused
      *fixed bug where gatom's number after ctrl+click should not turn selected
      *offered ability for image and others to ignore clicks and pass them below (measured by a zero width, only works for single inlet/outlet objects as otherwise their multiple inlets or outlets will be truncated to the same spot)
      *reenabled ability for cnv to pass clicks below and reflected this in the official help file (separate previous commit)
      40e33c4a
  15. 13 Nov, 2014 1 commit
  16. 12 Nov, 2014 2 commits
  17. 05 Nov, 2014 2 commits
  18. 19 Sep, 2014 1 commit
  19. 14 Sep, 2014 1 commit
    • Ivica Bukvic's avatar
      *fixed valgrind memory leak errors. · 79e7dc7e
      Ivica Bukvic authored
      *TODO: why is alsa's snd_ctl_card_info_free(info) causing double free error (valgrind's "Adress  is is 40 bytes inside a block of size 376 free'd)? No clue. But with that call disabled, everything works as it should and valgrind reports no further errors.
      79e7dc7e
  20. 13 Sep, 2014 1 commit
  21. 11 Sep, 2014 1 commit
  22. 10 Sep, 2014 5 commits
  23. 09 Sep, 2014 3 commits
  24. 06 Sep, 2014 1 commit
    • Ivica Bukvic's avatar
      *improved drawing logic for all text objects so that they draw themselves... · 9fd322a7
      Ivica Bukvic authored
      *improved drawing logic for all text objects so that they draw themselves during vis process as selected (if they are already selected). This should be the logic for other objects as well: draw yourself normal or selected (check at vis time, only if being drawn for the first time, including after vis 0, followed by a vis 1), and then make sure to tag ourselves as "selected" so that if immediately being displaced, everything indeed follows us as it should.
      9fd322a7
  25. 02 Sep, 2014 1 commit
  26. 23 Aug, 2014 1 commit
  27. 17 Aug, 2014 1 commit
  28. 15 Aug, 2014 1 commit
  29. 01 Aug, 2014 1 commit
  30. 15 Jun, 2014 1 commit
  31. 09 Jun, 2014 1 commit