1. 02 Jan, 2021 1 commit
  2. 09 Sep, 2020 2 commits
  3. 06 Sep, 2020 1 commit
    • Ivica Bukvic's avatar
      Dialog and other GUI improvements · f03e0459
      Ivica Bukvic authored
      * Created new and hopefully improved dialogs that should work on all
        three OSs. These include improved margins, optimal sizes that account
        for OS-specific idiosyncrasies, use of non-native toplevel window
        titlebars that cause bunch of issues (e.g. ability to maximize a
        dialog window since nw.js, at least in the earlier versions, has
        spotty support for disabling those), fixed window sizes with minimal
        scrollbars where appropriate, proper spacing between items, better
        positioning of the checkbox and radio buttons, etc.
      
      * Enabled CTRL+W for the search dialog.
      
      * Improved and consistent find bar appearance on all windows (console,
        patch, search).
      
      * Refined activated box to match different zoom levels and font
        sizes. Small discrepancies still exist when using both custom fonts
        and zoom levels, but these are now no more than pixel off, whereas
        before it was all over the place.
      
      * Made sure that patch windows on all OSs are exactly the same size,
        even when using custom zoom levels and fonts.
      
      * Replaced the use of the legacy font menu with the native sub-menu and
        adjusted its behavior accordingly, including updating its values at
        patch open (the same method may prove useful in dealing with the
        undo/redo and other options not being registered properly because they
        may be running before the menu has been created).
      
      * Refined the scrollbar behavior by providing a grab cursor when
        hovering and clicking on them. Also added dynamic updates to scrollbar
        colors (normal, hover, and click).
      
      * Epic hack for making message boxes consistent size when activated.
      
      * Made redrect on a GOP subpatch appear and disappear intelligently when
        dealing with subpatches populated exclusively with scalars. For
        instance, creating an empty object does not create a redrect yet
        because the user may be instantiating another instance of a
        scalar (e.g. a pony). However, once a non-data object has been created
        that wants to be displayed on the parent window inside GOP of the
        subpatch it is a part of, it toggles on. Similarly, once every
        non-scalar object has been deleted, the redrect disappears. There is
        still a lingering question why would one want to do this, but hey, who
        am I to judge?
      
      * Fixed problem where a non-GOP text object got diagonal and y resize
        arrows that triggered consistency check.
      
      * Fixed consistency check where resizing a GOP on the parent window
        using bottom-right corner cursor hotspots, triggered an error when the
        subpatch is also open. Now, everything resizes as it should
        concurrently, regardless of whether this is done on the subpatch or
        the parent window. As a bonus, the properties window reflects changed
        values regardless how they are being changed.
      
      * Better iemgui number2 text offset across different font sizes and zoom
        levels.
      
      * I think that is about it, although I may have missed something...
      f03e0459
  4. 21 Jul, 2020 1 commit
  5. 11 Jul, 2020 1 commit
    • Jonathan Wilkes's avatar
      This adds the following: · 0eeeb22e
      Jonathan Wilkes authored
      * b_sym field to t_textbuf
      * 2nd inlet and "send" method for text define
      * text insert class
      * improve a stray evalfile error
      * show the [text] name (if it exists) in the title for the window
      * updates help doc accordingly
      0eeeb22e
  6. 20 Nov, 2019 1 commit
  7. 14 Apr, 2018 1 commit
    • Jonathan Wilkes's avatar
      speed up msg box by caching the glist in t_messresponder for fetching $0 · f57259d6
      Jonathan Wilkes authored
      This brings msg box back to the same performance it had before $0 expansion
      was added as a feature to message boxes.
      
      The first implementation relied on calling canvas_setcurrent and
      canvas_unsetcurrent in the message box methods. This added a malloc/free
      for each message box method call.
      
      Instead this implementation caches the msg box glist in the t_messresponder.
      That is available as the target parameter in m_binbuf. Unfortunately, we
      have to add a parameter to binbuf_realizedollsym. Since that's a public
      function we have to break out the new param into binbuf_dorealizedollsym.
      f57259d6
  8. 04 Mar, 2018 1 commit
  9. 07 Sep, 2016 1 commit
  10. 03 Jun, 2016 1 commit