- 02 Oct, 2020 3 commits
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Ivica Bukvic authored
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Ivica Bukvic authored
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Ivica Bukvic authored
* migrating to Linux for debugging
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- 23 Sep, 2020 1 commit
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Guillem Bartrina authored
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- 22 Sep, 2020 5 commits
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Broken implementation of grab focus improvement (to be migrated to linux because Windoze debugging is a joke)
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* Fun to know that canvas_key is called even when you are not inside a canvas...
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* This means an object has requested exclusive focus
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- 21 Sep, 2020 2 commits
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Albert Gräf authored
Instead of casting a magic number to a pointer, which is a sure recipe for disaster, provide a properly initialized dummy t_canvasenvironment* pointing to static storage.
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Ivica Bukvic authored
* This was caused by the improvement in the scrolling algorithm earlier this summer to throttle down getscroll calls invoked by arrays that resulted in CPU intensive redraws. As it turns out, the same also up until this patch prevented the following from working properly: 1. select text object and displace it by dragging using a mouse until it goes partially outside the canvas edge 2. the object is activated at a location before getscroll changes the viewport settings to ideally fit everything within the window 3. getscroll is called and everything is relocated except the activated box because its current implementation is oblivious to the changes in canvas positioning. 4. as a result the activated box does not match the actual object position. * The new patch addresses this by introducing a synchronous scroll request that has no delays and executes immediately, thereby completing canvas relocation before the activated box is drawn. Due to its potential to be misused causing high CPU usage, this call is currently reserved only for this special case. * LATER: consider ensuring that activated boxes are also relocated on getscroll, so that in the case of scripted changes to the viewport activated boxes remain in a correct place. Even so, this should not be seen as a workaround but as a feature that may prove useful in other contexts. So, the solution is to have both this patch and this other thing eventually implemented.
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- 20 Sep, 2020 1 commit
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Guillem Bartrina authored
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- 14 Sep, 2020 1 commit
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Guillem Bartrina authored
add an alert system that notifies the user of the existence of unsaved edited instances of the abstraction he is editing or about to edit
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- 13 Sep, 2020 5 commits
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Albert Gräf authored
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Albert Gräf authored
In one fell swoop, this solves all usability issues we have with the Ctrl key we currently employ for that purpose, which interferes with all our menu keybindings, and makes temporary run mode unusable on the Mac.
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Albert Gräf authored
Make Ctrl+F work if the canvas is in edit mode. In this case, canvas_key(), upon receiving the Ctrl keydown event from the Ctrl+F shortcut, temporarily switches to run mode, but never gets the corresponding keyup event which goes to the findbox, so temporary run mode remains in effect when the findbox opens. This shouldn't actually be much of a problem, but the real trouble is that while canvas_key() informs the GUI about the change to run mode, it doesn't update the state of the canvas-local gl_edit variable accordingly. So when dofind() switches on edit mode later, the engine still thinks that it's in edit mode and thus doesn't trigger the necessary update. The easy fix is to just update gl_edit in canvas_key() when edit mode is temporarily disabled.
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Albert Gräf authored
This gets rid of some race conditions in the find operation, by ensuring that edit mode is only updated *after* mapping a subpatch window. This bug manifested itself when searching for objects in subpatches which are not visible at the time the find operation gets invoked. In this case, on the GUI side we both have to create the subpatch window and put it in edit mode. In the previous implementation these two operations would be executed separately and asynchronously. The end result was that usually the latter operation setting the edit mode in the GUI would win out, and the edit mode would later get overwritten again when the window was created. We fixed that race condition by ensuring that the engine is queried for its current edit mode status after creating a canvas window. The engine replies with a call to gui_canvas_set_editmode() in the GUI and thus the edit mode in the GUI now properly reflects the status in the engine after a window is mapped. TL;DR: This fix should now make sure that edit mode on the GUI side reflects that of the engine at all times.
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Albert Gräf authored
This makes Ctrl+F work again, by making sure that edit mode is set correctly in the GUI even if glob_ctrl is set (because the Ctrl key up event goes to the find box and is thus is never received by the canvas).
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- 09 Sep, 2020 4 commits
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This is useful, in particular, to print out pointer values with the %zx specifier, since it prevents the annoying format warnings when using %zx with t_int.
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Albert Gräf authored
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Guillem Bartrina authored
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- 06 Sep, 2020 1 commit
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* Created new and hopefully improved dialogs that should work on all three OSs. These include improved margins, optimal sizes that account for OS-specific idiosyncrasies, use of non-native toplevel window titlebars that cause bunch of issues (e.g. ability to maximize a dialog window since nw.js, at least in the earlier versions, has spotty support for disabling those), fixed window sizes with minimal scrollbars where appropriate, proper spacing between items, better positioning of the checkbox and radio buttons, etc. * Enabled CTRL+W for the search dialog. * Improved and consistent find bar appearance on all windows (console, patch, search). * Refined activated box to match different zoom levels and font sizes. Small discrepancies still exist when using both custom fonts and zoom levels, but these are now no more than pixel off, whereas before it was all over the place. * Made sure that patch windows on all OSs are exactly the same size, even when using custom zoom levels and fonts. * Replaced the use of the legacy font menu with the native sub-menu and adjusted its behavior accordingly, including updating its values at patch open (the same method may prove useful in dealing with the undo/redo and other options not being registered properly because they may be running before the menu has been created). * Refined the scrollbar behavior by providing a grab cursor when hovering and clicking on them. Also added dynamic updates to scrollbar colors (normal, hover, and click). * Epic hack for making message boxes consistent size when activated. * Made redrect on a GOP subpatch appear and disappear intelligently when dealing with subpatches populated exclusively with scalars. For instance, creating an empty object does not create a redrect yet because the user may be instantiating another instance of a scalar (e.g. a pony). However, once a non-data object has been created that wants to be displayed on the parent window inside GOP of the subpatch it is a part of, it toggles on. Similarly, once every non-scalar object has been deleted, the redrect disappears. There is still a lingering question why would one want to do this, but hey, who am I to judge? * Fixed problem where a non-GOP text object got diagonal and y resize arrows that triggered consistency check. * Fixed consistency check where resizing a GOP on the parent window using bottom-right corner cursor hotspots, triggered an error when the subpatch is also open. Now, everything resizes as it should concurrently, regardless of whether this is done on the subpatch or the parent window. As a bonus, the properties window reflects changed values regardless how they are being changed. * Better iemgui number2 text offset across different font sizes and zoom levels. * I think that is about it, although I may have missed something...
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- 04 Sep, 2020 2 commits
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Guillem Bartrina authored
add mechanism that visually marks abstraction objects that are edited but unsaved, and all their ancestors
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Guillem Bartrina authored
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- 03 Sep, 2020 1 commit
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Guillem Bartrina authored
get rid of some compiler warnings introduced by the two new features (incompatible pointer type and implicit declaration)
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- 25 Aug, 2020 1 commit
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Guillem Bartrina authored
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- 24 Aug, 2020 2 commits
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Guillem Bartrina authored
add [abdefs] object (methods: get, instances, del, clean) with an interactive dialog, add new element type for dialog_external
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Guillem Bartrina authored
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- 22 Aug, 2020 1 commit
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Guillem Bartrina authored
add warning for when there are more than two instances of the same abstraction (file-based and [ab]) being edited, fix for dirty visual markings
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- 20 Aug, 2020 4 commits
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Guillem Bartrina authored
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Guillem Bartrina authored
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Guillem Bartrina authored
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Guillem Bartrina authored
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- 18 Aug, 2020 1 commit
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Guillem Bartrina authored
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- 17 Aug, 2020 2 commits
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Guillem Bartrina authored
return a dummy object when creating [ab] objects during ab definitions loading, to prevent creation errors from being displayed. show the cycle that is causing the dependency problem when an ab object cannot to create
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Guillem Bartrina authored
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- 16 Aug, 2020 2 commits
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Guillem Bartrina authored
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Guillem Bartrina authored
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- 15 Aug, 2020 1 commit
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Guillem Bartrina authored
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