Commit aaee1c2a authored by thomas's avatar thomas
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This commit was manufactured by cvs2svn to create tag 'v0-3-2'.

git-svn-id: https://svn.grrrr.org/ext/tags/v0-3-2@275 4d9ac71a-51e6-0310-8455-cad1006bcd31
parent 76bd16a4
# Microsoft Developer Studio Project File - Name="adv1" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** NICHT BEARBEITEN **
# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
CFG=adv1 - Win32 Debug
!MESSAGE Dies ist kein gltiges Makefile. Zum Erstellen dieses Projekts mit NMAKE
!MESSAGE verwenden Sie den Befehl "Makefile exportieren" und fhren Sie den Befehl
!MESSAGE
!MESSAGE NMAKE /f "adv1.mak".
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!MESSAGE Sie knnen beim Ausfhren von NMAKE eine Konfiguration angeben
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# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName "adv1"
# PROP Scc_LocalPath "."
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe
!IF "$(CFG)" == "adv1 - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "msvc"
# PROP Intermediate_Dir "msvc"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /YX /FD /c
# ADD CPP /nologo /W3 /GR- /GX- /O2 /I "..\..\source" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "NT" /D "PD" /YX /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0xc07 /d "NDEBUG"
# ADD RSC /l 0xc07 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib /nologo /dll /machine:I386
# ADD LINK32 kernel32.lib user32.lib pd.lib flext-pdwin.lib /nologo /dll /machine:I386 /out:"../msvc/adv1.dll" /libpath:"..\..\pd-msvc"
# SUBTRACT LINK32 /nodefaultlib
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# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /YX /FD /GZ /c
# ADD CPP /nologo /W3 /Gm /GR- /GX- /ZI /Od /I "..\..\source" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "NT" /D "PD" /Fr /YX /FD /GZ /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0xc07 /d "_DEBUG"
# ADD RSC /l 0xc07 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept
# ADD LINK32 kernel32.lib user32.lib pd.lib flext_d-pdwin.lib /nologo /dll /debug /machine:I386 /pdbtype:sept /libpath:"..\..\pd-msvc"
!ENDIF
# Begin Target
# Name "adv1 - Win32 Release"
# Name "adv1 - Win32 Debug"
# Begin Source File
SOURCE=.\main.cpp
# End Source File
# End Target
# End Project
/*
flext tutorial - advanced 1
Copyright (c) 2002 Thomas Grill (xovo@gmx.net)
For information on usage and redistribution, and for a DISCLAIMER OF ALL
WARRANTIES, see the file, "license.txt," in this distribution.
-------------------------------------------------------------------------
This is an example of a simplified prepend object
*/
#include <flext.h>
#if !defined(FLEXT_VERSION) || (FLEXT_VERSION < 301)
#error You need at least flext version 0.3.1
#endif
class adv1:
public flext_base
{
FLEXT_HEADER(adv1,flext_base)
public:
// constructor with variable argument list
adv1(int argc,t_atom *argv);
protected:
void m_any(const t_symbol *s,int argc,t_atom *argv); // method which digests anything
AtomList lst;
private:
FLEXT_CALLBACK_A(m_any); // callback for method "m_any" (with anything argument)
};
// instantiate the class (constructor has a variable argument list)
// note the two words in the string: prepend acts as an alias for adv1!
FLEXT_NEW_V("adv1 prepend",adv1)
// constructor
adv1::adv1(int argc,t_atom *argv)
{
AddInAnything(); // one inlet that can receive anything
AddOutAnything(); // one outlet for anything
// set up inlets and outlets
SetupInOut();
// register method
FLEXT_ADDMETHOD(0,m_any); // register method "m_any" for inlet 0
if(argc != 0) { // check for arg count
// store arg list
lst(argc,argv);
}
else {
// no args given
post("%s - no arguments given",thisName());
// tell flext that the initialization was not successful... object will not live
InitProblem();
}
}
// method
void adv1::m_any(const t_symbol *s,int argc,t_atom *argv)
{
// reserve space for as many atoms as possibly necessary
AtomList result(lst.Count()+argc+2);
// ix is our counter of atoms to output
int ix = 0;
int i = 0;
if(!IsSymbol(lst[0])) {
// if first element to prepend is no symbol then make it a "list"
SetSymbol(result[ix++],sym_list);
}
// copy atoms to prepend to result list
for(; i < lst.Count(); ++i) CopyAtom(&result[ix++],&lst[i]);
// if anything is no "list" or "float" then append it to result list
if(s != sym_list && s != sym_float
#ifdef MAXMSP
&& s != sym_int // in Max integers are system data types
#endif
)
SetSymbol(result[ix++],s);
// append pending arguments to result list
for(i = 0; i < argc; ++i) CopyAtom(&result[ix++],argv+i);
// output result list as an anything
ToOutAnything(0,GetSymbol(result[0]),ix-1,result.Atoms()+1);
}
@echo --- Building flext tutorial examples with BorlandC++ ---
@cd simple1
@make -f ..\makefile.pd-bcc NAME=simple1 SETUPFUNCTION=simple1_setup
@cd ..
@cd simple2
@make -f ..\makefile.pd-bcc NAME=simple2 SETUPFUNCTION=simple2_setup
@cd ..
@cd simple3
@make -f ..\makefile.pd-bcc NAME=simple3 SETUPFUNCTION=simple3_setup
@cd ..
@cd adv1
@make -f ..\makefile.pd-bcc NAME=adv1 SETUPFUNCTION=adv1_setup
@cd ..
@cd signal1
@make -f ..\makefile.pd-bcc NAME=signal1~ SETUPFUNCTION=signal1_tilde_setup
@cd ..
@cd signal2
@make -f ..\makefile.pd-bcc NAME=signal2~ SETUPFUNCTION=signal2_tilde_setup
@cd ..
#!/bin/sh
make -f makefile.pd-cygwin
#!/bin/sh
make -f makefile.pd-linux
@echo --- Building flext tutorial examples with MSVC++ ---
nmake /f makefile.pd-msvc NAME=simple1 DIR=simple1
nmake /f makefile.pd-msvc NAME=simple2 DIR=simple2
nmake /f makefile.pd-msvc NAME=simple3 DIR=simple3
nmake /f makefile.pd-msvc NAME=adv1 DIR=adv1
nmake /f makefile.pd-msvc NAME=signal1~ DIR=signal1
nmake /f makefile.pd-msvc NAME=signal2~ DIR=signal2
nmake /f makefile.pd-msvc NAME=thread1 DIR=thread1
nmake /f makefile.pd-msvc NAME=thread2 DIR=thread2
# flext - C++ layer for Max/MSP and pd (pure data) externals
# tutorial examples
# Copyright (c) 2001,2002 Thomas Grill (xovo@gmx.net)
#
# where is PD?
PDPATH=c:\programme\audio\pd
# where is BorlandC++?
BCCPATH=c:\programme\prog\bcc55
# where do the flext libraries reside?
FLEXTPATH=$(PDPATH)\flext
# build directory for tutorial examples
OUTPATH=.\pd-bcc
# flext - C++ layer for Max/MSP and pd (pure data) externals
# tutorial examples
# Copyright (c) 2001,2002 Thomas Grill (xovo@gmx.net)
#
# where is PD?
PDPATH=/cygdrive/c/programme/audio/pd
# where do the flext libraries reside?
FLEXTPATH=${PDPATH}/flext
# where should the examples be built?
OUTPATH=./pd-cygwin
# flext - C++ layer for Max/MSP and pd (pure data) externals
# tutorial examples
# Copyright (c) 2001,2002 Thomas Grill (xovo@gmx.net)
#
# where are the PD header files?
PDPATH=/usr/local/include
# where do the flext libraries reside?
FLEXTPATH=/usr/local/lib/pd/flext
# where should the examples be built? (relative path)
OUTPATH=./pd-linux
# install the examples? (yes/no)
INSTALL=yes
# where should the examples be installed?
INSTPATH=${FLEXTPATH}/tutorial
# flext - C++ layer for Max/MSP and pd (pure data) externals
# tutorial examples
# Copyright (c) 2001,2002 Thomas Grill (xovo@gmx.net)
#
# where is PD?
PDPATH=c:\programme\audio\pd
# where is MS VC++?
MSVCPATH=c:\programme\prog\microsoft visual studio\VC98
# where do the flext libraries reside?
FLEXTPATH=$(PDPATH)\flext
# where should the examples be built?
OUTPATH=.\pd-msvc
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