Commit d0e0ecf0 authored by thomas's avatar thomas
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git-svn-id: https://svn.grrrr.org/ext/trunk@381 4d9ac71a-51e6-0310-8455-cad1006bcd31
parent e8a770b3
# Microsoft Developer Studio Project File - Name="attr1" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** NICHT BEARBEITEN **
# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
CFG=attr1 - Win32 Debug
!MESSAGE Dies ist kein gltiges Makefile. Zum Erstellen dieses Projekts mit NMAKE
!MESSAGE verwenden Sie den Befehl "Makefile exportieren" und fhren Sie den Befehl
!MESSAGE
!MESSAGE NMAKE /f "attr1.mak".
!MESSAGE
!MESSAGE Sie knnen beim Ausfhren von NMAKE eine Konfiguration angeben
!MESSAGE durch Definieren des Makros CFG in der Befehlszeile. Zum Beispiel:
!MESSAGE
!MESSAGE NMAKE /f "attr1.mak" CFG="attr1 - Win32 Debug"
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!MESSAGE Fr die Konfiguration stehen zur Auswahl:
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!MESSAGE "attr1 - Win32 Release" (basierend auf "Win32 (x86) Dynamic-Link Library")
!MESSAGE "attr1 - Win32 Debug" (basierend auf "Win32 (x86) Dynamic-Link Library")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName "attr1"
# PROP Scc_LocalPath "."
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe
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# ADD CPP /nologo /W3 /O2 /I "..\..\source" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "NT" /D "PD" /YX /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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# ADD RSC /l 0xc07 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib /nologo /dll /machine:I386
# ADD LINK32 kernel32.lib user32.lib pd.lib flext-pdwin.lib /nologo /dll /machine:I386 /out:"../msvc/attr1.dll" /libpath:"..\..\pd-msvc"
!ELSEIF "$(CFG)" == "attr1 - Win32 Debug"
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# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /YX /FD /GZ /c
# ADD CPP /nologo /W3 /Gm /ZI /Od /I "..\..\source" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "NT" /D "PD" /FR /YX /FD /GZ /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0xc07 /d "_DEBUG"
# ADD RSC /l 0xc07 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept
# ADD LINK32 kernel32.lib user32.lib pd.lib flext_d-pdwin.lib /nologo /dll /debug /machine:I386 /pdbtype:sept /libpath:"..\..\pd-msvc"
!ENDIF
# Begin Target
# Name "attr1 - Win32 Release"
# Name "attr1 - Win32 Debug"
# Begin Source File
SOURCE=.\main.cpp
# End Source File
# End Target
# End Project
/*
flext tutorial - simple 2
Copyright (c) 2002 Thomas Grill (xovo@gmx.net)
For information on usage and redistribution, and for a DISCLAIMER OF ALL
WARRANTIES, see the file, "license.txt," in this distribution.
-------------------------------------------------------------------------
This is an example of a simple object doing a float addition
*/
// include flext header
#include <flext.h>
// check for appropriate flext version
#if !defined(FLEXT_VERSION) || (FLEXT_VERSION < 400)
#error You need at least flext version 0.4.0
#endif
class attr1:
public flext_base
{
FLEXT_HEADER(attr1,flext_base)
public:
// constructor with float argument
attr1(float init);
protected:
void m_trigger(float f);
// stored argument of right inlet
float arg;
private:
FLEXT_CALLBACK_F(m_trigger); // callback for method "m_trigger" (with one float argument)
FLEXT_ATTRVAR_F(arg); // define attribute callbacks for variable "arg"
};
// instantiate the class (constructor has one float argument)
FLEXT_NEW_1("attr1 op",attr1,float)
attr1::attr1(float init):
arg(init) // store argument
{
// define inlets
AddInAnything(); // first inlet of type anything (index 0)
AddInFloat(); // additional float inlet (index 1)
// define outlets
AddOutFloat(); // one float outlet (has index 0)
// register methods
FLEXT_ADDMETHOD(0,m_trigger); // register method (for floats) "m_trigger" for inlet 0
FLEXT_ADDATTR_VAR1("arg",arg); // register attribute "arg"
}
void attr1::m_trigger(float f)
{
float res;
res = arg+f;
// output value to outlet
ToOutFloat(0,res); // (0 stands for the outlet index 0)
}
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