diff --git a/pd/doc/4.data.structures/pd-l2ork/sprite-game/game.pd b/pd/doc/4.data.structures/pd-l2ork/sprite-game/game.pd index 249a0b378ae7ddfd8e5e0246986bd9cc1db1fc41..8188302d40429e708f0c06309eb5eae6d7de98a3 100644 --- a/pd/doc/4.data.structures/pd-l2ork/sprite-game/game.pd +++ b/pd/doc/4.data.structures/pd-l2ork/sprite-game/game.pd @@ -1,8 +1,6 @@ #N struct foo; -#N canvas 29 82 881 608 10; -#X obj 731 39 pddplink http://remusprites.carbonmade.com/ -text Sprite -by Bleed; -#N canvas 1 25 853 605 (subpatch) 0; +#N canvas 1 53 881 631 10; +#N canvas 457 98 853 628 (subpatch) 0; #X obj 253 455 cnv 15 378 41 empty empty empty 20 12 0 14 -204786 -66577 0; #X obj 33 550 cnv 15 270 32 empty empty empty 20 12 0 14 -204786 -66577 @@ -105,6 +103,38 @@ translating the frames of the sprite to make them line up correctly. #X connect 6 3 3 0; #X restore 61 452 pd transform-flashlight-beam; #X obj 68 485 loadbang; +#X msg 39 266 0; +#X msg 606 189 transform translate -140 70 scale 0.75; +#X msg 219 126 0; +#X obj 219 147 s \$0-lock; +#X obj 219 31 b; +#X obj 219 76 del 750; +#X obj 346 159 s \$0-level-up; +#X msg 300 159 vis 0; +#X obj 501 33 r no-bullets; +#X msg 501 111 vis 1; +#X msg 258 31 stop; +#X obj 565 146 s \$0-reset; +#X obj 638 146 s \$0-level-up; +#X msg 513 146 vis 0; +#X obj 501 59 del 1500; +#X msg 625 90 0; +#X obj 625 111 s \$0-lock; +#X obj 565 111 del 3500; +#X obj 346 126 del 3000; +#X msg 68 509 stroke-dasharray 5 6 \, fill yellow \, fill-opacity 0.5 +\, stroke darkgray; +#X obj 367 401 loadbang; +#X obj 411 224 loadbang; +#X obj 606 168 loadbang; +#X obj 259 314 r \$0-hit-object; +#X msg 367 422 fill yellow \, transform translate 27 -7 scale 0.57 +\, stroke black; +#X msg 411 245 fill black \, transform translate -130 100 scale 0.75 +\, fill-opacity 0.6 \, stroke-opacity 0.6 \, stroke black; +#X obj 125 259 r \$0-flashlight; +#X obj 39 358 change -1; +#X obj 259 414 change -1; #N canvas 258 53 765 643 level-completed 0; #X obj 34 83 draw path m 96.5563 77.37 c 1.92685 9.95844 -16.8413 5.35744 -10.1789 -4.24988 -4.92945 -7.64506 12.2558 -11.9026 -1.96966 -11.2116 @@ -200,8 +230,67 @@ z; #X connect 14 0 16 0; #X connect 15 0 17 0; #X connect 17 0 16 0; -#X restore 288 284 draw group level-completed; -#N canvas 690 179 450 300 level-failed 0; +#X restore 288 284 draw g level-completed; +#N canvas 691 201 450 300 level-failed 0; +#X obj 269 68 loadbang; +#X msg 269 89 fill black; +#X obj 245 151 loadbang; +#X msg 245 172 fill red; +#X obj 104 70 inlet; +#N canvas 831 86 450 472 go-to-jail 0; +#X obj 48 86 draw path m 163.521 171.89 c -18.0526 10.1245 -15.1912 +-29.9926 0.19314 -13.8101 9.7597 -7.53129 -12.8866 -9.97304 -15.248 +-0.49569 -9.85779 11.5808 12.5995 27.0142 18.4774 13.0228 6.5267 -9.97766 +-17.1568 -4.83831 -4.84084 -3.32096 2.47553 -0.17293 1.65526 3.34991 +1.41837 4.60396 z; +#X obj 48 169 draw path m 181.384 173.09 c -17.9481 -2.15321 2.34763 +-31.7296 6.93306 -11.4557 0.71322 4.65858 -1.03672 11.6092 -6.93306 +11.4557 z m 10.56 -9.44 c 2.24679 -19.3448 -29.9247 -10.3518 -20.3118 +5.44585 4.09988 11.8775 22.1276 6.26503 20.3118 -5.44585 z; +#X obj 48 252 draw path m 222.189 159.97 c -0.92579 -9.94683 8.89423 +-3.17234 5.76 3.55263 0.73074 5.48518 -0.009 9.75999 -4.01047 10.764 +4.66453 3.65249 16.786 -0.0847 7.09047 -3.23506 0 -5.38719 0 -10.7744 +0 -16.1616 6.99203 -4.58295 6.69419 14.7583 8.83215 2.34038 -0.27966 +-8.96861 -15.7669 -5.17226 -20.2711 -3.58188 -0.49011 1.64159 -0.62731 +13.5594 2.59891 6.3215 z; +#X obj 48 361 draw path m 253.571 173.09 c -17.9481 -2.15321 2.34763 +-31.7296 6.93306 -11.4557 0.6946 4.67437 -1.01164 11.5966 -6.93306 +11.4557 z m 10.56 -9.44 c 2.24679 -19.3448 -29.9247 -10.3518 -20.3118 +5.44585 4.09988 11.8775 22.1276 6.26503 20.3118 -5.44585 z; +#X obj 48 444 draw path m 304.656 154.89 c 1.85215 6.84529 -1.04715 +27.092 -9.81264 14.1827 -9.07458 -6.03443 4.23793 16.2997 11.3778 3.94955 +3.9797 -6.3 -0.82502 -17.9323 4.8827 -20.5366 -4.81661 -2.34103 -21.9712 +1.24792 -8.24443 2.62822 l 1.79653 -0.22395 0 0 z; +#X obj 48 527 draw path m 322.719 154.89 c -2.21333 5.86667 -4.42667 +11.7333 -6.64 17.6 -7.20793 4.61356 14.8858 3.22723 3.33221 -1.62982 +6.18535 -9.21407 14.8584 1.42162 11.4515 4.29734 13.3209 1.37281 -2.40419 +-14.2235 -2.45172 -20.7942 -1.16611 -5.99548 -18.2135 0.2738 -5.69198 +0.52667 z m -1 10.36 c 1.62582 -5.47953 4.20743 -13.8265 6.64526 -3.61506 +3.22868 6.12576 -3.63046 2.99007 -6.64526 3.61506 z; +#X obj 48 636 draw path m 355.741 172.49 c -7.37969 1.04537 -7.2304 +-20.5498 1.59961 -18.5874 -1.69871 -5.46041 -24.0824 0.36903 -9.07961 +0.98738 0 5.86667 0 11.7333 0 17.6 -15.0185 0.79274 7.92919 6.13147 +9.50125 1.07379 L 355.741 172.49 z; +#X obj 48 706 draw path m 381.244 167.37 c 1.93543 9.94125 -16.8276 +5.37747 -10.1803 -4.22358 -4.92339 -7.64371 12.2507 -11.9437 -1.96802 +-11.2373 -11.6721 -0.69763 3.56032 5.51347 -1.34085 13.3655 3.84807 +7.12042 -10.1774 9.46013 0.49717 10.1621 8.30469 3.28021 22.7269 -3.94926 +13.3476 -9.64595 l -0.3556 1.57923 0 0 z; +#X obj 18 -5 inlet; +#X msg 90 30 fill-opacity 0.4 \, rx 20 \, ry 20; +#X obj 88 54 draw rect 270 46 130 140; +#X connect 8 0 0 0; +#X connect 8 0 7 0; +#X connect 8 0 6 0; +#X connect 8 0 5 0; +#X connect 8 0 4 0; +#X connect 8 0 3 0; +#X connect 8 0 2 0; +#X connect 8 0 1 0; +#X connect 8 0 9 0; +#X connect 8 0 10 0; +#X connect 9 0 10 0; +#X restore 152 197 draw g go-to-jail; #N canvas 770 19 450 683 out-of-bullets 0; #X obj 49 40 draw path m 109.196 123.09 c -17.9481 -2.15321 2.34765 -31.7296 6.93307 -11.4557 0.71321 4.65858 -1.03673 11.6092 -6.93307 @@ -277,157 +366,68 @@ z m -10.2 6.76 c -16.409 -1.07188 2.85868 -24.3778 6.81644 -7.79128 #X connect 13 0 3 0; #X connect 13 0 2 0; #X connect 13 0 1 0; -#X restore 152 115 draw group out-of-bullets; -#N canvas 831 86 450 472 go-to-jail 0; -#X obj 48 86 draw path m 163.521 171.89 c -18.0526 10.1245 -15.1912 --29.9926 0.19314 -13.8101 9.7597 -7.53129 -12.8866 -9.97304 -15.248 --0.49569 -9.85779 11.5808 12.5995 27.0142 18.4774 13.0228 6.5267 -9.97766 --17.1568 -4.83831 -4.84084 -3.32096 2.47553 -0.17293 1.65526 3.34991 -1.41837 4.60396 z; -#X obj 48 169 draw path m 181.384 173.09 c -17.9481 -2.15321 2.34763 --31.7296 6.93306 -11.4557 0.71322 4.65858 -1.03672 11.6092 -6.93306 -11.4557 z m 10.56 -9.44 c 2.24679 -19.3448 -29.9247 -10.3518 -20.3118 -5.44585 4.09988 11.8775 22.1276 6.26503 20.3118 -5.44585 z; -#X obj 48 252 draw path m 222.189 159.97 c -0.92579 -9.94683 8.89423 --3.17234 5.76 3.55263 0.73074 5.48518 -0.009 9.75999 -4.01047 10.764 -4.66453 3.65249 16.786 -0.0847 7.09047 -3.23506 0 -5.38719 0 -10.7744 -0 -16.1616 6.99203 -4.58295 6.69419 14.7583 8.83215 2.34038 -0.27966 --8.96861 -15.7669 -5.17226 -20.2711 -3.58188 -0.49011 1.64159 -0.62731 -13.5594 2.59891 6.3215 z; -#X obj 48 361 draw path m 253.571 173.09 c -17.9481 -2.15321 2.34763 --31.7296 6.93306 -11.4557 0.6946 4.67437 -1.01164 11.5966 -6.93306 -11.4557 z m 10.56 -9.44 c 2.24679 -19.3448 -29.9247 -10.3518 -20.3118 -5.44585 4.09988 11.8775 22.1276 6.26503 20.3118 -5.44585 z; -#X obj 48 444 draw path m 304.656 154.89 c 1.85215 6.84529 -1.04715 -27.092 -9.81264 14.1827 -9.07458 -6.03443 4.23793 16.2997 11.3778 3.94955 -3.9797 -6.3 -0.82502 -17.9323 4.8827 -20.5366 -4.81661 -2.34103 -21.9712 -1.24792 -8.24443 2.62822 l 1.79653 -0.22395 0 0 z; -#X obj 48 527 draw path m 322.719 154.89 c -2.21333 5.86667 -4.42667 -11.7333 -6.64 17.6 -7.20793 4.61356 14.8858 3.22723 3.33221 -1.62982 -6.18535 -9.21407 14.8584 1.42162 11.4515 4.29734 13.3209 1.37281 -2.40419 --14.2235 -2.45172 -20.7942 -1.16611 -5.99548 -18.2135 0.2738 -5.69198 -0.52667 z m -1 10.36 c 1.62582 -5.47953 4.20743 -13.8265 6.64526 -3.61506 -3.22868 6.12576 -3.63046 2.99007 -6.64526 3.61506 z; -#X obj 48 636 draw path m 355.741 172.49 c -7.37969 1.04537 -7.2304 --20.5498 1.59961 -18.5874 -1.69871 -5.46041 -24.0824 0.36903 -9.07961 -0.98738 0 5.86667 0 11.7333 0 17.6 -15.0185 0.79274 7.92919 6.13147 -9.50125 1.07379 L 355.741 172.49 z; -#X obj 48 706 draw path m 381.244 167.37 c 1.93543 9.94125 -16.8276 -5.37747 -10.1803 -4.22358 -4.92339 -7.64371 12.2507 -11.9437 -1.96802 --11.2373 -11.6721 -0.69763 3.56032 5.51347 -1.34085 13.3655 3.84807 -7.12042 -10.1774 9.46013 0.49717 10.1621 8.30469 3.28021 22.7269 -3.94926 -13.3476 -9.64595 l -0.3556 1.57923 0 0 z; -#X obj 18 -5 inlet; -#X msg 90 30 fill-opacity 0.4 \, rx 20 \, ry 20; -#X obj 88 54 draw rect 270 46 130 140; -#X connect 8 0 0 0; -#X connect 8 0 7 0; -#X connect 8 0 6 0; -#X connect 8 0 5 0; -#X connect 8 0 4 0; -#X connect 8 0 3 0; -#X connect 8 0 2 0; -#X connect 8 0 1 0; -#X connect 8 0 9 0; -#X connect 8 0 10 0; -#X connect 9 0 10 0; -#X restore 152 197 draw group go-to-jail; -#X obj 269 68 loadbang; -#X msg 269 89 fill black; -#X obj 245 151 loadbang; -#X msg 245 172 fill red; -#X obj 104 70 inlet; +#X restore 152 115 draw g out-of-bullets; +#X connect 0 0 1 0; +#X connect 1 0 6 1; #X connect 2 0 3 0; -#X connect 3 0 0 1; +#X connect 3 0 5 1; +#X connect 4 0 6 0; #X connect 4 0 5 0; -#X connect 5 0 1 1; -#X connect 6 0 0 0; -#X connect 6 0 1 0; -#X restore 501 214 draw group level-failed; -#X msg 39 266 0; -#X msg 606 189 transform translate -140 70 scale 0.75; -#X msg 219 126 0; -#X obj 219 147 s \$0-lock; -#X obj 219 31 b; -#X obj 219 76 del 750; -#X obj 346 159 s \$0-level-up; -#X msg 300 159 vis 0; -#X obj 501 33 r no-bullets; -#X msg 501 111 vis 1; -#X msg 258 31 stop; -#X obj 565 146 s \$0-reset; -#X obj 638 146 s \$0-level-up; -#X msg 513 146 vis 0; -#X obj 501 59 del 1500; -#X msg 625 90 0; -#X obj 625 111 s \$0-lock; -#X obj 565 111 del 3500; -#X obj 346 126 del 3000; -#X msg 68 509 stroke-dasharray 5 6 \, fill yellow \, fill-opacity 0.5 -\, stroke darkgray; -#X obj 367 401 loadbang; -#X obj 411 224 loadbang; -#X obj 606 168 loadbang; -#X obj 259 314 r \$0-hit-object; -#X msg 367 422 fill yellow \, transform translate 27 -7 scale 0.57 -\, stroke black; -#X msg 411 245 fill black \, transform translate -130 100 scale 0.75 -\, fill-opacity 0.6 \, stroke-opacity 0.6 \, stroke black; -#X obj 125 259 r \$0-flashlight; -#X obj 39 358 change -1; -#X obj 259 414 change -1; +#X restore 501 214 draw g level-failed; #X connect 5 0 21 0; #X connect 8 0 22 0; -#X connect 9 0 26 0; +#X connect 9 0 24 0; #X connect 10 0 15 0; -#X connect 10 0 53 0; +#X connect 10 0 51 0; #X connect 11 0 7 0; #X connect 12 0 13 0; -#X connect 14 0 54 0; +#X connect 14 0 52 0; #X connect 15 0 16 0; #X connect 15 1 14 1; #X connect 16 0 14 0; #X connect 17 0 18 0; -#X connect 18 0 24 0; -#X connect 18 0 25 0; -#X connect 19 0 30 0; -#X connect 19 0 36 0; -#X connect 20 0 24 0; +#X connect 18 0 53 0; +#X connect 18 0 54 0; +#X connect 19 0 28 0; +#X connect 19 0 34 0; +#X connect 20 0 53 0; #X connect 21 0 6 0; #X connect 22 0 7 0; -#X connect 23 0 45 0; -#X connect 26 0 10 0; -#X connect 27 0 25 1; +#X connect 23 0 43 0; +#X connect 24 0 10 0; +#X connect 25 0 54 1; +#X connect 26 0 27 0; #X connect 28 0 29 0; -#X connect 30 0 31 0; -#X connect 31 0 20 0; -#X connect 31 0 28 0; -#X connect 31 0 44 0; -#X connect 33 0 24 0; -#X connect 34 0 40 0; -#X connect 35 0 25 0; -#X connect 36 0 40 0; -#X connect 39 0 25 0; -#X connect 40 0 35 0; -#X connect 40 0 41 0; -#X connect 40 0 43 0; -#X connect 41 0 42 0; -#X connect 43 0 37 0; -#X connect 43 0 38 0; -#X connect 43 0 39 0; -#X connect 44 0 32 0; -#X connect 44 0 33 0; -#X connect 45 0 7 0; -#X connect 46 0 50 0; -#X connect 47 0 51 0; -#X connect 48 0 27 0; -#X connect 49 0 16 0; -#X connect 50 0 13 0; -#X connect 51 0 24 1; -#X connect 52 0 10 0; -#X connect 53 0 11 0; -#X connect 54 0 12 0; -#X restore 734 138 draw group; +#X connect 29 0 20 0; +#X connect 29 0 26 0; +#X connect 29 0 42 0; +#X connect 31 0 53 0; +#X connect 32 0 38 0; +#X connect 33 0 54 0; +#X connect 34 0 38 0; +#X connect 37 0 54 0; +#X connect 38 0 33 0; +#X connect 38 0 39 0; +#X connect 38 0 41 0; +#X connect 39 0 40 0; +#X connect 41 0 35 0; +#X connect 41 0 36 0; +#X connect 41 0 37 0; +#X connect 42 0 30 0; +#X connect 42 0 31 0; +#X connect 43 0 7 0; +#X connect 44 0 48 0; +#X connect 45 0 49 0; +#X connect 46 0 25 0; +#X connect 47 0 16 0; +#X connect 48 0 13 0; +#X connect 49 0 53 1; +#X connect 50 0 10 0; +#X connect 51 0 11 0; +#X connect 52 0 12 0; +#X restore 734 138 draw g; +#X obj 731 39 pddplink http://remusprites.carbonmade.com/ -text Sprite +by Bleed; #N canvas 333 68 1002 543 guts 0; #X obj 155 292 * 6; #X obj 181 254 + 1; @@ -2009,7 +2009,7 @@ shooting the final [s the_answer] object; #N canvas 244 22 703 657 pluck1 0; #X msg 77 402 \$1 0 \$2 \$1 0 \$2 \$1 0 \$2 \$1 0 \$2 \$1 0 \$1 \$1 ; -#X msg 77 463 \$3; +#X msg 77 463 \$2; #X msg 359 402 set \, adddollar \$1; #X obj 77 514 mtof; #X obj 158 92 mod 64; @@ -2174,7 +2174,7 @@ shooting the final [s the_answer] object; #X obj 142 123 + 1; #X msg 53 333 \$1 0 \$2 \$1 0 \$2 \$1 0 \$2 \$1 0 \$2 \$1 0 \$1 \$1 ; -#X msg 53 384 \$3; +#X msg 53 384 \$2; #X obj 53 426 mtof; #X obj 54 256 route 0 1 2 3; #X obj 53 405 + 24; @@ -2364,7 +2364,7 @@ shooting the final [s the_answer] object; #X restore 541 170 pd simple-snare; #N canvas 115 68 1190 634 baseline 0; #X obj 326 343 phasor~; -#X msg 326 186 \$14; +#X msg 326 186 \$6; #X obj 326 227 mtof; #X obj 326 279 line~; #X obj 1065 87 + 1; @@ -2537,7 +2537,7 @@ adddollar 2 \, adddollar 2 \, adddollar 2 \, adddollar 2 \, adddollar #X connect 72 0 11 0; #X restore 543 401 pd baseline; #N canvas 1 37 682 683 siren 0; -#X msg 269 204 \$4; +#X msg 269 204 \$2; #X obj 269 235 mtof; #X obj 269 287 line~; #X obj 479 152 + 1; @@ -2555,7 +2555,7 @@ adddollar 2 \, adddollar 2 \, adddollar 2 \, adddollar 2 \, adddollar #X obj 350 -2 f; #X msg 269 173 \$1 \$2 \$2 \$2; #X obj 269 -87 trigger anything anything; -#X msg 789 274 \$4; +#X msg 789 274 \$2; #X obj 789 298 mtof; #X obj 789 346 line~; #X obj 969 182 + 1; @@ -2708,7 +2708,7 @@ adddollar 2 \, adddollar 2 \, adddollar 2 \, adddollar 2 \, adddollar #X restore 599 314 pd siren; #N canvas 19 60 947 608 simple-bass 0; #X obj 195 273 phasor~; -#X msg 195 166 \$14; +#X msg 195 166 \$6; #X obj 195 197 mtof; #X obj 195 249 line~; #X msg 195 74 40 52; @@ -2820,7 +2820,7 @@ adddollar 1 \, add2 0 0 0 0 0 0 0 0 0; #X restore 459 542 pd simple-bass; #N canvas 0 19 1366 684 stepwise-bass 0; #X obj 215 303 phasor~; -#X msg 215 146 \$14; +#X msg 215 146 \$6; #X obj 215 177 mtof; #X obj 215 229 line~; #X obj 565 13 + 1; @@ -3047,7 +3047,7 @@ adddollar 2 \, adddollar 2 \, adddollar 2 \, adddollar 2 \, adddollar #X restore 501 473 pd stepwise-bass; #N canvas 288 49 565 650 siren-to-bass 0; #X obj 200 380 phasor~; -#X msg 75 179 \$4; +#X msg 75 179 \$2; #X obj 200 264 mtof; #X obj 200 311 line~; #X msg 75 55 40 52; @@ -3154,7 +3154,7 @@ adddollar 2 \, adddollar 2 \, adddollar 2 \, adddollar 2 \, adddollar #X restore 529 422 pd siren-to-bass; #N canvas 440 34 584 635 siren-fade 0; #X obj 192 372 phasor~; -#X msg 95 246 \$4; +#X msg 95 246 \$2; #X obj 192 300 mtof; #X obj 192 348 line~; #X msg 95 109 40 52; @@ -3274,7 +3274,7 @@ adddollar 2 \, adddollar 2 \, adddollar 2 \, adddollar 2 \, adddollar #X restore 585 335 pd siren-fade; #N canvas 440 34 584 670 siren-fade-long 0; #X obj 192 372 phasor~; -#X msg 95 246 \$4; +#X msg 95 246 \$2; #X obj 192 300 mtof; #X obj 192 348 line~; #X msg 95 109 40 52; @@ -3394,7 +3394,7 @@ adddollar 2 \, adddollar 2 \, adddollar 2 \, adddollar 2 \, adddollar #X restore 571 356 pd siren-fade-long; #N canvas 440 34 584 670 siren-fade-single 0; #X obj 192 372 phasor~; -#X msg 95 246 \$4; +#X msg 95 246 \$2; #X obj 192 300 mtof; #X obj 192 348 line~; #X msg 95 109 40 52; @@ -3541,7 +3541,7 @@ adddollar 2 \, adddollar 2 \, adddollar 2 \, adddollar 2 \, adddollar #N canvas 434 41 703 657 pluck-fade 0; #X msg 77 422 \$1 0 \$2 \$1 0 \$2 \$1 0 \$2 \$1 0 \$2 \$1 0 \$1 \$1 ; -#X msg 77 453 \$3; +#X msg 77 453 \$2; #X msg 359 422 set \, adddollar \$1; #X obj 77 504 mtof; #X obj 158 112 mod 64; @@ -3701,7 +3701,7 @@ adddollar 2 \, adddollar 2 \, adddollar 2 \, adddollar 2 \, adddollar #X restore 493 233 pd pluck-fade; #N canvas 0 19 797 634 level8-bass 0; #X obj 326 343 phasor~; -#X msg 326 186 \$14; +#X msg 326 186 \$6; #X obj 326 227 mtof; #X obj 326 279 line~; #X obj 645 127 + 1; @@ -3826,7 +3826,7 @@ adddollar 2 \, adddollar 2 \, adddollar 2 \, adddollar 2 \, adddollar #X obj 96 419 *~ 0.5; #X obj 303 419 *~ 0.5; #N canvas 76 51 1221 608 stepwise-osc 0; -#X msg 215 146 \$14; +#X msg 215 146 \$6; #X obj 215 177 mtof; #X obj 215 229 line~; #X obj 565 13 + 1; @@ -4113,7 +4113,7 @@ adddollar 2 \, adddollar 2 \, adddollar 2 \, adddollar 2 \, adddollar #X connect 16 0 7 0; #X restore 674 191 pd shuffle; #N canvas 76 51 1221 608 stepwise-fm 0; -#X msg 215 146 \$14; +#X msg 215 146 \$6; #X obj 215 177 mtof; #X obj 215 229 line~; #X obj 565 13 + 1; @@ -4386,7 +4386,7 @@ adddollar 2 \, adddollar 2 \, adddollar 2 \, adddollar 2 \, adddollar #N canvas 434 41 755 657 pluck-fade-long 0; #X msg 77 422 \$1 0 \$2 \$1 0 \$2 \$1 0 \$2 \$1 0 \$2 \$1 0 \$1 \$1 ; -#X msg 77 453 \$3; +#X msg 77 453 \$2; #X msg 359 422 set \, adddollar \$1; #X obj 77 504 mtof; #X obj 158 112 mod 64; @@ -4613,7 +4613,7 @@ adddollar 2 \, adddollar 2 \, adddollar 2 \, adddollar 2 \, adddollar #X obj 385 305 del 450; #X obj 620 203 del 600; #X obj 271 325 hsl 91 15 0 1 0 0 \$0-master \$0-from-nowhere Volume -29 8 0 10 -237503 -1 -1 0 1; +29 8 0 10 -237503 -1 -1 8450 1; #X obj 620 234 list; #X obj 620 255 route -1; #X msg 641 314 index; @@ -4729,18 +4729,34 @@ adddollar 2 \, adddollar 2 \, adddollar 2 \, adddollar 2 \, adddollar #X coords 0 -1 1 1 115 61 1 262 284; #X restore 734 61 pd guts; #X obj 734 15 struct foo; -#X obj 450 200 bng 61 250 50 0 empty empty empty 17 7 0 10 -262144 +#X obj 91 157 bng 61 250 50 0 empty empty empty 17 7 0 10 -262144 -1 +-1; +#X obj 91 307 float 21; +#X obj 91 407 +; +#X obj 188 236 bng 61 350 50 0 empty empty empty 17 7 0 10 -262144 -1 -1; -#X obj 450 370 float 42; -#X obj 450 390 send the_answer; -#X text 200 50 Use the arrow keys to move; -#X text 200 80 Click 'f' to turn on the flashlight. When you hit an +#X obj 91 547 send the_answer; +#X obj 188 306 float 21; +#X obj 91 507 select 42; +#X floatatom 188 337 5 0 0 0 - - -, f 5; +#X floatatom 104 474 5 0 0 0 - - -, f 5; +#X text 142 406 <- This object adds two numbers. Like most objects +in Pd the right inlet just stores the data. The object only outputs +the sum when you send a number to the left or "hot" inlet.; +#X text 229 26 Level 2: Add It Up; +#X text 229 26 __________________; +#X text 229 86 Click 'f' to turn on the flashlight. When you hit an object that you can shoot you'll see an exclamation mark.; -#X text 200 120 Click 'b' to shoot!; -#X text 200 20 Level 1: Send the Answer; -#X text 200 20 ________________________; +#X text 229 126 Click 'b' to shoot!; +#X text 229 56 Use the arrow keys to move; #X scalar foo \;; -#X connect 2 0 1 0; -#X connect 2 1 1 1; +#X connect 2 0 0 0; +#X connect 2 1 0 1; #X connect 4 0 5 0; #X connect 5 0 6 0; +#X connect 6 0 10 0; +#X connect 6 0 12 0; +#X connect 7 0 9 0; +#X connect 9 0 6 1; +#X connect 9 0 11 0; +#X connect 10 0 8 0; diff --git a/pd/nw/pdgui.js b/pd/nw/pdgui.js index 272ca697569274dc0737fdb607b2b1c361865852..b3f2d9f9567c386437a786655ef542726ec02b10 100644 --- a/pd/nw/pdgui.js +++ b/pd/nw/pdgui.js @@ -1254,6 +1254,9 @@ exports.last_loaded = function () { // close a canvas window function gui_canvas_cursor(cid, pd_event_type) { + if (!patchwin[cid]) { + return; + } var patch = get_item(cid, "patchsvg"), c; // A quick mapping of events to pointers-- these can