diff --git a/README.md b/README.md index 1afe882bc554b17f60098a333b3ca004b435aa7d..8b94ecd2e295e1e6171c255ea2190f4f86a7e75e 100644 --- a/README.md +++ b/README.md @@ -1,4 +1,4 @@ -## Pure Data L2ork +## Pd-L2Ork maintainer: Ivica Bukvic <ico@vt.edu> @@ -24,8 +24,8 @@ the screen what text-based languages require you to piece together in your mind. There are currently three main distributions of Pure Data: -1. Pd-l2ork. Version used by Ivica Bukvic for his laptop orchestra. This - guide is for Pd-l2ork. +1. Pd-L2Ork. Version used by Ivica Bukvic for his laptop orchestra. This + guide is for Pd-L2Ork. 2. Pure Data "Vanilla". Miller Puckette's personal version which he hosts on his website and maintains. It doesn't include external libraries like objects for doing graphics, video, etc. @@ -52,7 +52,7 @@ methods, as well as for realizing complex systems for large-scale projects. ### Goals -Pd-l2ork has the following goals: +Pd-L2ork has the following goals: 1. Documentation. We like documentation. It's like code, except friendly. 2. Be reliable. Binary releases must be usable for performances and @@ -62,7 +62,7 @@ Pd-l2ork has the following goals: bugs. Patches for new functionality that lack documentation are spam. 4. Be consistent. Consistent interfaces are themselves a kind of documentation. We like documentation, so it follows that we like consistent - interface.s + interfaces ### Installation Guide To install using a pre-compiled binary, follow these instructions: @@ -88,23 +88,23 @@ Contributing is easy: 3. Send us your patch and we'll try it out. If it's well-documented and there aren't any bugs we'll add it to the software. 4. If you want to do regular development and have commit access, just request - it, then follow the Pd-l2ork goals above. + it, then follow the Pd-L2Ork goals above. Here are some of the current tasks: -* coming up with a better name than Pd-l2ork. :) +* coming up with a better name than Pd-L2Ork. :) * skills needed: creativity, basic knowledge about programming in Pd * status: no work done on this yet * writing small audio/visual Pd games or demos to include in the next release * skills needed: ability to write Pd programs * status: I wrote a little sprite-based game that will ship with the next - version of Pd-l2ork. In it, the character walks around in an actual + version of Pd-L2Ork. In it, the character walks around in an actual Pd diagram shoots at the objects to progress, and to make realtime changes to the music. What I'd like is to include a new, smallish game with each release that has a link in the Pd console. It can be a little demo or game, just something fun that shows off what can be done using Pure Data. -* porting Pd-l2ork's graphical user interface from Tcl/Tk to Qt. +* porting Pd-L2Ork's graphical user interface from Tcl/Tk to Qt. * skills needed: knowledge about Qt5/QML, threading, and Pd's core design and deterministic message-dispatching and scheduling * status: under active development @@ -336,4 +336,4 @@ primitives (numbers, strings, and arrays). For the arrays, Javascript's array notation is used. This is a highly idiosyncratic, quick-and-dirty approach. But the point is that the idiosyncracy exists in a single file of the source code, and can be easily made more modular (or replaced entirely by something -else) without affecting _any_ of the rest of the C code. \ No newline at end of file +else) without affecting _any_ of the rest of the C code.