From 516b2507f8247a28350473f266df055c58467f04 Mon Sep 17 00:00:00 2001
From: Ivica Ico Bukvic <ico@vt.edu>
Date: Fri, 29 Aug 2014 18:48:38 -0400
Subject: [PATCH] *closed unnecessary windows

---
 .../pd-l2ork/sprite-game/game.pd              | 98 ++++++-------------
 1 file changed, 30 insertions(+), 68 deletions(-)

diff --git a/pd/doc/4.data.structures/pd-l2ork/sprite-game/game.pd b/pd/doc/4.data.structures/pd-l2ork/sprite-game/game.pd
index 067459399..a9ce0c0f8 100644
--- a/pd/doc/4.data.structures/pd-l2ork/sprite-game/game.pd
+++ b/pd/doc/4.data.structures/pd-l2ork/sprite-game/game.pd
@@ -1,5 +1,5 @@
 #N struct foo;
-#N canvas 0 19 881 608 10;
+#N canvas 107 69 881 608 10;
 #X obj 731 39 pddplink http://remusprites.carbonmade.com/ -text Sprite
 by Bleed;
 #N canvas 480 111 853 605 (subpatch) 0;
@@ -424,7 +424,7 @@ z m -10.2 6.76 c -16.409 -1.07188 2.85868 -24.3778 6.81644 -7.79128
 #X connect 51 0 17 0;
 #X connect 52 0 14 0;
 #X restore 734 138 group;
-#N canvas 150 76 1002 543 guts 1;
+#N canvas 150 76 1002 543 guts 0;
 #X obj 155 292 * 6;
 #X obj 181 254 + 1;
 #X obj 155 342 pack;
@@ -1435,7 +1435,7 @@ connect 14 0 16 1 \, connect 15 0 20 0 \, connect 15 1 17 0 \, connect
 #X obj 786 454 list append;
 #X obj 786 475 send sfx;
 #X msg 786 314 bbox \, class;
-#N canvas 717 92 574 583 check_for_object 1;
+#N canvas 717 92 574 583 check_for_object 0;
 #X obj 38 20 inlet;
 #X msg 139 88 72 236;
 #X msg 194 88 -76 60;
@@ -2004,7 +2004,7 @@ shooting the final [s the_answer] object;
 #N canvas 244 22 703 657 pluck1 0;
 #X msg 77 402 \$1 0 \$2 \$1 0 \$2 \$1 0 \$2 \$1 0 \$2 \$1 0 \$1 \$1
 ;
-#X msg 77 463 \$1;
+#X msg 77 463 \$3;
 #X msg 359 402 set \, adddollar \$1;
 #X obj 77 514 mtof;
 #X obj 158 92 mod 64;
@@ -2169,7 +2169,7 @@ shooting the final [s the_answer] object;
 #X obj 142 123 + 1;
 #X msg 53 333 \$1 0 \$2 \$1 0 \$2 \$1 0 \$2 \$1 0 \$2 \$1 0 \$1 \$1
 ;
-#X msg 53 384 \$1;
+#X msg 53 384 \$3;
 #X obj 53 426 mtof;
 #X obj 54 256 route 0 1 2 3;
 #X obj 53 405 + 24;
@@ -2359,7 +2359,7 @@ shooting the final [s the_answer] object;
 #X restore 923 246 pd simple-snare;
 #N canvas 115 68 1190 634 baseline 0;
 #X obj 326 343 phasor~;
-#X msg 326 186 \$15;
+#X msg 326 186 \$5;
 #X obj 326 227 mtof;
 #X obj 326 279 line~;
 #X obj 1065 87 + 1;
@@ -2532,7 +2532,7 @@ adddollar 2 \, adddollar 2 \, adddollar 2 \, adddollar 2 \, adddollar
 #X connect 72 0 11 0;
 #X restore 469 285 pd baseline;
 #N canvas 1 37 682 683 siren 0;
-#X msg 269 204 \$4;
+#X msg 269 204 \$2;
 #X obj 269 235 mtof;
 #X obj 269 287 line~;
 #X obj 479 152 + 1;
@@ -2550,7 +2550,7 @@ adddollar 2 \, adddollar 2 \, adddollar 2 \, adddollar 2 \, adddollar
 #X obj 350 -2 f;
 #X msg 269 173 \$1 \$2 \$2 \$2;
 #X obj 269 -87 trigger anything anything;
-#X msg 789 274 \$4;
+#X msg 789 274 \$2;
 #X obj 789 298 mtof;
 #X obj 789 346 line~;
 #X obj 969 182 + 1;
@@ -2703,7 +2703,7 @@ adddollar 2 \, adddollar 2 \, adddollar 2 \, adddollar 2 \, adddollar
 #X restore 713 285 pd siren;
 #N canvas 19 60 947 608 simple-bass 0;
 #X obj 195 273 phasor~;
-#X msg 195 166 \$15;
+#X msg 195 166 \$5;
 #X obj 195 197 mtof;
 #X obj 195 249 line~;
 #X msg 195 74 40 52;
@@ -2815,7 +2815,7 @@ adddollar 1 \, add2 0 0 0 0 0 0 0 0 0;
 #X restore 76 285 pd simple-bass;
 #N canvas 0 19 1366 684 stepwise-bass 0;
 #X obj 215 303 phasor~;
-#X msg 215 146 \$15;
+#X msg 215 146 \$5;
 #X obj 215 177 mtof;
 #X obj 215 229 line~;
 #X obj 565 13 + 1;
@@ -3042,7 +3042,7 @@ adddollar 2 \, adddollar 2 \, adddollar 2 \, adddollar 2 \, adddollar
 #X restore 167 285 pd stepwise-bass;
 #N canvas 288 49 565 650 siren-to-bass 0;
 #X obj 200 380 phasor~;
-#X msg 75 179 \$4;
+#X msg 75 179 \$2;
 #X obj 200 264 mtof;
 #X obj 200 311 line~;
 #X msg 75 55 40 52;
@@ -3149,7 +3149,7 @@ adddollar 2 \, adddollar 2 \, adddollar 2 \, adddollar 2 \, adddollar
 #X restore 539 285 pd siren-to-bass;
 #N canvas 440 34 584 635 siren-fade 0;
 #X obj 192 372 phasor~;
-#X msg 95 246 \$4;
+#X msg 95 246 \$2;
 #X obj 192 300 mtof;
 #X obj 192 348 line~;
 #X msg 95 109 40 52;
@@ -3269,7 +3269,7 @@ adddollar 2 \, adddollar 2 \, adddollar 2 \, adddollar 2 \, adddollar
 #X restore 713 335 pd siren-fade;
 #N canvas 440 34 584 670 siren-fade-long 0;
 #X obj 192 372 phasor~;
-#X msg 95 246 \$4;
+#X msg 95 246 \$2;
 #X obj 192 300 mtof;
 #X obj 192 348 line~;
 #X msg 95 109 40 52;
@@ -3389,7 +3389,7 @@ adddollar 2 \, adddollar 2 \, adddollar 2 \, adddollar 2 \, adddollar
 #X restore 803 335 pd siren-fade-long;
 #N canvas 440 34 584 670 siren-fade-single 0;
 #X obj 192 372 phasor~;
-#X msg 95 246 \$4;
+#X msg 95 246 \$2;
 #X obj 192 300 mtof;
 #X obj 192 348 line~;
 #X msg 95 109 40 52;
@@ -3536,7 +3536,7 @@ adddollar 2 \, adddollar 2 \, adddollar 2 \, adddollar 2 \, adddollar
 #N canvas 434 41 703 657 pluck-fade 0;
 #X msg 77 422 \$1 0 \$2 \$1 0 \$2 \$1 0 \$2 \$1 0 \$2 \$1 0 \$1 \$1
 ;
-#X msg 77 453 \$1;
+#X msg 77 453 \$3;
 #X msg 359 422 set \, adddollar \$1;
 #X obj 77 504 mtof;
 #X obj 158 112 mod 64;
@@ -3696,7 +3696,7 @@ adddollar 2 \, adddollar 2 \, adddollar 2 \, adddollar 2 \, adddollar
 #X restore 642 175 pd pluck-fade;
 #N canvas 0 19 797 634 level8-bass 0;
 #X obj 326 343 phasor~;
-#X msg 326 186 \$15;
+#X msg 326 186 \$5;
 #X obj 326 227 mtof;
 #X obj 326 279 line~;
 #X obj 645 127 + 1;
@@ -3821,7 +3821,7 @@ adddollar 2 \, adddollar 2 \, adddollar 2 \, adddollar 2 \, adddollar
 #X obj 286 494 *~ 0.5;
 #X obj 493 494 *~ 0.5;
 #N canvas 76 51 1221 608 stepwise-osc 0;
-#X msg 215 146 \$15;
+#X msg 215 146 \$5;
 #X obj 215 177 mtof;
 #X obj 215 229 line~;
 #X obj 565 13 + 1;
@@ -4108,7 +4108,7 @@ adddollar 2 \, adddollar 2 \, adddollar 2 \, adddollar 2 \, adddollar
 #X connect 16 0 7 0;
 #X restore 923 166 pd shuffle;
 #N canvas 76 51 1221 608 stepwise-fm 0;
-#X msg 215 146 \$15;
+#X msg 215 146 \$5;
 #X obj 215 177 mtof;
 #X obj 215 229 line~;
 #X obj 565 13 + 1;
@@ -4381,7 +4381,7 @@ adddollar 2 \, adddollar 2 \, adddollar 2 \, adddollar 2 \, adddollar
 #N canvas 434 41 755 657 pluck-fade-long 0;
 #X msg 77 422 \$1 0 \$2 \$1 0 \$2 \$1 0 \$2 \$1 0 \$2 \$1 0 \$1 \$1
 ;
-#X msg 77 453 \$1;
+#X msg 77 453 \$3;
 #X msg 359 422 set \, adddollar \$1;
 #X obj 77 504 mtof;
 #X obj 158 112 mod 64;
@@ -4602,7 +4602,7 @@ adddollar 2 \, adddollar 2 \, adddollar 2 \, adddollar 2 \, adddollar
 #X obj 385 305 del 450;
 #X obj 620 203 del 600;
 #X obj 271 325 hsl 91 15 0 1 0 0 \$0-master \$0-from-nowhere Volume
-29 8 0 10 -237503 -1 -1 7300 1;
+29 8 0 10 -237503 -1 -1 0 1;
 #X connect 0 0 2 0;
 #X connect 0 0 18 0;
 #X connect 1 0 3 0;
@@ -4710,56 +4710,18 @@ adddollar 2 \, adddollar 2 \, adddollar 2 \, adddollar 2 \, adddollar
 #X coords 0 -1 1 1 115 61 1 262 284;
 #X restore 734 61 pd guts;
 #X obj 734 15 struct foo;
-#X obj 74 87 bng 26 250 50 0 empty empty empty 17 7 0 10 -262144 -1
--1;
-#X obj 74 119 float 42;
-#X obj 119 154 tgl 27 0 empty empty empty 17 7 0 10 -262144 -1 -1 0
-1;
-#X obj 158 224 tgl 27 0 empty empty empty 17 7 0 10 -262144 -1 -1 0
-1;
-#X obj 164 338 tgl 27 0 empty empty empty 17 7 0 10 -262144 -1 -1 0
-1;
-#X obj 203 408 tgl 27 0 empty empty empty 17 7 0 10 -262144 -1 -1 0
-1;
-#X obj 119 195 * 43;
-#X obj 74 243 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144 -1
--1;
-#X obj 158 313 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144
--1 -1;
-#X obj 119 427 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144
--1 -1;
-#X obj 164 527 select 42;
-#X obj 164 548 send the_answer;
-#X obj 203 498 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144
+#X obj 450 200 bng 61 250 50 0 empty empty empty 17 7 0 10 -262144
 -1 -1;
-#X text 200 20 Level 16: Straighten Up and Float Right;
-#X obj 158 265 * 43;
-#X obj 164 379 * 43;
-#X obj 203 449 * 43;
-#X obj 119 292 moses 0;
-#X obj 164 476 moses 0;
-#X obj 74 222 moses 43;
-#X obj 119 406 moses 43;
-#X text 200 20 _______________________________________;
+#X obj 450 370 float 42;
+#X obj 450 390 send the_answer;
+#X text 200 50 Use the arrow keys to move;
+#X text 200 80 Click 'f' to turn on the flashlight. When you hit an
+object that you can shoot you'll see an exclamation mark.;
+#X text 200 120 Click 'b' to shoot!;
+#X text 200 20 Level 1: Send the Answer;
+#X text 200 20 ________________________;
 #X scalar foo \;;
 #X connect 2 0 1 0;
 #X connect 2 1 1 1;
 #X connect 4 0 5 0;
-#X connect 5 0 23 0;
-#X connect 6 0 10 0;
-#X connect 7 0 18 0;
-#X connect 8 0 19 0;
-#X connect 9 0 20 0;
-#X connect 10 0 23 1;
-#X connect 14 0 15 0;
-#X connect 18 0 21 1;
-#X connect 19 0 24 1;
-#X connect 20 0 22 1;
-#X connect 21 0 24 0;
-#X connect 21 1 12 0;
-#X connect 22 0 14 0;
-#X connect 22 1 16 0;
-#X connect 23 0 11 0;
-#X connect 23 1 21 0;
-#X connect 24 0 13 0;
-#X connect 24 1 22 0;
+#X connect 5 0 6 0;
-- 
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