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nerrons
purr-data
Commits
042f9ffb
Commit
042f9ffb
authored
Feb 25, 2016
by
Jonathan Wilkes
Browse files
fix some jslint warnings and remove unnecessary use of `this`
parent
8f6eb44d
Changes
8
Hide whitespace changes
Inline
Side-by-side
pd/nw/dialog_canvas.html
View file @
042f9ffb
<!DOCTYPE html>
<html>
<head>
<meta
charset=
"UTF-8"
>
<link
id=
"page_style"
rel=
"stylesheet"
type=
"text/css"
href=
"css/default.css"
>
<title>
Pd Preferences
</title>
</head>
...
...
@@ -277,14 +278,14 @@
<script>
"
use strict
"
;
var
gui
=
require
(
"
nw.gui
"
);
var
gui
=
require
(
"
nw.gui
"
);
var
pdgui
=
require
(
"
./pdgui.js
"
);
// For translations
var
l
=
pdgui
.
get_local_string
;
// gui preset
pdgui
.
skin
.
apply
(
this
);
pdgui
.
skin
.
apply
(
window
);
var
pd_object_callback
;
...
...
@@ -422,9 +423,9 @@ function array_choose(array_index) {
}
var
arrays_select
=
document
.
getElementById
(
"
arrays_select
"
);
arrays_select
.
addEventListener
(
"
change
"
,
function
()
{
pdgui
.
post
(
"
chang
ed the thing is
"
+
this
.
value
);
array_choose
(
this
.
value
);
arrays_select
.
addEventListener
(
"
change
"
,
function
(
evt
)
{
pdgui
.
post
(
"
chang
ing to array index
"
+
evt
.
target
.
value
);
array_choose
(
evt
.
target
.
value
);
});
var
gop_label
=
document
.
getElementById
(
"
gop_label
"
);
...
...
@@ -487,9 +488,10 @@ function substitute_space(arg) {
}
function
strip_problem_chars
(
arg
)
{
var
problem_chars
=
[
"
;
"
,
"
,
"
,
"
{
"
,
"
}
"
,
"
\\
"
];
var
ret
=
arg
;
for
(
var
i
=
0
;
i
<
problem_chars
.
length
;
i
++
)
{
var
problem_chars
=
[
"
;
"
,
"
,
"
,
"
{
"
,
"
}
"
,
"
\\
"
],
ret
=
arg
,
i
;
for
(
i
=
0
;
i
<
problem_chars
.
length
;
i
++
)
{
ret
=
ret
.
split
(
"
;
"
).
join
(
""
);
}
return
ret
;
...
...
@@ -598,10 +600,10 @@ function populate_array_form(objects) {
opt
.
textContent
=
"
Array #
"
+
(
i
+
1
);
arrays_select
.
appendChild
(
opt
);
}
// We're permanently hiding the checkbutton for creating a new array
// We're permanently hiding the checkbutton for creating a new array
// inside an existing graph. It's just a weird interface with very
// few benefits. However, patches that already have multiple arrays
// inside a graph will continue to work. (And if users really want
// few benefits. However, patches that already have multiple arrays
// inside a graph will continue to work. (And if users really want
// this feature back it's easy to turn it back on.
if
(
!
new_array_dialog
||
1
)
{
// to re-enable, remove the "|| 1"
document
.
getElementsByClassName
(
"
array_in_existing_graph
"
)[
0
]
...
...
@@ -616,7 +618,7 @@ function populate_array_form(objects) {
}
// Set up arrays in an object
function
init_arrays
(
attr_objects
)
{
if
(
attr_objects
.
length
)
{
// populate form with first array
...
...
@@ -648,7 +650,7 @@ function register_window_id(gfxstub, attr_objects) {
// If this is a new array dialog we might not have any canvas
// properties to set. If so, just show the array form elements
if
(
attr_objects
[
0
].
hasOwnProperty
(
"
array_gfxstub
"
))
{
pd_garray_attrs
=
attr_objects
;
pd_garray_attrs
=
attr_objects
;
new_array_dialog
=
true
;
// this is a new array dialog
canvas_fieldsets
=
document
.
getElementsByClassName
(
"
canvas
"
);
for
(
i
=
0
;
i
<
canvas_fieldsets
.
length
;
i
++
)
{
...
...
@@ -709,7 +711,7 @@ function populate_form(attr_object) {
// Set the gop-related parts of the form to be
// enabled/disabled based on state
set_gop
(
!!
flag
);
}
}
var
elem
=
document
.
getElementsByName
(
prop
);
if
(
elem
.
length
>
0
)
{
if
(
prop
.
slice
(
-
5
)
===
"
color
"
)
{
...
...
pd/nw/dialog_font.html
View file @
042f9ffb
...
...
@@ -94,7 +94,7 @@ var pdgui = require("./pdgui.js");
// For translations
var
l
=
pdgui
.
get_local_string
;
pdgui
.
skin
.
apply
(
this
);
pdgui
.
skin
.
apply
(
window
);
var
pd_object_callback
;
var
current_size
;
...
...
pd/nw/dialog_gatom.html
View file @
042f9ffb
...
...
@@ -152,7 +152,7 @@ var pdgui = require("./pdgui.js");
// For translations
var
l
=
pdgui
.
get_local_string
;
pdgui
.
skin
.
apply
(
this
);
pdgui
.
skin
.
apply
(
window
);
var
pd_object_callback
,
old_attrs
=
{},
// original state. Used if we cancel the dialog
...
...
pd/nw/dialog_iemgui.html
View file @
042f9ffb
...
...
@@ -334,7 +334,7 @@ var pdgui = require("./pdgui.js");
var
l
=
pdgui
.
get_local_string
;
// gui preset
pdgui
.
skin
.
apply
(
this
);
pdgui
.
skin
.
apply
(
window
);
var
pd_object_callback
,
old_attrs
=
{},
// original state. Used if we cancel the dialog
...
...
pd/nw/dialog_prefs.html
View file @
042f9ffb
...
...
@@ -259,7 +259,7 @@ var pdgui = require("./pdgui.js");
var
l
=
pdgui
.
get_local_string
;
// Gui presets
pdgui
.
skin
.
apply
(
this
);
pdgui
.
skin
.
apply
(
window
);
var
pd_object_callback
;
...
...
pd/nw/dialog_search.html
View file @
042f9ffb
...
...
@@ -15,6 +15,9 @@ var dive = require("./dive.js"); // small module to recursively search dirs
var
l
=
pdgui
.
get_local_string
;
var
index
=
elasticlunr
();
pdgui
.
skin
.
apply
(
window
);
index
.
addField
(
"
title
"
);
index
.
addField
(
"
keywords
"
);
index
.
addField
(
"
description
"
);
...
...
@@ -333,6 +336,9 @@ function doc_search() {
</script>
</head>
<body>
<div
style=
"font-family: Courier 10 Pitch; font-size: 2.5em;"
>
<span
style=
"color: #c44654;"
>
P
</span><span
style=
"color: #ac399c;"
>
u
</span><span
style=
"color: #54439c;"
>
r
</span><span
style=
"color: #ce4d3d;"
>
e
</span><span
style=
"color: #3c9e54;"
>
d
</span><span
style=
"color: #7349a4;"
>
a
</span><span
style=
"color: purple;"
>
t
</span><span
style=
"color: #7349a4;"
>
a
</span>
</div>
<svg
xmlns=
"http://www.w3.org/2000/svg"
version=
"1.1"
viewBox=
"0 0 450 65"
...
...
pd/nw/index.js
View file @
042f9ffb
...
...
@@ -9,7 +9,7 @@ var pd_menus = require("./pd_menus.js");
var
pwd
=
process
.
env
.
PWD
!==
undefined
?
process
.
env
.
PWD
:
process
.
env
.
HOME
;
// gui preset
pdgui
.
skin
.
apply
(
this
);
pdgui
.
skin
.
apply
(
window
);
// For translations
var
l
=
pdgui
.
get_local_string
;
...
...
pd/nw/pd_canvas.js
View file @
042f9ffb
...
...
@@ -5,7 +5,7 @@ var pdgui = require("./pdgui.js");
var
pd_menus
=
require
(
"
./pd_menus.js
"
);
// Apply gui preset to this canvas
pdgui
.
skin
.
apply
(
this
);
pdgui
.
skin
.
apply
(
window
);
//var name = pdgui.last_loaded();
...
...
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