Commit 177e7cd6 authored by Jonathan Wilkes's avatar Jonathan Wilkes
Browse files

update markex to use the simplified hexmunger

parent 6f3d7bbb
......@@ -5,7 +5,7 @@ LIBRARY_NAME = markex
# add your .c source files, one object per file, to the SOURCES
# variable, help files will be included automatically
SOURCES = abs~.c alternate.c average.c counter.c hsv2rgb.c invert.c multiselect.c oneshot.c randomF.c reson~.c rgb2hsv.c strcat.c tripleLine.c tripleRand.c vector+.c vector-.c vector0x2a.c vector0x2f.c vectorabs.c vectorpack.c
SOURCES = abs~.c alternate.c average.c counter.c hsv2rgb.c invert.c multiselect.c oneshot.c randomF.c reson~.c rgb2hsv.c strcat.c tripleLine.c tripleRand.c vector+.c vector-.c vector0x2a.c v0x2a.c vector0x2f.c v0x2f.c vectorabs.c vectorpack.c
# list all pd objects (i.e. myobject.pd) files here, and their helpfiles will
# be included automatically
......
#include "vector0x2a.c"
void setup_v0x2a(void){
vectorMult_setup();
}
#include "vector0x2f.c"
void setup_v0x2f(void){
vectorDiv_setup();
}
......@@ -62,12 +62,3 @@ static void vectorMult_setup(void)
void setup_vector0x2a(void){
vectorMult_setup();
}
void vector0x2a_setup(void){
vectorMult_setup();
}
void setup_v0x2a(void){
vectorMult_setup();
}
void v0x2a_setup(void){
vectorMult_setup();
}
......@@ -61,5 +61,4 @@ static void vectorDiv_setup(void)
void setup_vector0x2f(void) { vectorDiv_setup(); }
void vector0x2f_setup(void) { vectorDiv_setup(); }
void setup_v0x2f(void) { vectorDiv_setup(); }
void v0x2f_setup(void) { vectorDiv_setup(); }
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