From 71e0e7d1e250acd23776b40a9a3f03b4fae60647 Mon Sep 17 00:00:00 2001 From: Jonathan Wilkes <jon.w.wilkes@gmail.com> Date: Thu, 23 Jul 2015 23:17:03 -0400 Subject: [PATCH] small changes to sprite-based game --- .../pd-l2ork/sprite-game/game.pd | 224 ++++++++---------- 1 file changed, 95 insertions(+), 129 deletions(-) diff --git a/pd/doc/4.data.structures/pd-l2ork/sprite-game/game.pd b/pd/doc/4.data.structures/pd-l2ork/sprite-game/game.pd index 1c41575f0..f4e97a285 100644 --- a/pd/doc/4.data.structures/pd-l2ork/sprite-game/game.pd +++ b/pd/doc/4.data.structures/pd-l2ork/sprite-game/game.pd @@ -18,16 +18,15 @@ by Bleed; #X obj 38 558 draw polyline 100 42 200 32 200 52 100 42; #X obj 61 427 r \$0-direction; #X obj 39 245 loadbang; -#X obj 39 325 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 0 +#X obj 39 305 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 0 1; -#X obj 50 292 r \$0-flashlight; -#X msg 39 361 vis \$1; -#X msg 259 432 vis \$1; +#X msg 39 391 vis \$1; +#X msg 259 434 vis \$1; #X obj 259 460 draw path M 60 -5 l 0 0 5 0 0 -5 -5 0 z M 60 -15 l 0 0 5 0 0 -25 -5 0 z; -#X obj 259 410 &&; -#X obj 273 353 t b a; -#X obj 259 380 f; +#X obj 259 393 &&; +#X obj 273 343 t b a; +#X obj 259 368 f; #X obj 438 126 loadbang; #X msg 438 159 vis 0; #X obj 219 5 r the_answer; @@ -369,60 +368,65 @@ z m -10.2 6.76 c -16.409 -1.07188 2.85868 -24.3778 6.81644 -7.79128 #X obj 367 401 loadbang; #X obj 411 224 loadbang; #X obj 606 168 loadbang; -#X obj 259 324 r \$0-hit-object; +#X obj 259 314 r \$0-hit-object; #X msg 367 422 fill yellow \, transform translate 27 -7 scale 0.57 \, stroke black; #X msg 411 245 fill black \, transform translate -130 100 scale 0.75 \, fill-opacity 0.6 \, stroke-opacity 0.6 \, stroke black; -#X connect 5 0 22 0; -#X connect 8 0 23 0; -#X connect 9 0 27 0; -#X connect 10 0 12 0; -#X connect 10 0 16 0; -#X connect 11 0 10 0; -#X connect 12 0 7 0; -#X connect 13 0 14 0; -#X connect 15 0 13 0; -#X connect 16 0 17 0; -#X connect 16 1 15 1; -#X connect 17 0 15 0; -#X connect 18 0 19 0; -#X connect 19 0 25 0; -#X connect 19 0 26 0; -#X connect 20 0 31 0; -#X connect 20 0 37 0; -#X connect 21 0 25 0; -#X connect 22 0 6 0; -#X connect 23 0 7 0; -#X connect 24 0 46 0; -#X connect 27 0 10 0; -#X connect 28 0 26 1; -#X connect 29 0 30 0; -#X connect 31 0 32 0; -#X connect 32 0 21 0; -#X connect 32 0 29 0; -#X connect 32 0 45 0; -#X connect 34 0 25 0; -#X connect 35 0 41 0; -#X connect 36 0 26 0; -#X connect 37 0 41 0; -#X connect 40 0 26 0; -#X connect 41 0 36 0; +#X obj 125 259 r \$0-flashlight; +#X obj 39 358 change -1; +#X obj 259 414 change -1; +#X connect 5 0 21 0; +#X connect 8 0 22 0; +#X connect 9 0 26 0; +#X connect 10 0 15 0; +#X connect 10 0 53 0; +#X connect 11 0 7 0; +#X connect 12 0 13 0; +#X connect 14 0 54 0; +#X connect 15 0 16 0; +#X connect 15 1 14 1; +#X connect 16 0 14 0; +#X connect 17 0 18 0; +#X connect 18 0 24 0; +#X connect 18 0 25 0; +#X connect 19 0 30 0; +#X connect 19 0 36 0; +#X connect 20 0 24 0; +#X connect 21 0 6 0; +#X connect 22 0 7 0; +#X connect 23 0 45 0; +#X connect 26 0 10 0; +#X connect 27 0 25 1; +#X connect 28 0 29 0; +#X connect 30 0 31 0; +#X connect 31 0 20 0; +#X connect 31 0 28 0; +#X connect 31 0 44 0; +#X connect 33 0 24 0; +#X connect 34 0 40 0; +#X connect 35 0 25 0; +#X connect 36 0 40 0; +#X connect 39 0 25 0; +#X connect 40 0 35 0; +#X connect 40 0 41 0; +#X connect 40 0 43 0; #X connect 41 0 42 0; -#X connect 41 0 44 0; -#X connect 42 0 43 0; -#X connect 44 0 38 0; -#X connect 44 0 39 0; -#X connect 44 0 40 0; -#X connect 45 0 33 0; -#X connect 45 0 34 0; -#X connect 46 0 7 0; +#X connect 43 0 37 0; +#X connect 43 0 38 0; +#X connect 43 0 39 0; +#X connect 44 0 32 0; +#X connect 44 0 33 0; +#X connect 45 0 7 0; +#X connect 46 0 50 0; #X connect 47 0 51 0; -#X connect 48 0 52 0; -#X connect 49 0 28 0; -#X connect 50 0 17 0; -#X connect 51 0 14 0; -#X connect 52 0 25 1; +#X connect 48 0 27 0; +#X connect 49 0 16 0; +#X connect 50 0 13 0; +#X connect 51 0 24 1; +#X connect 52 0 10 0; +#X connect 53 0 11 0; +#X connect 54 0 12 0; #X restore 734 138 group; #N canvas 333 68 1002 543 guts 0; #X obj 155 292 * 6; @@ -2005,7 +2009,7 @@ shooting the final [s the_answer] object; #N canvas 244 22 703 657 pluck1 0; #X msg 77 402 \$1 0 \$2 \$1 0 \$2 \$1 0 \$2 \$1 0 \$2 \$1 0 \$1 \$1 ; -#X msg 77 463 \$2; +#X msg 77 463 \$3; #X msg 359 402 set \, adddollar \$1; #X obj 77 514 mtof; #X obj 158 92 mod 64; @@ -2170,7 +2174,7 @@ shooting the final [s the_answer] object; #X obj 142 123 + 1; #X msg 53 333 \$1 0 \$2 \$1 0 \$2 \$1 0 \$2 \$1 0 \$2 \$1 0 \$1 \$1 ; -#X msg 53 384 \$2; +#X msg 53 384 \$3; #X obj 53 426 mtof; #X obj 54 256 route 0 1 2 3; #X obj 53 405 + 24; @@ -2360,7 +2364,7 @@ shooting the final [s the_answer] object; #X restore 541 170 pd simple-snare; #N canvas 115 68 1190 634 baseline 0; #X obj 326 343 phasor~; -#X msg 326 186 \$3; +#X msg 326 186 \$14; #X obj 326 227 mtof; #X obj 326 279 line~; #X obj 1065 87 + 1; @@ -2428,8 +2432,8 @@ shooting the final [s the_answer] object; #X obj 78 -5 mod 7; #X obj 546 118 t a; #X obj 325 -146 trigger anything anything; -#X msg 326 150 \$1 0 0 \$1 0 0 0 \$2 \$2 \$2 \$2 \$2 \$2 \$2 \$2 0 -; +#X msg 326 150 \$1 0 0 \$1 0 0 \$2 \$2 \$2 \$2 \$2 \$2 \$2 \$2 \$2 +\$2; #X msg 545 3 adddollar 1 \, add2 0 0 \, adddollar 1 \, add2 0 0 0 \, adddollar 2 \, adddollar 2 \, adddollar 2 \, adddollar 2 \, adddollar 2 \, adddollar 2 \, adddollar 2 \, adddollar 2 \, add2 0; @@ -2533,7 +2537,7 @@ adddollar 2 \, adddollar 2 \, adddollar 2 \, adddollar 2 \, adddollar #X connect 72 0 11 0; #X restore 543 401 pd baseline; #N canvas 1 37 682 683 siren 0; -#X msg 269 204 \$1; +#X msg 269 204 \$4; #X obj 269 235 mtof; #X obj 269 287 line~; #X obj 479 152 + 1; @@ -2551,7 +2555,7 @@ adddollar 2 \, adddollar 2 \, adddollar 2 \, adddollar 2 \, adddollar #X obj 350 -2 f; #X msg 269 173 \$1 \$2 \$2 \$2; #X obj 269 -87 trigger anything anything; -#X msg 789 274 \$1; +#X msg 789 274 \$4; #X obj 789 298 mtof; #X obj 789 346 line~; #X obj 969 182 + 1; @@ -2704,7 +2708,7 @@ adddollar 2 \, adddollar 2 \, adddollar 2 \, adddollar 2 \, adddollar #X restore 599 314 pd siren; #N canvas 19 60 947 608 simple-bass 0; #X obj 195 273 phasor~; -#X msg 195 166 \$3; +#X msg 195 166 \$14; #X obj 195 197 mtof; #X obj 195 249 line~; #X msg 195 74 40 52; @@ -2742,7 +2746,7 @@ adddollar 2 \, adddollar 2 \, adddollar 2 \, adddollar 2 \, adddollar #X obj 60 279 change; #X msg 130 203 set -1; #X msg 66 257 set -1; -#X msg 196 135 \$1 0 0 \$1 0 0 0 0 0 0 0 0 0 0 0 0; +#X msg 196 135 \$1 0 0 \$1 0 0 \$1 0 0 0 0 0 0 0 0 0; #X obj 536 -54 sel 0 1; #X obj 472 -82 t a b; #X msg 499 -55 set; @@ -2816,7 +2820,7 @@ adddollar 1 \, add2 0 0 0 0 0 0 0 0 0; #X restore 459 542 pd simple-bass; #N canvas 0 19 1366 684 stepwise-bass 0; #X obj 215 303 phasor~; -#X msg 215 146 \$3; +#X msg 215 146 \$14; #X obj 215 177 mtof; #X obj 215 229 line~; #X obj 565 13 + 1; @@ -2878,8 +2882,8 @@ adddollar 1 \, add2 0 0 0 0 0 0 0 0 0; #X obj 392 318 osc~ 8; #X obj 378 218 * 32; #X obj 342 353 *~ 30; -#X msg 216 115 \$1 0 0 \$1 0 0 0 \$2 \$2 \$2 \$2 \$2 \$2 \$2 \$2 0 -; +#X msg 216 115 \$1 0 0 \$1 0 0 \$2 \$2 \$2 \$2 \$2 \$2 \$3 \$3 \$3 +\$3; #X msg 710 -43 adddollar 1 \, add2 0 0 \, adddollar 1 \, add2 0 0 0 \, adddollar 2 \, adddollar 2 \, adddollar 2 \, adddollar 2 \, adddollar 2 \, adddollar 2 \, adddollar 2 \, adddollar 2 \, add2 0; @@ -3043,7 +3047,7 @@ adddollar 2 \, adddollar 2 \, adddollar 2 \, adddollar 2 \, adddollar #X restore 501 473 pd stepwise-bass; #N canvas 288 49 565 650 siren-to-bass 0; #X obj 200 380 phasor~; -#X msg 75 179 \$1; +#X msg 75 179 \$4; #X obj 200 264 mtof; #X obj 200 311 line~; #X msg 75 55 40 52; @@ -3150,7 +3154,7 @@ adddollar 2 \, adddollar 2 \, adddollar 2 \, adddollar 2 \, adddollar #X restore 529 422 pd siren-to-bass; #N canvas 440 34 584 635 siren-fade 0; #X obj 192 372 phasor~; -#X msg 95 246 \$1; +#X msg 95 246 \$4; #X obj 192 300 mtof; #X obj 192 348 line~; #X msg 95 109 40 52; @@ -3270,7 +3274,7 @@ adddollar 2 \, adddollar 2 \, adddollar 2 \, adddollar 2 \, adddollar #X restore 585 335 pd siren-fade; #N canvas 440 34 584 670 siren-fade-long 0; #X obj 192 372 phasor~; -#X msg 95 246 \$1; +#X msg 95 246 \$4; #X obj 192 300 mtof; #X obj 192 348 line~; #X msg 95 109 40 52; @@ -3390,7 +3394,7 @@ adddollar 2 \, adddollar 2 \, adddollar 2 \, adddollar 2 \, adddollar #X restore 571 356 pd siren-fade-long; #N canvas 440 34 584 670 siren-fade-single 0; #X obj 192 372 phasor~; -#X msg 95 246 \$1; +#X msg 95 246 \$4; #X obj 192 300 mtof; #X obj 192 348 line~; #X msg 95 109 40 52; @@ -3537,7 +3541,7 @@ adddollar 2 \, adddollar 2 \, adddollar 2 \, adddollar 2 \, adddollar #N canvas 434 41 703 657 pluck-fade 0; #X msg 77 422 \$1 0 \$2 \$1 0 \$2 \$1 0 \$2 \$1 0 \$2 \$1 0 \$1 \$1 ; -#X msg 77 453 \$2; +#X msg 77 453 \$3; #X msg 359 422 set \, adddollar \$1; #X obj 77 504 mtof; #X obj 158 112 mod 64; @@ -3697,7 +3701,7 @@ adddollar 2 \, adddollar 2 \, adddollar 2 \, adddollar 2 \, adddollar #X restore 493 233 pd pluck-fade; #N canvas 0 19 797 634 level8-bass 0; #X obj 326 343 phasor~; -#X msg 326 186 \$3; +#X msg 326 186 \$14; #X obj 326 227 mtof; #X obj 326 279 line~; #X obj 645 127 + 1; @@ -3822,7 +3826,7 @@ adddollar 2 \, adddollar 2 \, adddollar 2 \, adddollar 2 \, adddollar #X obj 96 419 *~ 0.5; #X obj 303 419 *~ 0.5; #N canvas 76 51 1221 608 stepwise-osc 0; -#X msg 215 146 \$3; +#X msg 215 146 \$14; #X obj 215 177 mtof; #X obj 215 229 line~; #X obj 565 13 + 1; @@ -3883,8 +3887,8 @@ adddollar 2 \, adddollar 2 \, adddollar 2 \, adddollar 2 \, adddollar #X obj 392 318 osc~ 8; #X obj 378 218 * 32; #X obj 342 353 *~ 30; -#X msg 216 115 \$1 0 0 \$1 0 0 0 \$2 \$2 \$2 \$2 \$2 \$2 \$2 \$2 0 -; +#X msg 216 115 \$1 0 0 \$1 0 0 \$2 \$2 \$2 \$2 \$2 \$2 \$3 \$3 \$3 +\$3; #X msg 710 -43 adddollar 1 \, add2 0 0 \, adddollar 1 \, add2 0 0 0 \, adddollar 2 \, adddollar 2 \, adddollar 2 \, adddollar 2 \, adddollar 2 \, adddollar 2 \, adddollar 2 \, adddollar 2 \, add2 0; @@ -4109,7 +4113,7 @@ adddollar 2 \, adddollar 2 \, adddollar 2 \, adddollar 2 \, adddollar #X connect 16 0 7 0; #X restore 674 191 pd shuffle; #N canvas 76 51 1221 608 stepwise-fm 0; -#X msg 215 146 \$3; +#X msg 215 146 \$14; #X obj 215 177 mtof; #X obj 215 229 line~; #X obj 565 13 + 1; @@ -4170,8 +4174,8 @@ adddollar 2 \, adddollar 2 \, adddollar 2 \, adddollar 2 \, adddollar #X obj 392 318 osc~ 8; #X obj 378 218 * 32; #X obj 342 353 *~ 30; -#X msg 216 115 \$1 0 0 \$1 0 0 0 \$2 \$2 \$2 \$2 \$2 \$2 \$2 \$2 0 -; +#X msg 216 115 \$1 0 0 \$1 0 0 \$2 \$2 \$2 \$2 \$2 \$2 \$3 \$3 \$3 +\$3; #X msg 710 -43 adddollar 1 \, add2 0 0 \, adddollar 1 \, add2 0 0 0 \, adddollar 2 \, adddollar 2 \, adddollar 2 \, adddollar 2 \, adddollar 2 \, adddollar 2 \, adddollar 2 \, adddollar 2 \, add2 0; @@ -4382,7 +4386,7 @@ adddollar 2 \, adddollar 2 \, adddollar 2 \, adddollar 2 \, adddollar #N canvas 434 41 755 657 pluck-fade-long 0; #X msg 77 422 \$1 0 \$2 \$1 0 \$2 \$1 0 \$2 \$1 0 \$2 \$1 0 \$1 \$1 ; -#X msg 77 453 \$2; +#X msg 77 453 \$3; #X msg 359 422 set \, adddollar \$1; #X obj 77 504 mtof; #X obj 158 112 mod 64; @@ -4725,56 +4729,18 @@ adddollar 2 \, adddollar 2 \, adddollar 2 \, adddollar 2 \, adddollar #X coords 0 -1 1 1 115 61 1 262 284; #X restore 734 61 pd guts; #X obj 734 15 struct foo; -#X obj 448 249 line; -#X msg 448 144 0; -#X obj 490 376 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144 --1 -1; -#X obj 403 431 spigot 0; -#X msg 490 396 0; -#X obj 448 354 moses 1; -#X obj 153 118 bng 37 250 50 0 empty empty empty 17 7 0 10 -262144 --1 -1; -#X obj 448 84 bng 42 250 50 0 empty empty empty 17 7 0 10 -262144 -1 --1; -#X obj 448 291 hsl 128 15 0 1 0 0 empty empty empty -2 -8 0 10 -262144 --1 -1 0 1; -#X msg 448 198 1 4242; -#X msg 153 160 0; -#X msg 153 202 1 2121; -#X obj 153 243 line; -#X obj 153 338 * 42; -#X obj 153 264 vsl 15 64 0 1 0 0 empty empty empty 0 -9 0 10 -262144 --1 -1 0 1; -#X obj 153 359 select 42; -#X obj 403 452 send the_answer; -#X obj 448 171 trigger bang float; -#X obj 153 181 trigger bang float; -#X obj 153 390 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144 +#X obj 450 200 bng 61 250 50 0 empty empty empty 17 7 0 10 -262144 -1 -1; -#X text 200 20 Level 13: Line Dancing; -#X text 200 20 ______________________; +#X obj 450 370 float 42; +#X obj 450 390 send the_answer; +#X text 200 50 Use the arrow keys to move; +#X text 200 80 Click 'f' to turn on the flashlight. When you hit an +object that you can shoot you'll see an exclamation mark.; +#X text 200 120 Click 'b' to shoot!; +#X text 200 20 Level 1: Send the Answer; +#X text 200 20 ________________________; #X scalar foo \;; #X connect 2 0 1 0; #X connect 2 1 1 1; -#X connect 4 0 12 0; -#X connect 5 0 21 0; -#X connect 6 0 8 0; -#X connect 7 0 20 0; -#X connect 8 0 7 1; -#X connect 9 0 7 1; -#X connect 9 1 6 0; -#X connect 10 0 14 0; -#X connect 11 0 5 0; -#X connect 12 0 9 0; -#X connect 13 0 4 0; -#X connect 14 0 22 0; -#X connect 15 0 16 0; -#X connect 16 0 18 0; -#X connect 17 0 19 0; -#X connect 18 0 17 0; -#X connect 19 0 7 0; -#X connect 19 0 23 0; -#X connect 21 0 13 0; -#X connect 21 1 4 0; -#X connect 22 0 15 0; -#X connect 22 1 16 0; +#X connect 4 0 5 0; +#X connect 5 0 6 0; -- GitLab