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#X connect 16 0 17 0; #X connect 16 1 15 1; #X connect 17 0 15 0; #X connect 18 0 19 0; #X connect 19 0 25 0; #X connect 19 0 26 0; #X connect 20 0 31 0; #X connect 20 0 37 0; #X connect 21 0 25 0; #X connect 22 0 6 0; #X connect 23 0 7 0; #X connect 24 0 46 0; #X connect 27 0 10 0; #X connect 28 0 26 1; #X connect 29 0 30 0; #X connect 31 0 32 0; #X connect 32 0 21 0; #X connect 32 0 29 0; #X connect 32 0 45 0; #X connect 34 0 25 0; #X connect 35 0 41 0; #X connect 36 0 26 0; #X connect 37 0 41 0; #X connect 40 0 26 0; #X connect 41 0 36 0; #X connect 41 0 42 0; #X connect 41 0 44 0; #X connect 42 0 43 0; #X connect 44 0 38 0; #X connect 44 0 39 0; #X connect 44 0 40 0; #X connect 45 0 33 0; #X connect 45 0 34 0; #X connect 46 0 7 0; #X connect 47 0 51 0; #X connect 48 0 52 0; #X connect 49 0 28 0; #X connect 50 0 17 0; #X connect 51 0 14 0; #X connect 52 0 25 1; #X restore 734 138 group; #N canvas 333 68 1002 543 guts 0; #X obj 155 292 * 6; #X obj 181 254 + 1; #X obj 155 342 pack; #X obj 181 291 t b a; 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#X connect 1 0 2 0; #X connect 2 0 5 0; #X connect 2 0 6 0; #X connect 4 0 3 0; #X connect 5 0 3 0; #X connect 6 0 7 0; #X connect 7 0 0 0; #X restore 471 348 pd n; #N canvas 433 184 450 300 w 0; #X obj 198 135 line; #X obj 149 20 inlet; #X obj 149 41 bang; #X obj 149 172 outlet; #X floatatom 54 111 5 0 0 0 - - -, f 5; #X msg 149 91 68; #X obj 77 32 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144 -1 -1; #X obj 198 90 del 300; #X msg 198 113 84 \, 87 350; #X connect 0 0 3 0; #X connect 1 0 2 0; #X connect 2 0 5 0; #X connect 2 0 7 0; #X connect 4 0 3 0; #X connect 5 0 3 0; #X connect 6 0 2 0; #X connect 7 0 8 0; #X connect 8 0 0 0; #X restore 589 349 pd w; #X obj 471 112 select 98 102; #N canvas 433 184 450 300 s 0; #X obj 198 135 line; #X obj 149 20 inlet; #X obj 149 41 bang; #X obj 149 172 outlet; #X floatatom 87 124 5 0 0 0 - - -, f 5; #X msg 149 91 72; #X obj 198 90 del 300; #X msg 198 113 88 \, 91 350; #X connect 0 0 3 0; #X connect 1 0 2 0; #X connect 2 0 5 0; #X connect 2 0 6 0; #X connect 4 0 3 0; #X connect 5 0 3 0; #X connect 6 0 7 0; #X connect 7 0 0 0; #X restore 549 348 pd s; #X msg 641 356 forwardmess \$1 bang; #X obj 641 377 t a b; #X msg 668 402 name; #X obj 641 456 s; #X obj 35 481 outlet; #X obj 155 391 outlet; #X obj 668 423 canvasinfo 1; #X obj 472 398 t a; #X obj 480 207 s \$0-flashlight; #X msg 480 185 0; #X floatatom 320 304 5 0 0 0 Bullets: - -, f 5; #X text 563 110 <- 'b' and 'f'; #N canvas 822 126 450 300 set-direction 0; #X obj 206 27 inlet; #X obj 206 74 route Right Left Up Down; #X obj 86 75 loadbang; #X msg 276 99 n; #X msg 206 99 e; #X msg 311 99 s; #X msg 241 99 w; #X obj 206 147 symbol; #X obj 206 228 outlet; #X obj 206 48 list trim; #X connect 0 0 9 0; #X connect 1 0 4 0; #X connect 1 1 6 0; #X connect 1 2 3 0; #X connect 1 3 5 0; #X connect 2 0 4 0; #X connect 3 0 7 0; #X connect 4 0 7 0; #X connect 5 0 7 0; #X connect 6 0 7 0; #X connect 7 0 8 0; #X connect 9 0 1 0; #X restore 36 62 pd set-direction; #X obj 43 197 loadbang; #X obj 188 197 loadbang; #X obj 181 223 float 40; #X obj 36 223 float 47; #X obj 797 75 loadbang; #N canvas 82 159 756 500 game-engine 0; #X obj 37 14 inlet; #X obj 37 65 f; #X obj 67 65 + 1; #N canvas 345 330 596 300 clear 0; #X obj 100 21 inlet; #X obj 226 23 iemguts/canvasdelete; #X msg 104 89 500; #X obj 104 110 until; #X msg 104 131 delete 4; #X obj 100 42 t b b b; #X text 243 130 have to toggle vis because iemguts' canvas delete method doesn't erase the lines; #X obj 104 152 s pd-game.pd; #X msg 242 99 vis 0 \; pd dsp 0; #X msg 15 101 vis 1 \; pd dsp 1; #X connect 0 0 5 0; #X connect 2 0 3 0; #X connect 3 0 4 0; #X connect 4 0 7 0; #X connect 5 0 9 0; #X connect 5 1 2 0; #X connect 5 2 8 0; #X connect 8 0 7 0; #X connect 9 0 7 0; #X restore 137 116 pd clear; #X obj 37 86 t b a b; #X msg 48 146 1; #X obj 48 167 s \$0-lock; #N canvas 677 249 502 358 random 0; #X obj 134 25 inlet; #X obj 254 58 b; #X obj 134 336 send game-canvas; #X obj 254 100 send bullets; #X msg 134 132 obj 351 199 bng 50 250 50 0 empty empty empty 17 7 0 10 -262144 -1 -1 \, obj 331 446 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144 -1 -1 \, obj 374 446 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144 -1 -1 \, obj 397 446 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144 -1 -1 \, obj 351 473 float 42 \, obj 351 494 select 42 \, obj 351 515 send the_answer \, obj 351 324 random 3 \, obj 351 415 select 0 1 2 \, text 416 324 <- This will output a random number: a '0' '1' or a '2'. If you don't get the one you want then try again. \, text 200 20 Level 3: A Game of Increasingly Predictable Chance \, connect 4 0 11 0 \, connect 8 0 9 0 \, connect 9 0 10 0 \, connect 11 0 12 0 \, connect 12 0 5 0 \, connect 12 0 8 0 \, connect 12 1 6 0 \, connect 12 2 7 0 \, text 200 20 __________________________________________________ ; #X obj 254 79 f 14; #X obj 344 58 b; #X obj 344 100 send music; #X obj 344 78 list append verse siren-fade-long simple-snare; #X connect 0 0 4 0; #X connect 0 0 1 0; #X connect 0 0 6 0; #X connect 1 0 5 0; #X connect 4 0 2 0; #X connect 5 0 3 0; #X connect 6 0 8 0; #X connect 8 0 7 0; #X restore 165 312 pd random; #N canvas 794 80 551 402 float 0; #X obj 51 31 inlet; #X obj 171 64 b; #X obj 51 262 send game-canvas; #X obj 171 106 send bullets; #X msg 51 138 obj 450 200 bng 61 250 50 0 empty empty empty 17 7 0 10 -262144 -1 -1 \, obj 450 370 float 42 \, obj 450 390 send the_answer \, connect 4 0 5 0 \, connect 5 0 6 0 \, text 200 50 Use the arrow keys to move \, text 200 80 Click 'f' to turn on the flashlight. When you hit an object that you can shoot you'll see an exclamation mark. \, text 200 120 Click 'b' to shoot! \, text 200 20 Level 1: Send the Answer \, text 200 20 ________________________; #X obj 171 85 f 21; #X obj 281 64 b; #X obj 281 106 send music; #X obj 281 85 list append verse siren; #X connect 0 0 4 0; #X connect 0 0 1 0; #X connect 0 0 6 0; #X connect 1 0 5 0; #X connect 4 0 2 0; #X connect 5 0 3 0; #X connect 6 0 8 0; #X connect 8 0 7 0; #X restore 132 362 pd float; #N canvas 763 160 521 322 + 0; #X obj 94 25 inlet; #X obj 214 58 b; #X obj 94 366 send game-canvas; #X obj 214 100 send bullets; #X obj 214 79 f 3; #X msg 94 132 obj 91 157 bng 61 250 50 0 empty empty empty 17 7 0 10 -262144 -1 -1 \, obj 91 307 float 21 \, obj 91 407 + \, obj 188 236 bng 61 350 50 0 empty empty empty 17 7 0 10 -262144 -1 -1 \, obj 91 547 send the_answer \, obj 188 306 float 21 \, obj 91 507 select 42 \, floatatom 188 337 5 0 0 0 - - - \, f 5 \, floatatom 104 474 5 0 0 0 - - - \, f 5 \, text 142 406 <- This object adds two numbers. Like most objects in Pd the right inlet just stores the data. The object only outputs the sum when you send a number to the left or "hot" inlet. \, text 229 26 Level 2: Add It Up \, text 229 26 __________________ \, text 229 86 Click 'f' to turn on the flashlight. When you hit an object that you can shoot you'll see an exclamation mark. \, text 229 126 Click 'b' to shoot! \, text 229 56 Use the arrow keys to move \, connect 4 0 5 0 \, connect 5 0 6 0 \, connect 6 0 10 0 \, connect 6 0 12 0 \, connect 7 0 9 0 \, connect 9 0 6 1 \, connect 9 0 11 0 \, connect 10 0 8 0 \,; #X obj 337 55 b; #X obj 337 97 send music; #X obj 395 45 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144 -1 -1; #X obj 336 76 list append verse siren-fade; #X connect 0 0 5 0; #X connect 0 0 1 0; #X connect 0 0 6 0; #X connect 1 0 4 0; #X connect 4 0 3 0; #X connect 5 0 2 0; #X connect 6 0 9 0; #X connect 8 0 9 0; #X connect 9 0 7 0; #X restore 148 337 pd +; #N canvas 677 249 545 300 random2 0; #X obj 134 25 inlet; #X obj 254 58 b; #X obj 134 296 send game-canvas; #X obj 254 100 send bullets; #X obj 254 79 f 14; #X msg 134 132 obj 92 126 bng 62 250 50 0 empty empty empty 17 7 0 10 -262144 -1 -1 \, obj 342 141 bng 47 250 50 0 empty empty empty 17 7 0 10 -262144 -1 -1 \, obj 92 193 float 39 \, obj 342 193 random 4 \, obj 92 314 + \, obj 92 345 nbx 3 31 -1e+37 1e+37 0 0 empty empty empty 0 -8 0 24 -262144 -1 -1 0 256 0 \, obj 92 381 select 42 \, obj 92 402 send the_answer \, floatatom 342 224 5 0 0 0 - - - \, f 5 \, text 407 193 <- This will output a number between '0' and '3'. \, text 186 22 Level 4: More Random \, text 186 22 ____________________ \, connect 4 0 6 0 \, connect 5 0 7 0 \, connect 6 0 8 0 \, connect 7 0 12 0 \, connect 7 0 8 1 \, connect 8 0 9 0 \, connect 9 0 10 0 \, connect 10 0 11 0 \,; #X obj 351 56 b; #X obj 351 98 send music; #X obj 351 74 list append verse siren-fade-long pluck-fade-long simple-snare-synco ; #X connect 0 0 5 0; #X connect 0 0 1 0; #X connect 0 0 6 0; #X connect 1 0 4 0; #X connect 4 0 3 0; #X connect 5 0 2 0; #X connect 6 0 8 0; #X connect 8 0 7 0; #X restore 182 287 pd random2; #N canvas 677 249 590 326 accumulate 0; #X obj 134 25 inlet; #X obj 254 58 b; #X obj 134 296 send game-canvas; #X obj 254 100 send bullets; #X obj 254 79 f 14; #X obj 347 58 b; #X obj 347 100 send music; #X obj 318 19 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144 -1 -1; #X obj 347 80 list append verse synthbass pluck1 simple-snare; #X msg 134 132 obj 190 239 float 0 \, obj 190 319 + 1 \, obj 190 149 bng 50 250 50 0 empty empty empty 17 7 0 10 -262144 -1 -1 \, text 235 319 <- This will add '1' to the incoming value and also store that sum back in the box above. That means it will count up from one each time you fire a 'bang' above. \, obj 190 392 * 7 \, floatatom 223 369 5 0 0 0 - - - \, f 5 \, floatatom 223 428 5 0 0 0 - - - \, f 5 \, obj 190 454 select 42 \, obj 190 485 send the_answer \, connect 4 0 5 0 \, connect 5 0 4 1 \, connect 5 0 9 0 \, connect 5 0 8 0 \, connect 6 0 4 0 \, connect 8 0 10 0 \, connect 8 0 11 0 \, connect 11 0 12 0 \, text 200 20 Level 7: My End is My Next Bang'd Beginning \, text 200 20 ___________________________________________; #X connect 0 0 9 0; #X connect 0 0 1 0; #X connect 0 0 5 0; #X connect 1 0 4 0; #X connect 4 0 3 0; #X connect 5 0 8 0; #X connect 7 0 5 0; #X connect 8 0 6 0; #X connect 9 0 2 0; #X restore 232 198 pd accumulate; #X obj 132 146 select 0 1 2 3 4 5 6; #N canvas 677 249 537 300 dynamic 0; #X obj 134 25 inlet; #X obj 254 58 b; #X obj 134 226 send game-canvas; #X obj 254 100 send bullets; #X obj 254 79 f 2; #X msg 134 132 obj 396 257 float 42 \, obj 396 187 bng 49 250 50 0 empty empty empty 17 7 0 10 -262144 -1 -1 \, obj 396 328 send the_answer \, msg 43 447 connect 4 0 6 0 \, obj 43 548 sendtocanvas \, text 200 20 Level 18: You Can't Get There from Here \, connect 5 0 4 0 \, connect 7 0 8 0 \, text 200 20 _______________________________________; #X obj 338 42 b; #X obj 338 100 s music; #X obj 338 66 list append chorus stepwise-bass pluck1; #X connect 0 0 5 0; #X connect 0 0 1 0; #X connect 0 0 6 0; #X connect 1 0 4 0; #X connect 4 0 3 0; #X connect 5 0 2 0; #X connect 6 0 8 0; #X connect 8 0 7 0; #X restore 614 307 pd dynamic; #N canvas 677 249 655 300 metro-and-spigots 0; #X obj 134 25 inlet; #X obj 254 58 b; #X obj 134 436 send game-canvas; #X obj 254 100 send bullets; #X obj 254 79 f 21; #X obj 353 45 b; #X obj 353 107 send music; #X obj 353 69 list append verse simple-bass simple-snare guitar-arpeggios ; #X msg 134 132 obj 259 125 bng 48 250 50 0 empty empty empty 17 7 0 10 -262144 -1 -1 \, obj 259 199 metro 1000 \, obj 259 230 float 0 \, obj 259 268 == 0 \, obj 174 309 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 0 1 \, obj 244 309 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 0 1 \, obj 227 392 spigot 0 \, obj 157 391 spigot 0 \, obj 227 329 bng 32 250 50 0 empty empty empty 17 7 0 10 -262144 -1 -1 \, obj 157 329 bng 32 250 50 0 empty empty empty 17 7 0 10 -262144 -1 -1 \, obj 157 452 + \, text 200 20 Level 11: You and Me and a Metronome Makes Three \, obj 227 367 f 21 \, obj 157 367 f 21 \, obj 157 473 select 42 \, obj 157 494 send the_answer \, floatatom 237 413 5 0 0 0 - - - \, f 5 \, floatatom 167 412 5 0 0 0 - - - \, f 5 \, text 332 199 <- after you send a bang it will send out one bang every second. \, connect 4 0 5 0 \, connect 5 0 6 0 \, connect 6 0 7 0 \, connect 6 0 8 0 \, connect 6 0 11 1 \, connect 7 0 6 1 \, connect 7 0 9 0 \, connect 7 0 10 1 \, connect 10 0 14 1 \, connect 10 0 20 0 \, connect 11 0 14 0 \, connect 11 0 21 0 \, connect 12 0 16 0 \, connect 13 0 17 0 \, connect 14 0 18 0 \, connect 16 0 10 0 \, connect 17 0 11 0 \, connect 18 0 19 0 \, text 200 20 ________________________________________________ ; #X connect 0 0 8 0; #X connect 0 0 1 0; #X connect 0 0 5 0; #X connect 1 0 4 0; #X connect 4 0 3 0; #X connect 5 0 7 0; #X connect 7 0 6 0; #X connect 8 0 2 0; #X restore 394 322 pd metro-and-spigots; #N canvas 677 249 618 300 delay 0; #X obj 134 25 inlet; #X obj 254 58 b; #X obj 134 296 send game-canvas; #X obj 254 100 send bullets; #X obj 254 79 f 21; #X msg 134 132 obj 564 199 bng 41 250 50 0 empty empty empty 17 7 0 10 -262144 -1 -1 \, obj 564 318 float 0 \, floatatom 574 366 5 0 0 0 - - - \, f 5 \, obj 637 297 float 1 \, obj 519 485 spigot 0 \, obj 489 451 float 42 \, obj 359 199 bng 21 250 50 0 empty empty empty 17 7 0 10 -262144 -1 -1 \, obj 564 297 delay 3000 \, text 424 297 waits three seconds -> \, obj 519 506 select 42 \, obj 519 527 send the_answer \, text 200 20 Level 12: A Slight Delay \, text 200 20 ________________________ \, connect 4 0 7 0 \, connect 4 0 11 0 \, connect 5 0 6 0 \, connect 5 0 8 1 \, connect 7 0 6 0 \, connect 7 0 8 1 \, connect 8 0 13 0 \, connect 9 0 8 0 \, connect 10 0 9 0 \, connect 11 0 5 0 \, connect 13 0 14 0 \,; #X obj 352 43 b; #X obj 352 105 send music; #X obj 352 67 list append chorus simple-bass simple-snare guitar-arpeggios ; #X connect 0 0 5 0; #X connect 0 0 1 0; #X connect 0 0 6 0; #X connect 1 0 4 0; #X connect 4 0 3 0; #X connect 5 0 2 0; #X connect 6 0 8 0; #X connect 8 0 7 0; #X restore 414 287 pd delay; #N canvas 747 88 569 599 bitmath 0; #X obj 134 25 inlet; #X obj 254 58 b; #X obj 134 596 send game-canvas; #X obj 254 100 send bullets; #X obj 254 79 f 42; #X msg 134 132 obj 574 262 tgl 40 0 empty empty empty 17 7 0 10 -262144 -1 -1 0 1 \, obj 574 307 * 1 \, obj 514 262 tgl 40 0 empty empty empty 17 7 0 10 -262144 -1 -1 0 1 \, obj 454 262 tgl 40 0 empty empty empty 17 7 0 10 -262144 -1 -1 1 1 \, obj 394 262 tgl 40 0 empty empty empty 17 7 0 10 -262144 -1 -1 1 1 \, obj 334 262 tgl 40 0 empty empty empty 17 7 0 10 -262144 -1 -1 1 1 \, obj 274 262 tgl 40 0 empty empty empty 17 7 0 10 -262144 -1 -1 1 1 \, obj 214 262 tgl 40 0 empty empty empty 17 7 0 10 -262144 -1 -1 0 1 \, obj 154 262 tgl 40 0 empty empty empty 17 7 0 10 -262144 -1 -1 0 1 \, obj 514 307 * 2 \, obj 454 307 * 4 \, obj 394 307 * 8 \, obj 334 307 * 16 \, obj 274 307 * 32 \, obj 214 307 * 64 \, obj 154 307 * 128 \, obj 587 551 select 42 \, obj 587 572 send the_answer \, obj 214 375 + \, obj 286 400 + \, obj 346 425 + \, obj 406 450 + \, obj 466 475 + \, obj 526 500 + \, obj 514 333 t b a \, obj 454 333 t b a \, obj 394 333 t b a \, obj 334 333 t b a \, obj 274 333 t b a \, obj 214 333 t b a \, obj 587 525 + \, floatatom 547 551 5 0 0 0 - - - \, f 5 \, obj 241 354 f \, obj 574 333 t b a \, obj 541 479 f \, obj 481 454 f \, obj 421 429 f \, obj 361 404 f \, obj 301 379 f \, text 200 20 Level 19: A Bitwise Cascade \, connect 4 0 5 0 \, connect 5 0 37 0 \, connect 6 0 13 0 \, connect 7 0 14 0 \, connect 8 0 15 0 \, connect 9 0 16 0 \, connect 10 0 17 0 \, connect 11 0 18 0 \, connect 12 0 19 0 \, connect 13 0 28 0 \, connect 14 0 29 0 \, connect 15 0 30 0 \, connect 16 0 31 0 \, connect 17 0 32 0 \, connect 18 0 33 0 \, connect 19 0 22 0 \, connect 20 0 21 0 \, connect 22 0 23 0 \, connect 23 0 24 0 \, connect 24 0 25 0 \, connect 25 0 26 0 \, connect 26 0 27 0 \, connect 27 0 34 0 \, connect 28 0 29 0 \, connect 28 1 38 0 \, connect 29 0 30 0 \, connect 29 1 39 0 \, connect 30 0 31 0 \, connect 30 1 40 0 \, connect 31 0 32 0 \, connect 31 1 41 0 \, connect 32 0 33 0 \, connect 32 1 42 0 \, connect 33 0 22 0 \, connect 33 1 36 0 \, connect 34 0 35 0 \, connect 34 0 20 0 \, connect 36 0 22 1 \, connect 37 0 28 0 \, connect 37 1 34 1 \, connect 38 0 27 1 \, connect 39 0 26 1 \, connect 40 0 25 1 \, connect 41 0 24 1 \, connect 42 0 23 1 \, text 200 20 ___________________________; #X obj 351 43 b; #X obj 351 101 s music; #X obj 351 67 list append verse stepwise-osc simple-snare; #X connect 0 0 5 0; #X connect 0 0 1 0; #X connect 0 0 6 0; #X connect 1 0 4 0; #X connect 4 0 3 0; #X connect 5 0 2 0; #X connect 6 0 8 0; #X connect 8 0 7 0; #X restore 636 287 pd bitmath; #N canvas 394 190 699 347 random-metro 0; #X obj 134 25 inlet; #X obj 254 58 b; #X obj 134 506 send game-canvas; #X obj 254 100 send bullets; #X obj 254 79 f 42; #X msg 134 132 obj 298 179 f \, obj 418 179 + 1 \, obj 298 347 tgl 15 0 stgl empty empty 17 7 0 10 -262144 -1 -1 0 1 \, obj 298 200 mod 3 \, obj 298 231 select 0 1 2 \, obj 298 277 random 2 \, obj 398 277 random 2 \, obj 508 277 random 2 \, obj 298 148 metro 1000 \, obj 231 376 spigot \, obj 231 314 bng 28 250 50 0 empty empty empty 17 7 0 10 -262144 -1 -1 \, obj 231 347 float 14 \, obj 398 347 tgl 15 0 stgl empty empty 17 7 0 10 -262144 -1 -1 0 1 \, obj 331 376 spigot \, obj 331 314 bng 28 250 50 0 empty empty empty 17 7 0 10 -262144 -1 -1 \, obj 331 347 float 14 \, obj 508 347 tgl 15 0 stgl empty empty 17 7 0 10 -262144 -1 -1 0 1 \, obj 441 376 spigot \, obj 441 314 bng 28 250 50 0 empty empty empty 17 7 0 10 -262144 -1 -1 \, obj 441 347 float 14 \, obj 331 407 + \, obj 231 441 + \, obj 231 462 select 42 \, obj 231 483 send the_answer \, obj 298 105 bng 34 250 50 0 empty empty empty 17 7 0 10 -262144 -1 -1 \, obj 298 81 spigot 1 \, obj 401 81 float 0 \, text 177 20 Level 15: Only the Randomly Selected Shall Pass \, obj 298 53 receive stgl \, connect 4 0 7 0 \, connect 5 0 4 1 \, connect 6 0 13 1 \, connect 7 0 5 0 \, connect 7 0 8 0 \, connect 8 0 9 0 \, connect 8 1 10 0 \, connect 8 2 11 0 \, connect 9 0 6 0 \, connect 10 0 16 0 \, connect 11 0 20 0 \, connect 12 0 4 0 \, connect 13 0 25 0 \, connect 14 0 15 0 \, connect 15 0 13 0 \, connect 16 0 17 1 \, connect 17 0 24 0 \, connect 18 0 19 0 \, connect 19 0 17 0 \, connect 20 0 21 1 \, connect 21 0 24 1 \, connect 22 0 23 0 \, connect 23 0 21 0 \, connect 24 0 25 1 \, connect 25 0 26 0 \, connect 26 0 27 0 \, connect 28 0 12 0 \, connect 29 0 30 0 \, connect 29 0 28 0 \, connect 30 0 29 1 \, connect 32 0 29 0 \, text 177 20 _______________________________________________ ; #X obj 350 42 b; #X obj 350 104 send music; #X obj 350 64 list append chorus synthbass simple-snare guitar-arpeggios pluck1 pluck2; #X connect 0 0 5 0; #X connect 0 0 1 0; #X connect 0 0 6 0; #X connect 1 0 4 0; #X connect 4 0 3 0; #X connect 5 0 2 0; #X connect 6 0 8 0; #X connect 8 0 7 0; #X restore 547 384 pd random-metro; #X obj 96 14 r \$0-reset; #X obj 48 410 receive game-canvas; #X obj 38 436 s pd-game.pd; #N canvas 677 249 572 352 relational_ops 0; #X obj 134 25 inlet; #X obj 254 58 b; #X obj 134 336 send game-canvas; #X obj 254 100 send bullets; #X obj 254 79 f 14; #X msg 134 152 obj 215 514 send the_answer \, obj 215 380 && 0 \, text 306 381 <- this sends '1' if BOTH inlets have received any value other than '0'. Otherwise it will send a '0'. (And remember the right inlet only stores a value-- it doesn't trigger output.) \, obj 215 270 tgl 47 0 empty empty empty 17 7 0 10 -262144 -1 -1 0 1 \, text 360 277 <- Remember: change it to 'X' for '1'... \, text 211 21 Level 8: The Whole Truth \, text 211 21 ________________________ \, obj 215 431 select 1 \, floatatom 229 406 5 0 0 0 - - - \, f 5 \, obj 215 472 float 42 \, obj 215 493 select 42 \, obj 305 270 tgl 47 0 empty empty empty 17 7 0 10 -262144 -1 -1 0 1 \, connect 5 0 11 0 \, connect 5 0 12 0 \, connect 7 0 5 0 \, connect 11 0 13 0 \, connect 13 0 14 0 \, connect 14 0 4 0 \, connect 15 0 5 1 \,; #X obj 347 58 b; #X obj 347 120 send music; #X obj 347 83 list append verse synthbass level8-bass pluck1 pluck2 simple-snare; #X connect 0 0 5 0; #X connect 0 0 1 0; #X connect 0 0 6 0; #X connect 1 0 4 0; #X connect 4 0 3 0; #X connect 5 0 2 0; #X connect 6 0 8 0; #X connect 8 0 7 0; #X restore 334 411 pd relational_ops; #X obj 334 184 select 7 8 9 10 11 12 13; #N canvas 60 324 566 352 relational_op_gate 0; #X obj 134 25 inlet; #X obj 254 58 b; #X obj 134 346 send game-canvas; #X obj 254 100 send bullets; #X obj 254 79 f 14; #X msg 134 132 obj 155 264 float 42 \, floatatom 244 415 5 0 0 0 - - - \, f 5 \, obj 155 448 select 42 \, obj 155 469 send the_answer \, obj 155 150 bng 34 250 50 0 empty empty empty 17 7 0 10 -262144 -1 -1 \, obj 244 379 && 0 \, obj 155 427 spigot 0 \, text 285 380 <- this sends '1' if BOTH inlets have received any value other than '0'. Otherwise it will send a '0'. (And remember the right inlet only stores a value-- it doesn't trigger output.) \, obj 244 209 tgl 32 0 empty empty empty 17 7 0 10 -262144 -1 -1 0 1 \, obj 304 209 tgl 32 0 empty empty empty 17 7 0 10 -262144 -1 -1 0 1 \, text 359 216 <- Remember: change it to 'X' for '1'... \, connect 4 0 10 0 \, connect 6 0 7 0 \, connect 8 0 4 0 \, connect 9 0 5 0 \, connect 9 0 10 1 \, connect 10 0 6 0 \, connect 12 0 9 0 \, connect 13 0 9 1 \, text 200 20 Level 9: Truth Shall Set You Free \, text 200 20 _________________________________ ; #X obj 341 51 b; #X obj 341 100 send music; #X obj 341 75 list append chorus synthbass shuffle pluck1 pluck2; #X connect 0 0 5 0; #X connect 0 0 1 0; #X connect 0 0 6 0; #X connect 1 0 4 0; #X connect 4 0 3 0; #X connect 5 0 2 0; #X connect 6 0 8 0; #X connect 8 0 7 0; #X restore 354 385 pd relational_op_gate; #N canvas 729 193 578 300 metro 0; #X obj 134 25 inlet; #X obj 254 58 b; #X obj 134 436 send game-canvas; #X obj 254 100 send bullets; #X obj 254 79 f 21; #X obj 344 38 b; #X obj 344 100 send music; #X obj 344 62 list append verse simple-bass simple-snare guitar-arpeggios pluck2; #X obj 441 33 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144 -1 -1; #X msg 134 132 obj 367 193 bng 48 250 50 0 empty empty empty 17 7 0 10 -262144 -1 -1 \, obj 367 286 float 0 \, obj 367 321 == 0 \, text 268 38 Level 10: I've Got Quantized Rhythm \, text 268 38 __________________________________ \, obj 367 257 metro 1500 \, obj 334 454 spigot \, obj 167 333 bng 48 250 50 0 empty empty empty 17 7 0 10 -262144 -1 -1 \, obj 367 433 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 0 1 \, obj 334 475 select 42 \, obj 334 496 send the_answer \, obj 167 386 float 42 \, text 442 255 <- This metronome sends a bang every 1 1/2 seconds. \, connect 4 0 9 0 \, connect 5 0 6 0 \, connect 6 0 5 1 \, connect 6 0 12 0 \, connect 9 0 5 0 \, connect 10 0 13 0 \, connect 11 0 15 0 \, connect 12 0 10 1 \, connect 13 0 14 0 \, connect 15 0 10 0 \,; #X connect 0 0 9 0; #X connect 0 0 1 0; #X connect 0 0 5 0; #X connect 1 0 4 0; #X connect 4 0 3 0; #X connect 5 0 7 0; #X connect 7 0 6 0; #X connect 8 0 7 0; #X connect 9 0 2 0; #X restore 373 353 pd metro; #N canvas 674 144 639 474 toggle 0; #X obj 134 25 inlet; #X obj 254 58 b; #X obj 134 336 send game-canvas; #X obj 254 100 send bullets; #X obj 254 79 f 7; #X msg 134 132 obj 298 139 tgl 44 0 empty empty empty 17 7 0 10 -262144 -1 -1 0 1 \, obj 209 418 select 42 \, obj 209 439 s the_answer \, text 373 164 <- This is a toggle. When you send it a 'bang' the toggle displays an 'X' and sends a '1'. 'Bang' it again and it becomes empty and sends '0'. \, text 200 20 Level 6: To Be or Not \, text 200 20 _____________________ \, obj 357 298 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144 -1 -1 \, obj 306 298 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144 -1 -1 \, obj 298 271 select 0 1 \, obj 209 325 float 42 \, obj 209 272 bng 44 250 50 0 empty empty empty 17 7 0 10 -262144 -1 -1 \, obj 356 325 float 0 \, obj 298 325 float 1 \, obj 209 393 * 0 \, connect 4 0 12 0 \, connect 5 0 6 0 \, connect 12 0 11 0 \, connect 12 0 16 0 \, connect 12 1 10 0 \, connect 12 1 15 0 \, connect 13 0 17 0 \, connect 14 0 13 0 \, connect 15 0 17 1 \, connect 16 0 17 1 \, connect 17 0 5 0 \,; #X obj 374 51 b; #X obj 374 93 send music; #X obj 374 72 list append verse siren-to-bass pluck1 simple-snare; #X connect 0 0 5 0; #X connect 0 0 1 0; #X connect 0 0 6 0; #X connect 1 0 4 0; #X connect 4 0 3 0; #X connect 5 0 2 0; #X connect 6 0 8 0; #X connect 8 0 7 0; #X restore 215 223 pd toggle; #N canvas 553 178 608 363 gate 0; #X obj 134 25 inlet; #X obj 254 58 b; #X obj 134 296 send game-canvas; #X obj 254 120 send bullets; #X obj 254 79 f 7; #X msg 134 152 obj 202 195 bng 58 250 50 0 empty empty empty 17 7 0 10 -262144 -1 -1 \, obj 202 290 float 42 \, obj 202 411 spigot \, obj 235 335 tgl 44 0 empty empty empty 17 7 0 10 -262144 -1 -1 0 1 \, obj 202 432 select 42 \, obj 202 453 s the_answer \, text 276 408 <- This is a spigot. Input at left only passes if the input at right has received a number that isn't a '0'. \, connect 4 0 5 0 \, connect 5 0 6 0 \, connect 6 0 8 0 \, connect 7 0 6 1 \, connect 8 0 9 0 \, text 200 20 Level 5: Heaven's Gate \, text 200 20 ______________________; #X obj 353 56 b; #X obj 352 118 send music; #X obj 352 76 list append verse siren-fade-single pluck-fade-long simple-snare ; #X connect 0 0 5 0; #X connect 0 0 1 0; #X connect 0 0 6 0; #X connect 1 0 4 0; #X connect 4 0 3 0; #X connect 5 0 2 0; #X connect 6 0 8 0; #X connect 8 0 7 0; #X restore 198 251 pd gate; #N canvas 408 232 721 435 line 0; #X obj 134 25 inlet; #X obj 254 58 b; #X obj 134 516 send game-canvas; #X obj 254 100 send bullets; #X obj 254 79 f 42; #X msg 134 132 obj 448 249 line \, msg 448 144 0 \, obj 490 376 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144 -1 -1 \, obj 403 431 spigot 0 \, msg 490 396 0 \, obj 448 354 moses 1 \, obj 153 118 bng 37 250 50 0 empty empty empty 17 7 0 10 -262144 -1 -1 \, obj 448 84 bng 42 250 50 0 empty empty empty 17 7 0 10 -262144 -1 -1 \, obj 448 291 hsl 128 15 0 1 0 0 empty empty empty -2 -8 0 10 -262144 -1 -1 0 1 \, msg 448 198 1 4242 \, msg 153 160 0 \, msg 153 202 1 2121 \, obj 153 243 line \, obj 153 338 * 42 \, obj 153 264 vsl 15 64 0 1 0 0 empty empty empty 0 -9 0 10 -262144 -1 -1 0 1 \, obj 153 359 select 42 \, obj 403 452 send the_answer \, obj 448 171 trigger bang float \, obj 153 181 trigger bang float \, obj 153 390 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144 -1 -1 \, connect 4 0 12 0 \, connect 5 0 21 0 \, connect 6 0 8 0 \, connect 7 0 20 0 \, connect 8 0 7 1 \, connect 9 0 7 1 \, connect 9 1 6 0 \, connect 10 0 14 0 \, connect 11 0 5 0 \, connect 12 0 9 0 \, connect 13 0 4 0 \, connect 14 0 22 0 \, connect 15 0 16 0 \, connect 16 0 18 0 \, connect 17 0 19 0 \, connect 18 0 17 0 \, connect 19 0 7 0 \, connect 19 0 23 0 \, connect 21 0 13 0 \, connect 21 1 4 0 \, connect 22 0 15 0 \, connect 22 1 16 0 \, text 200 20 Level 13: Line Dancing \, text 200 20 ______________________ ; #X obj 362 47 b; #X obj 362 109 send music; #X obj 362 79 list append chorus synthbass simple-snare guitar-arpeggios ; #X obj 429 41 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144 -1 -1; #X connect 0 0 5 0; #X connect 0 0 1 0; #X connect 0 0 6 0; #X connect 1 0 4 0; #X connect 4 0 3 0; #X connect 5 0 2 0; #X connect 6 0 8 0; #X connect 8 0 7 0; #X connect 9 0 8 0; #X restore 434 255 pd line; #N canvas 441 206 678 435 line-math 0; #X obj 134 25 inlet; #X obj 254 58 b; #X obj 134 516 send game-canvas; #X obj 254 100 send bullets; #X obj 254 79 f 42; #X msg 134 132 obj 527 190 vsl 15 128 0 1 0 0 empty empty empty 0 -9 0 10 -262144 -1 -1 12700 1 \, obj 527 169 line \, obj 557 290 hsl 128 15 0 1 0 0 empty empty empty -2 -8 0 10 -262144 -1 -1 12700 1 \, obj 557 213 tgl 27 0 empty empty empty 17 7 0 10 -262144 -1 -1 1 1 \, obj 527 328 + \, obj 470 380 float \, obj 470 330 bng 30 250 50 0 empty empty empty 17 7 0 10 -262144 -1 -1 \, obj 527 353 * 7 \, obj 203 330 tgl 34 0 empty empty empty 17 7 0 10 -262144 -1 -1 0 1 \, obj 334 380 float 7 \, obj 404 380 float 1 \, obj 203 512 + \, obj 203 380 select 0 1 \, obj 263 436 float 1 \, obj 203 436 float -1 \, obj 203 479 * 56 \, floatatom 163 538 5 0 0 0 - - - \, f 5 \, obj 334 437 * \, obj 203 538 select 42 \, obj 203 559 send the_answer \, floatatom 334 468 5 0 0 0 - - - \, f 5 \, text 200 20 Level 14: Line Drudgery \, obj 334 330 bng 30 250 50 0 empty empty empty 17 7 0 10 -262144 -1 -1 \, obj 404 330 bng 30 250 50 0 empty empty empty 17 7 0 10 -262144 -1 -1 \, obj 527 116 tgl 27 0 empty empty empty 17 7 0 10 -262144 -1 -1 1 1 \, obj 527 148 list append 750 \, obj 557 245 list append 900 \, obj 557 266 line \, connect 4 0 8 0 \, connect 5 0 4 0 \, connect 6 0 8 1 \, connect 7 0 30 0 \, connect 8 0 11 0 \, connect 9 0 21 1 \, connect 10 0 9 0 \, connect 11 0 9 1 \, connect 12 0 16 0 \, connect 13 0 21 0 \, connect 14 0 21 0 \, connect 15 0 20 0 \, connect 15 0 22 0 \, connect 16 0 18 0 \, connect 16 1 17 0 \, connect 17 0 19 0 \, connect 18 0 19 0 \, connect 19 0 15 0 \, connect 21 0 15 1 \, connect 21 0 24 0 \, connect 22 0 23 0 \, connect 26 0 13 0 \, connect 27 0 14 0 \, connect 28 0 29 0 \, connect 29 0 5 0 \, connect 30 0 31 0 \, connect 31 0 6 0 \, text 200 20 _______________________; #X obj 359 47 b; #X obj 359 109 send music; #X obj 359 70 list append chorus synthbass simple-snare guitar-arpeggios pluck2; #X connect 0 0 5 0; #X connect 0 0 1 0; #X connect 0 0 6 0; #X connect 1 0 4 0; #X connect 4 0 3 0; #X connect 5 0 2 0; #X connect 6 0 8 0; #X connect 8 0 7 0; #X restore 454 227 pd line-math; #N canvas 448 160 649 608 moses 0; #X obj 134 25 inlet; #X obj 254 58 b; #X obj 134 436 send game-canvas; #X obj 254 100 send bullets; #X obj 254 79 f 42; #X msg 134 132 obj 55 183 tgl 36 0 empty empty empty 17 7 0 10 -262144 -1 -1 0 1 \, obj 55 260 metro 250 \, obj 55 300 f 0 \, obj 105 300 + 1 \, floatatom 65 362 5 0 0 0 - - - \, f 5 \, floatatom 105 363 5 0 0 0 - - - \, f 5 \, obj 120 183 tgl 36 0 empty empty empty 17 7 0 10 -262144 -1 -1 0 1 \, obj 120 234 select 0 1 \, obj 120 260 f -1 \, obj 158 260 f 1 \, obj 305 193 bng 41 250 50 0 empty empty empty 17 7 0 10 -262144 -1 -1 \, obj 305 300 f 2 \, obj 334 321 f 1 \, floatatom 75 459 5 0 0 0 - - - \, f 5 \, obj 55 428 * 1 \, obj 55 341 moses 22 \, obj 334 300 delay 1000 \, obj 305 349 trigger float \, floatatom 305 380 5 0 0 0 - - - \, f 5 \, text 234 31 Level 17: Row Your Boat \, text 234 31 _______________________ \, obj 55 489 select 42 \, obj 55 510 send the_answer \, connect 4 0 5 0 \, connect 5 0 6 0 \, connect 6 0 7 0 \, connect 6 0 19 0 \, connect 7 0 6 1 \, connect 10 0 11 0 \, connect 11 0 12 0 \, connect 11 1 13 0 \, connect 12 0 7 1 \, connect 13 0 7 1 \, connect 14 0 15 0 \, connect 14 0 20 0 \, connect 15 0 21 0 \, connect 16 0 21 0 \, connect 18 0 17 0 \, connect 18 0 25 0 \, connect 19 0 8 0 \, connect 19 0 18 0 \, connect 19 1 9 0 \, connect 20 0 16 0 \, connect 21 0 18 1 \, connect 21 0 22 0 \, connect 25 0 26 0 \,; #X obj 361 41 b; #X obj 361 99 s music; #X obj 361 65 list append chorus stepwise-bass simple-snare guitar-arpeggios pluck1; #X connect 0 0 5 0; #X connect 0 0 1 0; #X connect 0 0 6 0; #X connect 1 0 4 0; #X connect 4 0 3 0; #X connect 5 0 2 0; #X connect 6 0 8 0; #X connect 8 0 7 0; #X restore 590 334 pd moses; #N canvas 677 249 450 300 moses-too 0; #X obj 134 25 inlet; #X obj 254 58 b; #X obj 134 436 send game-canvas; #X obj 254 100 send bullets; #X obj 254 79 f 42; #X msg 134 132 obj 74 87 bng 26 250 50 0 empty empty empty 17 7 0 10 -262144 -1 -1 \, obj 74 119 float 42 \, obj 119 154 tgl 27 0 empty empty empty 17 7 0 10 -262144 -1 -1 0 1 \, obj 158 224 tgl 27 0 empty empty empty 17 7 0 10 -262144 -1 -1 1 1 \, obj 164 338 tgl 27 0 empty empty empty 17 7 0 10 -262144 -1 -1 0 1 \, obj 203 408 tgl 27 0 empty empty empty 17 7 0 10 -262144 -1 -1 1 1 \, obj 119 195 * 43 \, obj 74 243 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144 -1 -1 \, obj 158 313 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144 -1 -1 \, obj 119 427 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144 -1 -1 \, obj 164 527 select 42 \, obj 164 548 send the_answer \, obj 203 498 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144 -1 -1 \, text 200 20 Level 16: Straighten Up and Float Right \, obj 158 265 * 43 \, obj 164 379 * 43 \, obj 203 449 * 43 \, obj 119 292 moses 0 \, obj 164 476 moses 0 \, obj 74 222 moses 43 \, obj 119 406 moses 43 \, connect 4 0 5 0 \, connect 5 0 23 0 \, connect 6 0 10 0 \, connect 7 0 18 0 \, connect 8 0 19 0 \, connect 9 0 20 0 \, connect 10 0 23 1 \, connect 14 0 15 0 \, connect 18 0 21 1 \, connect 19 0 24 1 \, connect 20 0 22 1 \, connect 21 0 24 0 \, connect 21 1 12 0 \, connect 22 0 14 0 \, connect 22 1 16 0 \, connect 23 0 11 0 \, connect 23 1 21 0 \, connect 24 0 13 0 \, connect 24 1 22 0 \, text 200 20 _______________________________________ ; #X obj 362 68 list append verse stepwise-bass simple-snare guitar-arpeggios pluck1; #X obj 362 44 b; #X obj 362 102 s music; #X obj 424 33 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144 -1 -1; #X connect 0 0 5 0; #X connect 0 0 1 0; #X connect 0 0 7 0; #X connect 1 0 4 0; #X connect 4 0 3 0; #X connect 5 0 2 0; #X connect 6 0 8 0; #X connect 7 0 6 0; #X connect 9 0 6 0; #X restore 567 356 pd moses-too; #N canvas 420 208 522 300 slider 0; #X obj 51 31 inlet; #X obj 171 64 b; #X obj 51 362 send game-canvas; #X obj 171 106 send bullets; #X obj 171 85 f 21; #X msg 51 138 obj 167 263 hsl 366 15 0 1 0 0 empty empty empty -2 -8 0 10 -262144 -1 -1 0 1 \, obj 167 116 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 0 1 \, obj 167 162 line \, obj 167 183 list prepend set \, obj 167 204 list trim \, obj 167 49 tgl 30 0 empty empty empty 17 7 0 10 -262144 -1 -1 0 1 \, obj 326 134 bng 45 250 50 0 empty empty empty 17 7 0 10 -262144 -1 -1 \, floatatom 187 293 5 0 0 0 - - - \, f 5 \, obj 167 323 * 84 \, floatatom 187 354 5 0 0 0 - - - \, f 5 \, text 152 262 0 \, text 542 262 1 \, obj 167 141 list append 5000 \, obj 167 90 metro 5000 \, text 341 242 0.5 \, obj 167 404 select 42 \, obj 167 425 send the_answer \, text 215 15 Level Eleventy-Six: Carney Game \, text 215 15 _______________________________ \, obj 167 380 int \, connect 4 0 11 0 \, connect 4 0 12 0 \, connect 5 0 16 0 \, connect 6 0 7 0 \, connect 7 0 8 0 \, connect 8 0 4 0 \, connect 9 0 17 0 \, connect 10 0 4 0 \, connect 12 0 13 0 \, connect 12 0 23 0 \, connect 16 0 6 0 \, connect 17 0 5 0 \, connect 19 0 20 0 \, connect 23 0 19 0 \,; #X obj 268 51 b; #X obj 268 109 s music; #X obj 268 75 list append verse stepwise-fm; #X obj 318 48 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144 -1 -1; #X connect 0 0 5 0; #X connect 0 0 1 0; #X connect 0 0 6 0; #X connect 1 0 4 0; #X connect 4 0 3 0; #X connect 5 0 2 0; #X connect 6 0 8 0; #X connect 8 0 7 0; #X connect 9 0 8 0; #X restore 658 267 pd slider; #X obj 545 225 select 14 15 16 17 18 19 20; #N canvas 670 82 599 457 final 0; #X obj 134 25 inlet; #X obj 254 79 f 25; #X obj 254 58 b; #X obj 134 446 send game-canvas; #X obj 254 100 send bullets; #X msg 134 132 obj 41 166 bng 42 250 50 0 empty empty Bass 49 14 0 10 -262144 -1 -1 \, obj 130 306 list length \, obj 41 266 t a b a \, obj 60 334 mod \, obj 60 306 f \, obj 92 306 + 1 \, msg 41 454 symbol siren \, obj 41 362 list split 0 \, obj 75 386 list split 1 \, obj 75 428 list trim \, obj 312 319 list length \, obj 223 286 t a b a \, obj 242 354 mod \, obj 242 319 f \, obj 274 319 + 1 \, msg 223 474 symbol shuffle \, obj 223 382 list split 0 \, obj 257 406 list split 1 \, obj 257 448 list trim \, obj 223 265 list append simple-snare simple-snare-synco shuffle \, obj 496 319 list length \, obj 407 286 t a b a \, obj 426 354 mod \, obj 426 319 f \, obj 458 319 + 1 \, msg 407 474 symbol pluck-fade \, obj 407 382 list split 0 \, obj 441 406 list split 1 \, obj 441 448 list trim \, obj 407 215 list append pluck1 pluck2 pluck-fade pluck-fade-long \, obj 679 319 list length \, obj 590 286 t a b a \, obj 609 354 mod \, obj 609 319 f \, obj 641 319 + 1 \, msg 590 474 symbol niente \, obj 590 382 list split 0 \, obj 624 406 list split 1 \, obj 624 448 list trim \, obj 590 265 list append guitar-arpeggios niente \, obj 223 500 t b a \, obj 41 554 pack symbol symbol symbol symbol \, obj 407 500 t b a \, obj 590 500 t b a \, obj 41 575 s music \, obj 223 166 bng 42 250 50 0 empty empty Drums 49 14 0 10 -262144 -1 -1 \, obj 407 166 bng 42 250 50 0 empty empty Plucks 49 14 0 10 -262144 -1 -1 \, obj 590 166 bng 42 250 50 0 empty empty Guitarpeggios 49 14 0 10 -262144 -1 -1 \, obj 75 407 list prepend set symbol \, obj 257 427 list prepend set symbol \, obj 441 427 list prepend set symbol \, obj 624 427 list prepend set symbol \, obj 41 215 list append siren siren-fade siren-fade-long siren-to-bass simple-bass baseline level8-bass stepwise-bass stepwise-osc stepwise-fm \, obj 730 241 s chorus \, obj 790 241 s verse \, obj 223 31 tgl 14 0 empty empty empty 17 7 0 10 -262144 -1 -1 0 1 \, text 244 31 You Made It To the End: Congrats! \, text 244 31 __________________________________ \, text 244 101 Please accept this mixer as your prize. \, obj 463 1 tgl 14 0 empty empty empty 17 7 0 10 -262144 -1 -1 0 1 \, obj 730 166 bng 42 250 50 0 empty empty empty 17 7 0 10 -262144 -1 -1 \, obj 790 166 bng 42 250 50 0 empty empty empty 17 7 0 10 -262144 -1 -1 \, obj 463 61 tgl 14 0 empty empty empty 17 7 0 10 -262144 -1 -1 0 1 \, connect 4 0 56 0 \, connect 5 0 7 1 \, connect 6 0 11 0 \, connect 6 1 8 0 \, connect 6 2 5 0 \, connect 7 0 9 0 \, connect 7 0 11 1 \, connect 8 0 7 0 \, connect 9 0 8 1 \, connect 10 0 45 0 \, connect 11 0 10 0 \, connect 11 1 12 0 \, connect 12 0 52 0 \, connect 13 0 10 0 \, connect 14 0 16 1 \, connect 15 0 20 0 \, connect 15 1 17 0 \, connect 15 2 14 0 \, connect 16 0 18 0 \, connect 16 0 20 1 \, connect 17 0 16 0 \, connect 18 0 17 1 \, connect 19 0 44 0 \, connect 20 0 19 0 \, connect 20 1 21 0 \, connect 21 0 53 0 \, connect 22 0 19 0 \, connect 23 0 15 0 \, connect 24 0 26 1 \, connect 25 0 30 0 \, connect 25 1 27 0 \, connect 25 2 24 0 \, connect 26 0 28 0 \, connect 26 0 30 1 \, connect 27 0 26 0 \, connect 28 0 27 1 \, connect 29 0 46 0 \, connect 30 0 29 0 \, connect 30 1 31 0 \, connect 31 0 54 0 \, connect 32 0 29 0 \, connect 33 0 25 0 \, connect 34 0 36 1 \, connect 35 0 40 0 \, connect 35 1 37 0 \, connect 35 2 34 0 \, connect 36 0 38 0 \, connect 36 0 40 1 \, connect 37 0 36 0 \, connect 38 0 37 1 \, connect 39 0 47 0 \, connect 40 0 39 0 \, connect 40 1 41 0 \, connect 41 0 55 0 \, connect 42 0 39 0 \, connect 43 0 35 0 \, connect 44 0 45 0 \, connect 44 1 45 1 \, connect 45 0 48 0 \, connect 46 0 44 0 \, connect 46 1 45 2 \, connect 47 0 46 0 \, connect 47 1 45 3 \, connect 49 0 23 0 \, connect 50 0 33 0 \, connect 51 0 43 0 \, connect 52 0 13 0 \, connect 53 0 22 0 \, connect 54 0 32 0 \, connect 55 0 42 0 \, connect 56 0 6 0 \, connect 59 0 49 0 \, connect 59 0 66 0 \, connect 63 0 59 0 \, connect 63 0 66 0 \, connect 64 0 57 0 \, connect 65 0 58 0 \,; #X obj 352 45 b; #X obj 352 103 s music; #X obj 402 42 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144 -1 -1; #X obj 352 69 list append shuffle siren-to-bass chorus pluck2 guitar-arpeggios ; #X connect 0 0 5 0; #X connect 0 0 2 0; #X connect 0 0 6 0; #X connect 1 0 4 0; #X connect 2 0 1 0; #X connect 5 0 3 0; #X connect 6 0 9 0; #X connect 8 0 9 0; #X connect 9 0 7 0; #X restore 681 248 pd final; #X msg 96 34 0; #X msg 38 197 scalar foo; #X connect 0 0 1 0; #X connect 1 0 2 0; #X connect 1 0 4 0; #X connect 2 0 1 1; #X connect 4 0 5 0; #X connect 4 0 35 0; #X connect 4 1 12 0; #X connect 4 2 3 0; #X connect 5 0 6 0; #X connect 12 0 8 0; #X connect 12 1 9 0; #X connect 12 2 7 0; #X connect 12 3 10 0; #X connect 12 4 26 0; #X connect 12 5 25 0; #X connect 12 6 11 0; #X connect 12 7 22 0; #X connect 18 0 34 0; #X connect 19 0 20 0; #X connect 22 0 21 0; #X connect 22 1 23 0; #X connect 22 2 24 0; #X connect 22 3 14 0; #X connect 22 4 15 0; #X connect 22 5 27 0; #X connect 22 6 28 0; #X connect 22 7 32 0; #X connect 32 0 17 0; #X connect 32 1 30 0; #X connect 32 2 29 0; #X connect 32 3 13 0; #X connect 32 4 16 0; #X connect 32 5 31 0; #X connect 32 6 33 0; #X connect 34 0 1 1; #X connect 35 0 20 0; #X restore 797 105 pd game-engine; #X obj 402 51 r bullets; #X obj 387 144 f; #X obj 387 165 - 1; #X msg 320 140 set \$1; #X obj 471 81 spigot; #X obj 504 50 r \$0-lock; #X obj 683 61 r \$0-level-up; #X obj 387 218 sel 1; #X obj 387 239 s no-bullets; #X obj 387 197 <= 0; #X obj 786 365 objectinfo 1; #X obj 786 290 t b a; #X obj 868 284 loadbang; #X obj 868 305 f 1; #X obj 786 391 list prepend; #X obj 786 412 list trim; #X obj 786 433 route class bbox; #X obj 786 454 list append; #X obj 786 475 send sfx; #X msg 786 314 bbox \, class; #N canvas 717 92 574 583 check_for_object 0; #X obj 38 20 inlet; #X msg 139 88 72 236; #X msg 194 88 -76 60; #X obj 39 135 unpack; #X obj 66 177 v \$0-x; #X obj 39 156 t a b; #X obj 39 207 +; #X obj 109 156 t a b; #X obj 109 204 +; #X obj 136 177 v \$0-y; #X obj 39 231 pack; #X msg 39 256 hitbox \$1 \$2; #X msg 86 88 201 42; #X obj 39 298 route bang; #X msg 39 490 0; #X msg 96 490 1; #X msg 38 88 47 -87; #X msg 159 490 -1; #X text 239 409 <- filter out [send] class to keep cheaters from just shooting the final [s the_answer] object; #X obj 39 277 canvasinfo 3; #X obj 39 521 s \$0-hit-object; #X obj 159 521 outlet; #X obj 38 41 select n e s w; #X obj 136 386 objectinfo 3; #X obj 136 407 select send; #X obj 199 432 b; #X obj 96 321 trigger bang anything anything; #X msg 113 349 class; #X msg 193 352 list \$1; #X msg 273 352 list \$1; #X obj 199 490 list; #X connect 0 0 22 0; #X connect 1 0 3 0; #X connect 2 0 3 0; #X connect 3 0 5 0; #X connect 3 1 7 0; #X connect 4 0 6 1; #X connect 5 0 6 0; #X connect 5 1 4 0; #X connect 6 0 10 0; #X connect 7 0 8 0; #X connect 7 1 9 0; #X connect 8 0 10 1; #X connect 9 0 8 1; #X connect 10 0 11 0; #X connect 11 0 19 0; #X connect 12 0 3 0; #X connect 13 0 14 0; #X connect 13 0 17 0; #X connect 13 1 26 0; #X connect 14 0 20 0; #X connect 15 0 20 0; #X connect 16 0 3 0; #X connect 17 0 21 0; #X connect 19 0 13 0; #X connect 22 0 16 0; #X connect 22 1 12 0; #X connect 22 2 1 0; #X connect 22 3 2 0; #X connect 23 0 24 0; #X connect 24 1 25 0; #X connect 25 0 15 0; #X connect 25 0 30 0; #X connect 26 0 27 0; #X connect 26 1 28 0; #X connect 26 2 29 0; #X connect 27 0 23 0; #X connect 28 0 23 1; #X connect 29 0 30 1; #X connect 30 0 21 0; #X restore 675 203 pd check_for_object; #X obj 471 274 symbol; #X obj 471 305 select n e s w; #X obj 36 83 t a a; #X obj 92 83 s \$0-direction; #X obj 51 370 r \$0-direction; #N canvas 865 50 450 300 get-offset 0; #X msg 134 112 0; #X msg 205 112 -44; #X msg 96 112 -29; #X msg 167 112 -59; #X obj 96 175 outlet; #X obj 96 60 select n e s w; #X obj 96 39 inlet; #X connect 0 0 4 0; #X connect 1 0 4 0; #X connect 2 0 4 0; #X connect 3 0 4 0; #X connect 5 0 2 0; #X connect 5 1 0 0; #X connect 5 2 3 0; #X connect 5 3 1 0; #X connect 6 0 5 0; #X restore 51 392 pd get-offset; #X obj 36 119 select e w n s; #X obj 136 119 select e w n s; #X obj 96 223 t a; #X obj 242 223 t a; #N canvas 813 283 523 300 key-navigation 0; #X obj 74 -155 keyname; #X obj 74 -57 list prepend; #X obj 74 -112 moses 1; #X obj 186 -57 symbol; #X obj 96 -90 t a b; #X obj 74 -36 list trim; #X obj 74 -11 route symbol; #X obj 74 -134 spigot; #X obj 130 -152 r \$0-lock; #X obj 74 62 metro 50; #X text 214 -89 * filter out keyup if if we receive another keypress ; #X text 204 -151 * lock controls at level changes; #X obj 74 106 outlet; #X obj 74 85 list prepend; #X msg 87 35 stop; #X obj 87 14 r the_answer; #X connect 0 0 7 0; #X connect 0 1 1 1; #X connect 0 1 3 1; #X connect 1 0 5 0; #X connect 2 0 1 0; #X connect 2 1 4 0; #X connect 3 0 6 1; #X connect 3 0 13 1; #X connect 4 0 1 0; #X connect 4 1 3 0; #X connect 5 0 6 0; #X connect 6 0 9 0; #X connect 7 0 2 0; #X connect 8 0 7 1; #X connect 9 0 13 0; #X connect 13 0 12 0; #X connect 14 0 9 0; #X connect 15 0 14 0; #X restore 36 36 pd key-navigation; #X text 85 480 <- sprite index number; #X obj 786 338 trigger anything anything; #X obj 249 43 cnv 15 78 65 empty empty empty 20 12 0 14 -237503 -66577 0; #N canvas 859 114 450 389 sfx 0; #X obj 58 29 receive sfx; #N canvas 369 139 803 429 tutD07 0; #X obj 466 149 s frequency; #X obj 550 149 s duration; #X floatatom 550 99 0 0 0 0 - - -; #X obj 550 124 * 100; #X obj 466 124 mtof; #X floatatom 466 99 0 0 0 0 - - -; #X text 588 89 duration in tenths; #X text 590 105 of a second; #X text 494 98 pitch; #X obj 59 37 partial 1 1 0.56 0; #X obj 466 44 loadbang; #X obj 319 267 bng 25 250 50 0 empty empty empty 0 -6 0 8 -262144 -1 -1; #X text 352 269 <-- click to play a note; #X obj 269 323 s trigger; #X obj 59 62 partial 0.67 0.9 0.56 1; #X obj 59 87 partial 1 0.65 0.92 0; #X obj 59 112 partial 1.8 0.55 0.92 1.7; #X obj 59 137 partial 2.67 0.325 1.19 0; #X obj 59 162 partial 1.67 0.35 1.7 0; #X obj 59 187 partial 1.46 0.25 2 0; #X obj 59 212 partial 1.33 0.2 2.74 0; #X obj 59 237 partial 1.33 0.15 3 0; #X obj 59 262 partial 1 0.1 3.76 0; #X obj 59 287 partial 1.33 0.075 4.07 0; #X msg 466 67 106; #X obj 65 333 catch~ sum; #X obj 65 384 outlet~; #X msg 550 69 17; #X obj 206 20 inlet; #X obj 227 70 t b a; #X obj 287 130 -; #X msg 287 109 \$3 \$1; #X obj 287 172 -; #X msg 287 151 135 \$1; #X obj 65 354 *~ 0.6; #X connect 2 0 3 0; #X connect 3 0 1 0; #X connect 4 0 0 0; #X connect 5 0 4 0; #X connect 10 0 24 0; #X connect 10 0 27 0; #X connect 11 0 13 0; #X connect 24 0 5 0; #X connect 25 0 34 0; #X connect 27 0 2 0; #X connect 28 0 29 0; #X connect 29 0 13 0; #X connect 29 1 31 0; #X connect 30 0 33 0; #X connect 31 0 30 0; #X connect 32 0 4 0; #X connect 33 0 32 0; #X connect 34 0 26 0; #X restore 58 138 pd tutD07; #X obj 58 320 dac~; #X obj 58 50 list trim; #N canvas 715 120 385 507 ks 0; #X obj 235 -168 inlet; #X obj 42 -8 noise~; #X obj 42 133 *~; #X obj 96 92 vline~; #X msg 96 44 1; #X obj 124 44 delay; #X floatatom 96 -84 5 0 0 0 - - -, f 5; #X obj 96 -32 /; #X msg 96 -53 1000 \$1; #X obj 96 -11 t b a; #X msg 124 65 0; #X obj 42 211 +~; #X obj 235 -97 mtof; #X obj 208 129 biquad~ 0 0 0 0 1; #X obj 193 156 +~; #X obj 42 268 outlet~; #X floatatom 140 -138 5 0 0 0 - - -, f 5; #X obj 193 64 vline~; #X obj 193 177 *~ 0.48; #X obj 235 -147 t b a; #X msg 235 -121 21; #X obj 193 20 pack; #X msg 193 42 \$1 \, 10 80 \, 0 \$2 80; #X msg 272 -121 1000; #X obj 193 99 vd~ buf7; #X obj 69 243 delwrite~ buf7 1000; #X connect 0 0 19 0; #X connect 1 0 2 0; #X connect 2 0 11 0; #X connect 3 0 2 1; #X connect 4 0 3 0; #X connect 5 0 10 0; #X connect 6 0 8 0; #X connect 7 0 9 0; #X connect 8 0 7 0; #X connect 9 0 4 0; #X connect 9 1 5 0; #X connect 9 1 21 0; #X connect 10 0 3 0; #X connect 11 0 15 0; #X connect 11 0 25 0; #X connect 12 0 8 0; #X connect 13 0 14 1; #X connect 14 0 18 0; #X connect 16 0 12 0; #X connect 17 0 24 0; #X connect 18 0 11 1; #X connect 19 0 20 0; #X connect 19 1 23 0; #X connect 20 0 12 0; #X connect 21 0 22 0; #X connect 22 0 17 0; #X connect 23 0 21 1; #X connect 24 0 13 0; #X connect 24 0 14 0; #X restore 200 138 pd ks; #X floatatom 200 89 5 0 0 0 - - -, f 5; #X obj 69 115 s got-a-bang; #X obj 58 70 route tgl bng bullet; #N canvas 715 120 385 507 ks 0; #X obj 235 -168 inlet; #X obj 42 -8 noise~; #X obj 42 133 *~; #X obj 96 92 vline~; #X msg 96 44 1; #X obj 124 44 delay; #X floatatom 96 -84 5 0 0 0 - - -, f 5; #X obj 96 -32 /; #X msg 96 -53 1000 \$1; #X obj 96 -11 t b a; #X msg 124 65 0; #X obj 42 211 +~; #X obj 235 -97 mtof; #X obj 208 129 biquad~ 0 0 0 0 1; #X obj 193 156 +~; #X obj 42 268 outlet~; #X obj 69 243 delwrite~ buf5 1000; #X obj 193 99 vd~ buf5; #X msg 272 -121 \$3 \$1; #X obj 272 -97 -; #X floatatom 140 -138 5 0 0 0 - - -, f 5; #X obj 193 64 vline~; #X obj 272 -31 -; #X obj 193 177 *~ 0.48; #X obj 235 -147 t b a; #X msg 235 -121 21; #X msg 272 -53 1300 \$1; #X obj 193 20 pack; #X msg 193 42 \$1 \, 10 80 \, 0 \$2 80; #X obj 272 -74 * 5; #X connect 0 0 24 0; #X connect 1 0 2 0; #X connect 2 0 11 0; #X connect 3 0 2 1; #X connect 4 0 3 0; #X connect 5 0 10 0; #X connect 6 0 8 0; #X connect 7 0 9 0; #X connect 8 0 7 0; #X connect 9 0 4 0; #X connect 9 1 5 0; #X connect 9 1 27 0; #X connect 10 0 3 0; #X connect 11 0 15 0; #X connect 11 0 16 0; #X connect 12 0 8 0; #X connect 13 0 14 1; #X connect 14 0 23 0; #X connect 17 0 13 0; #X connect 17 0 14 0; #X connect 18 0 19 0; #X connect 19 0 29 0; #X connect 20 0 12 0; #X connect 21 0 17 0; #X connect 22 0 27 1; #X connect 23 0 11 1; #X connect 24 0 25 0; #X connect 24 1 18 0; #X connect 25 0 12 0; #X connect 26 0 22 0; #X connect 27 0 28 0; #X connect 28 0 21 0; #X connect 29 0 26 0; #X restore 150 138 pd ks; #X obj 58 290 *~; #X obj 157 208 r \$0-master; #X msg 157 229 \$1 50; #X obj 157 250 line~; #X obj 58 219 *~ 0.19; #X connect 0 0 3 0; #X connect 1 0 13 0; #X connect 3 0 7 0; #X connect 4 0 13 0; #X connect 5 0 4 0; #X connect 7 0 1 0; #X connect 7 1 6 0; #X connect 7 2 4 0; #X connect 9 0 2 0; #X connect 9 0 2 1; #X connect 10 0 11 0; #X connect 11 0 12 0; #X connect 12 0 9 1; #X connect 13 0 9 0; #X restore 263 81 pd sfx; #N canvas 220 49 792 592 sound 0; #X obj 459 92 f; #X obj 501 92 + 1; #X obj 459 16 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 0 1; #X obj 196 253 r the_answer; #X obj 96 253 catch~ \$0-busl; #X obj 318 253 catch~ \$0-busr; #N canvas 1 19 659 666 guitar-arpeggios 0; #X obj 146 539 list; #X obj 58 491 t a b; #X obj 58 466 list split 1; #X obj 58 537 +; #X msg 58 294 0; #X msg 91 294 3; #X msg 123 294 -2; #X msg 156 294 5; #X obj 58 419 list-rot; #X obj 58 374 t a b; #X floatatom 8 230 5 0 0 0 - - -, f 5; #X obj 58 265 route 0 1 2 3; #X obj 85 515 del 140; #X obj 58 611 rev1~; #N canvas 373 246 450 300 cut 0; #X obj 102 10 inlet; #X obj 104 152 list split; #X msg 224 133 5; #X obj 102 31 t a b; #X obj 139 112 -; #X obj 104 213 outlet; #X msg 139 91 6 \$1; #X obj 139 70 random 3; #X connect 0 0 3 0; #X connect 1 0 5 0; #X connect 1 2 5 0; #X connect 2 0 1 1; #X connect 3 0 1 0; #X connect 3 1 7 0; #X connect 4 0 1 1; #X connect 6 0 4 0; #X connect 7 0 6 0; #X restore 58 440 pd cut; #X msg 112 585 2; #X obj 85 395 random 3; #N canvas 291 46 408 438 ks 0; #X obj 260 30 inlet; #X obj 67 130 noise~; #X obj 67 271 *~; #X obj 111 230 vline~; #X msg 111 182 1; #X obj 151 182 delay; #X floatatom 191 54 5 0 0 0 - - -, f 5; #X obj 191 106 /; #X msg 191 85 1000 \$1; #X obj 191 127 t b a; #X msg 151 203 0; #X obj 67 313 +~; #X obj 94 345 delwrite~ buf 1000; #X obj 218 187 vd~ buf; #X obj 260 60 mtof; #X obj 233 221 biquad~ 0 0 0 0 1; #X obj 218 248 +~; #X obj 218 269 *~ 0.4999; #X obj 67 375 outlet~; #X connect 0 0 14 0; #X connect 1 0 2 0; #X connect 2 0 11 0; #X connect 3 0 2 1; #X connect 4 0 3 0; #X connect 5 0 10 0; #X connect 6 0 8 0; #X connect 7 0 9 0; #X connect 8 0 7 0; #X connect 9 0 4 0; #X connect 9 1 5 0; #X connect 9 1 13 0; #X connect 10 0 3 0; #X connect 11 0 12 0; #X connect 11 0 18 0; #X connect 13 0 15 0; #X connect 13 0 16 0; #X connect 14 0 8 0; #X connect 15 0 16 1; #X connect 16 0 17 0; #X connect 17 0 11 1; #X restore 58 581 pd ks; #X obj 58 113 mod 64; #X obj 58 134 div 16; #X obj 58 155 change; #X obj 58 8 inlet; #X obj 112 564 loadbang; #X obj 58 672 throw~ \$0-busl; #X obj 157 672 throw~ \$0-busr; #X obj 324 168 switch~; #X obj 261 101 r omni; #X msg 281 53 1; #X obj 281 8 r guitar-arpeggios; #X obj 58 213 list prepend 0; #X obj 190 265 route 0 1 2 3 4; #X msg 190 294 -4; #X msg 223 294 3; #X msg 256 294 5; #X obj 58 235 route 0 1; #X obj 214 8 r section; #X floatatom 338 271 5 0 0 0 - - -, f 5; #X obj 338 292 s section; #X obj 58 29 t a a; #X obj 139 162 f; #X obj 85 50 mod 64; #X obj 85 71 sel 0; #X obj 139 111 f; #X msg 324 53 0; #X obj 118 25 f 0; #X obj 163 50 sel 1; #X obj 58 331 trigger bang anything; #X obj 58 560 + 28; #X obj 58 176 t a b; #X obj 277 340 random 100; #X obj 277 361 moses 90; #X msg 322 424 175; #X obj 278 471 b; #X obj 278 515 + 140; #X obj 278 425 del; #X obj 278 380 b; #X obj 278 404 random 4; #X obj 58 632 *~ 0.14; #X obj 278 494 random 2; #X msg 58 353 0 12 19 24 31 36; #X connect 0 0 2 0; #X connect 1 0 3 0; #X connect 1 1 12 0; #X connect 2 0 1 0; #X connect 2 1 0 1; #X connect 3 0 47 0; #X connect 4 0 46 0; #X connect 5 0 46 0; #X connect 6 0 46 0; #X connect 7 0 46 0; #X connect 8 0 14 0; #X connect 9 0 8 0; #X connect 9 1 16 0; #X connect 10 0 11 0; #X connect 11 0 4 0; #X connect 11 1 5 0; #X connect 11 2 6 0; #X connect 11 3 7 0; #X connect 12 0 0 0; #X connect 13 0 57 0; #X connect 14 0 2 0; #X connect 15 0 13 1; #X connect 16 0 8 1; #X connect 17 0 13 0; #X connect 18 0 19 0; #X connect 19 0 20 0; #X connect 20 0 48 0; #X connect 21 0 38 0; #X connect 22 0 15 0; #X connect 26 0 25 0; #X connect 26 0 42 1; #X connect 27 0 42 1; #X connect 28 0 27 0; #X connect 29 0 34 0; #X connect 30 0 31 0; #X connect 30 1 32 0; #X connect 30 2 33 0; #X connect 30 3 33 0; #X connect 31 0 46 0; #X connect 32 0 46 0; #X connect 33 0 46 0; #X connect 34 0 11 0; #X connect 34 1 30 0; #X connect 35 0 39 1; #X connect 36 0 37 0; #X connect 38 0 18 0; #X connect 38 1 40 0; #X connect 39 0 29 1; #X connect 40 0 41 0; #X connect 41 0 39 0; #X connect 41 0 42 0; #X connect 42 0 25 0; #X connect 42 0 45 0; #X connect 43 0 25 0; #X connect 43 0 42 1; #X connect 44 0 40 1; #X connect 45 0 44 0; #X connect 46 0 59 0; #X connect 46 1 3 1; #X connect 47 0 17 0; #X connect 48 0 29 0; #X connect 48 1 49 0; #X connect 49 0 50 0; #X connect 50 0 55 0; #X connect 50 1 51 0; #X connect 51 0 12 1; #X connect 52 0 58 0; #X connect 53 0 12 1; #X connect 54 0 52 0; #X connect 55 0 56 0; #X connect 56 0 54 0; #X connect 57 0 23 0; #X connect 57 0 24 0; #X connect 58 0 53 0; #X connect 59 0 9 0; #X restore 525 191 pd guitar-arpeggios; #X msg 124 58 0; #X obj 124 79 send omni; #X obj 97 12 r music; #X obj 97 103 list-drip; #X obj 97 33 t a b; #X obj 97 124 t b a; #X obj 97 145 send; #X obj 506 22 loadbang; #X obj 196 364 line~; #X obj 96 398 *~; #X obj 303 398 *~; #X obj 261 296 r music; #X obj 261 317 b; #X obj 196 274 b; #X msg 261 338 1 1000; #X obj 196 296 del 3625; #X msg 196 338 0 75; #X obj 96 497 dac~; #N canvas 244 22 703 657 pluck1 0; #X msg 77 402 \$1 0 \$2 \$1 0 \$2 \$1 0 \$2 \$1 0 \$2 \$1 0 \$1 \$1 ; #X msg 77 463 \$2; #X msg 359 402 set \, adddollar \$1; #X obj 77 514 mtof; #X obj 158 92 mod 64; #X obj 486 113 div 16; #X obj 77 224 float; #X obj 77 299 route 0 1 2 3; #X msg 168 334 45 43; #X obj 358 114 + 1; #X obj 77 484 + 24; #X msg 123 334 43 42; #X msg 77 334 28 38; #X obj 77 34 inlet; #N canvas 433 184 646 482 ks 0; #X obj 123 55 noise~; #X obj 123 236 *~; #X obj 167 195 vline~; #X msg 227 65 1; #X obj 293 117 delay; #X obj 333 31 /; #X floatatom 408 93 5 0 0 0 - - -, f 5; #X msg 333 10 1000 \$1; #X obj 333 52 t b a; #X msg 293 138 0; #X obj 123 298 +~; #X obj 434 206 biquad~ 0 0 0 0 1; #X obj 336 231 +~; #X obj 336 252 *~ 0.4999; #X obj 342 -43 inlet; #X obj 99 356 outlet~; #X obj 349 172 vd~ buf2; #X obj 150 330 delwrite~ buf2 1000; #X connect 0 0 1 0; #X connect 1 0 10 0; #X connect 2 0 1 1; #X connect 3 0 2 0; #X connect 4 0 9 0; #X connect 5 0 8 0; #X connect 7 0 5 0; #X connect 8 0 3 0; #X connect 8 1 4 0; #X connect 8 1 16 0; #X connect 9 0 2 0; #X connect 10 0 15 0; #X connect 10 0 17 0; #X connect 11 0 12 1; #X connect 12 0 13 0; #X connect 13 0 10 1; #X connect 14 0 7 0; #X connect 16 0 11 0; #X connect 16 0 12 0; #X restore 128 558 pd ks; #X obj 77 535 moses 100; #X obj 128 659 throw~ \$0-busl; #X obj 663 218 switch~; #X obj 663 104 r omni; #X obj 582 104 r pluck1; #X obj 253 114 r section; #X obj 77 245 list prepend 0; #X obj 77 266 route 0 1; #X obj 217 296 route 0 1 2 3; #X msg 217 332 36 35; #X msg 265 332 43 42; #X msg 314 332 45 43; #X floatatom 648 46 5 0 0 0 - - -, f 5; #X obj 648 67 s section; #X obj 158 164 sel 0; #X obj 158 219 f; #X msg 592 137 1; #X obj 358 93 mod 3; #X msg 626 137 0; #X obj 546 392 - 1; #X obj 486 392 f 100; #X obj 513 318 change; #X obj 513 339 b; #X obj 513 360 f 100; #X obj 486 295 t b a; #X obj 128 588 *~; #X obj 486 497 line~; #X msg 486 470 \$1 50; #X obj 486 420 * 0.01; #X obj 582 497 line~; #X obj 128 615 *~; #X msg 582 474 1 3000; #X obj 486 446 pow 6; #X obj 217 363 t a; #X obj 77 365 t a; #X obj 486 92 mod 64; #X obj 77 57 trigger bang anything anything; #X obj 104 126 div 16; #X obj 128 636 *~ 0.21; #X connect 0 0 1 0; #X connect 1 0 10 0; #X connect 2 0 1 0; #X connect 3 0 15 0; #X connect 4 0 29 0; #X connect 4 0 52 0; #X connect 5 0 39 0; #X connect 6 0 21 0; #X connect 7 0 12 0; #X connect 7 1 11 0; #X connect 7 2 8 0; #X connect 7 3 8 0; #X connect 8 0 49 0; #X connect 9 0 2 0; #X connect 10 0 3 0; #X connect 11 0 49 0; #X connect 12 0 49 0; #X connect 13 0 51 0; #X connect 14 0 40 0; #X connect 15 1 14 0; #X connect 18 0 17 0; #X connect 19 0 31 0; #X connect 19 0 46 0; #X connect 20 0 30 1; #X connect 21 0 22 0; #X connect 22 0 7 0; #X connect 22 1 23 0; #X connect 23 0 24 0; #X connect 23 1 25 0; #X connect 23 2 26 0; #X connect 23 3 26 0; #X connect 24 0 48 0; #X connect 25 0 48 0; #X connect 26 0 48 0; #X connect 27 0 28 0; #X connect 29 0 30 0; #X connect 30 0 21 1; #X connect 31 0 17 0; #X connect 32 0 9 0; #X connect 33 0 17 0; #X connect 34 0 35 1; #X connect 35 0 34 0; #X connect 35 0 43 0; #X connect 36 0 37 0; #X connect 37 0 38 0; #X connect 38 0 35 1; #X connect 39 0 35 0; #X connect 39 1 36 0; #X connect 40 0 45 0; #X connect 41 0 40 1; #X connect 42 0 41 0; #X connect 43 0 47 0; #X connect 44 0 45 1; #X connect 45 0 53 0; #X connect 46 0 44 0; #X connect 47 0 42 0; #X connect 48 0 0 0; #X connect 49 0 0 0; #X connect 50 0 5 0; #X connect 51 0 6 0; #X connect 51 1 4 0; #X connect 51 2 32 0; #X connect 51 2 50 0; #X connect 52 0 6 1; #X connect 53 0 16 0; #X restore 478 254 pd pluck1; #N canvas 522 86 703 619 pluck2 0; #X msg 317 333 set \, adddollar \$1; #X obj 241 75 mod 64; #X obj 262 101 div 16; #X obj 54 169 float; #X obj 142 123 + 1; #X msg 53 333 \$1 0 \$2 \$1 0 \$2 \$1 0 \$2 \$1 0 \$2 \$1 0 \$1 \$1 ; #X msg 53 384 \$2; #X obj 53 426 mtof; #X obj 54 256 route 0 1 2 3; #X obj 53 405 + 24; #X msg 98 287 37 35; #X msg 53 287 40 38; #X obj 54 24 inlet; #N canvas 433 184 646 482 ks 0; #X obj 123 55 noise~; #X obj 123 236 *~; #X obj 167 195 vline~; #X msg 227 65 1; #X obj 293 117 delay; #X obj 333 31 /; #X floatatom 408 93 5 0 0 0 - - -, f 5; #X msg 333 10 1000 \$1; #X obj 333 52 t b a; #X msg 293 138 0; #X obj 123 298 +~; #X obj 434 206 biquad~ 0 0 0 0 1; #X obj 336 231 +~; #X obj 336 252 *~ 0.4999; #X obj 342 -43 inlet; #X obj 99 356 outlet~; #X obj 349 172 vd~ buf3; #X obj 150 330 delwrite~ buf3 1000; #X connect 0 0 1 0; #X connect 1 0 10 0; #X connect 2 0 1 1; #X connect 3 0 2 0; #X connect 4 0 9 0; #X connect 5 0 8 0; #X connect 7 0 5 0; #X connect 8 0 3 0; #X connect 8 1 4 0; #X connect 8 1 16 0; #X connect 9 0 2 0; #X connect 10 0 15 0; #X connect 10 0 17 0; #X connect 11 0 12 1; #X connect 12 0 13 0; #X connect 13 0 10 1; #X connect 14 0 7 0; #X connect 16 0 11 0; #X connect 16 0 12 0; #X restore 104 478 pd ks; #X obj 53 447 moses 100; #X obj 104 583 throw~ \$0-busr; #X obj 575 125 switch~; #X obj 613 85 r omni; #X msg 575 85 1; #X obj 555 49 r pluck2; #X obj 384 97 r section; #X obj 54 204 list prepend 0; #X obj 54 225 route 0 1; #X obj 147 256 route 0 1 2 3; #X msg 147 287 40 38; #X msg 234 287 37 35; #X msg 190 287 35 38; #X obj 241 164 f; #X obj 241 133 sel 0; #X obj 142 102 mod 3; #X obj 523 278 - 1; #X obj 437 278 f 100; #X obj 464 205 change; #X obj 464 226 b; #X obj 464 247 f 100; #X obj 437 181 t b a; #X obj 437 377 line~; #X msg 437 354 \$1 50; #X obj 437 312 * 0.01; #X obj 104 509 *~; #X msg 554 356 1 3000; #X obj 104 538 *~; #X obj 554 393 line~; #X obj 437 333 pow 6; #X obj 54 47 trigger bang anything anything; #X obj 81 102 mod 64; #X obj 81 143 div 16; #X obj 104 559 *~ 0.21; #X connect 0 0 6 0; #X connect 1 0 2 0; #X connect 1 0 28 0; #X connect 2 0 35 0; #X connect 3 0 21 0; #X connect 4 0 0 0; #X connect 5 0 6 0; #X connect 6 0 9 0; #X connect 7 0 14 0; #X connect 8 0 11 0; #X connect 8 1 11 0; #X connect 8 2 11 0; #X connect 8 3 10 0; #X connect 9 0 7 0; #X connect 10 0 5 0; #X connect 11 0 5 0; #X connect 12 0 44 0; #X connect 13 0 39 0; #X connect 14 1 13 0; #X connect 17 0 16 0; #X connect 18 0 16 0; #X connect 19 0 40 0; #X connect 19 0 18 0; #X connect 20 0 27 1; #X connect 21 0 22 0; #X connect 22 0 8 0; #X connect 22 1 23 0; #X connect 23 0 24 0; #X connect 23 1 26 0; #X connect 23 2 25 0; #X connect 23 3 25 0; #X connect 24 0 5 0; #X connect 25 0 5 0; #X connect 26 0 5 0; #X connect 27 0 21 1; #X connect 28 0 27 0; #X connect 29 0 4 0; #X connect 30 0 31 1; #X connect 31 0 30 0; #X connect 31 0 38 0; #X connect 32 0 33 0; #X connect 33 0 34 0; #X connect 34 0 31 1; #X connect 35 0 31 0; #X connect 35 1 32 0; #X connect 36 0 39 1; #X connect 37 0 36 0; #X connect 38 0 43 0; #X connect 39 0 41 0; #X connect 40 0 42 0; #X connect 41 0 47 0; #X connect 42 0 41 1; #X connect 43 0 37 0; #X connect 44 0 3 0; #X connect 44 1 29 0; #X connect 44 1 45 0; #X connect 44 2 1 0; #X connect 45 0 46 0; #X connect 46 0 3 1; #X connect 47 0 15 0; #X restore 509 212 pd pluck2; #X obj 198 16 r verse; #X obj 198 37 b; #X obj 198 58 f 0; #X obj 198 79 s section; #X obj 278 16 r chorus; #X obj 278 37 b; #X obj 278 58 f 1; #N canvas 0 24 597 402 simple-snare 0; #X obj 204 17 inlet; #X obj 204 38 mod 16; #X obj 204 59 div 4; #X obj 60 59 noise~; #X obj 60 260 *~; #X obj 204 110 select 1 3; #X obj 134 158 b; #X obj 75 225 line~; #X obj 60 322 throw~ \$0-busl; #X obj 170 322 throw~ \$0-busr; #X obj 389 126 switch~; #X obj 389 83 r omni; #X msg 331 83 1; #X obj 331 57 r simple-snare; #X obj 204 80 change; #X msg 75 192 1 30; #X msg 134 200 0 30; #X obj 134 179 del 30; #X obj 60 281 *~ 0.17; #X connect 0 0 1 0; #X connect 1 0 2 0; #X connect 2 0 14 0; #X connect 3 0 4 0; #X connect 4 0 18 0; #X connect 5 0 6 0; #X connect 5 1 6 0; #X connect 6 0 15 0; #X connect 6 0 17 0; #X connect 7 0 4 1; #X connect 11 0 10 0; #X connect 12 0 10 0; #X connect 13 0 12 0; #X connect 14 0 5 0; #X connect 15 0 7 0; #X connect 16 0 7 0; #X connect 17 0 16 0; #X connect 18 0 8 0; #X connect 18 0 9 0; #X restore 541 170 pd simple-snare; #N canvas 115 68 1190 634 baseline 0; #X obj 326 343 phasor~; 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