diff --git a/pd/nw/todo.txt b/pd/nw/todo.txt index b498c616988cebfca36f94b76c5b062a85ab6fdd..6d6ba98dbf7ed45cb2fa0222b77479881c397f24 100644 --- a/pd/nw/todo.txt +++ b/pd/nw/todo.txt @@ -70,13 +70,18 @@ Everything else: (A [x] means we've fixed it) [ ] in draw_vis, remove all the coords logic and let svg_togui do that work. In svg_new, leverage the "d", "points", etc. methods to do the same. [ ] remove the draw_vis warning/code about needing 2 points to draw -[ ] make gui_menu_close message less hacky (currently includes patch args in +[x] make gui_menu_close message less hacky (currently includes patch args in the middle) [x] make dialogs with [yes/no] instead of [cancel/ok] -[ ] draw graph inside gobj group -[ ] merge gui_text_select and gui_text_deselect -[ ] in function gui_cord_inspector_update, use parameter "moved" to flash text -[ ] cord_inspector_flash doesn't seem to be deterministic-- if you move among +[x] draw graph inside gobj group + Note: good idea, but this will be extremely difficult to get right given + the C API for specifying coords, glists, etc. +[x] merge gui_text_select and gui_text_deselect + Note: doesn't seem necessary. +[x] in function gui_cord_inspector_update, use parameter "moved" to flash text + Note: not sure I understand this one. But if this is a bug we'll run into + later... +[x] cord_inspector_flash doesn't seem to be deterministic-- if you move among several cords very fast it will try to flash a non-existent svg item. (Probably want to either make a permanent item in the pd_canvas.html for it, or hard-code a separate div.)