diff --git a/pd/nw/dialog_font.html b/pd/nw/dialog_font.html index ca8fb7f6cfc20ab6998701a8ddd56bf5801dec92..89d6fa5c4a70fbbde464b6b1a54aede611249d5d 100644 --- a/pd/nw/dialog_font.html +++ b/pd/nw/dialog_font.html @@ -93,9 +93,9 @@ </div> <script> -'use strict'; -var nw = require('nw.gui'); -var pdgui = require('./pdgui.js'); +"use strict"; +var nw = require("nw.gui"); +var pdgui = require("./pdgui.js"); // For translations var l = pdgui.get_local_string; @@ -118,7 +118,7 @@ function change_size() { function apply() { pdgui.gui_post("we're applying font size changes!"); - pdgui.pdsend(canvas, 'font', + pdgui.pdsend(canvas, "font", +document.querySelector('input[name="font_size"]:checked').value, current_size, 100, @@ -137,7 +137,7 @@ function cancel() { // we can create the menu and register event callbacks function register_canvas_id(gfxstub, attrs) { pd_object_callback = gfxstub; - console.log('attrs are ' + attrs.toString()); + console.log("attrs are " + attrs.toString()); add_events(gfxstub); // not sure that we need this for properties windows //pdgui.canvas_map(gfxstub); @@ -147,17 +147,17 @@ function register_canvas_id(gfxstub, attrs) { // We've finished displaying all the spans and populating the // labels and form elements. That makes it more efficient and // snappier, at least on older machines. - document.getElementsByClassName('container')[0] - .style.setProperty('display', 'inline'); + document.getElementsByClassName("container")[0] + .style.setProperty("display", "inline"); } // Stop-gap translator function translate_form() { var i - var elements = document.querySelectorAll('[data-i18n]'); + var elements = document.querySelectorAll("[data-i18n]"); for (i = 0; i < elements.length; i++) { var data = elements[i].dataset.i18n; - if (data.slice(0,7) === '[title]') { + if (data.slice(0,7) === "[title]") { elements[i].title = l(data.slice(7)); } else { elements[i].textContent = l(data);