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Event settings for edit mode
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1) No box - normal editmode behavior
* moving/selecting
* setting a bounding rect
* mouse cannot select text
* text is not editable
* clicking a box triggers #2 below
2) Editing a box in place
* x/y is set
* can type inside box
* can select text with the mouse
* mouse motion doesn't change box position
* applies to all boxes which already exist and are being edited
3) Editing a new box before it's anchored
* x/y follows mouse
* can type new text into the box
* a click in the box will anchor the box and trigger #2 above
*need to be able to tell the difference between new obj and retexted
obj
HTML5 which may not be standard yet:
1) mouse.pageX/pageY -- exist in Chromium but maybe not in FF et al.
2) svg 'overflow' attribute -- probably doesn't work in other browsers
3) document.body.scrollTop (might be Chromium-specific, not sure)
4) document.body.scrollLeft (might be Chromium-specific, not sure)
Problems to put off until all (or most) sys_vgui calls are eliminated:
[x] gui-side parser inside -- pdgui.js
[ ] Semicolons -- currently the parser can't tell the difference between
semicolons inside symbols and semicolons that end statements. Again,
this will be easy to solve once we eliminate naked sys_gui altogether
Node-webkit stuff:
1) popup API
2) new window API
3) window menus
4) (probably) present working directory
5) command line argv
Everything else: (A [x] means we've fixed it)
[ ] packaging as app, setting correct appname, etc
[ ] get -unique to work (relied on tcl [send] command)
[ ] check if patch windows with screenposition (0,0) get stuck underneath
OSX menu.
[x] check if patch windows with screenposition (0,0) get stuck underneath
Ubuntu menu.
[x] choosing the same directory multiple times doesn't work
(see dialog API page)
[x] "Save As" on an overwrite doesn't seem to clear the dirty flag
[ ] implement recent files (using Pd's prefs loading mechanism instead of
reimplementing gui prefs)
[ ] save and saveas dialogs aren't defaulting to the present working directory
[x] implement automatic scrollbars and svg canvas resizing
[x] add 'x' type to gui_vmess for saving canvas names, etc., as hex values
[x] destroy (or, more likely, hide) selection rectangle when not needed
[ ] make it possible to have the inner cells of hradio change color with the
selection, as the border currently does. Tk just uses the non-hierarchical
tags and appends the word "BASE". (Maybe use an inner <g> to do this.)
[x] make mycnv use its own selection logic
[ ] abstract away appendChild
[ ] font-size should be set as css property for a class of text, rather than
per each gobj in svg
[ ] remove the "fudge_factor" kludge in g_rtext.c, and handle fonts in a sane
manner. In doing so we must decide whether or not we want to be able to
fetch the bounding box of objects from within a Pd patch.
(Currently [canvasinfo] and [objectinfo] are the only objects that can
do this, though there might also be)
[x] replace things like gui_select_color with css
[ ] find a better approach to escaping characters for the gui than
escape_double_quotes kludge (and handle any other problematic chars)
[x] look into using <def> and <use> for scalars. (Looked into it-- doesn't
seem necessary or helpful...)
[x] in draw_vis, make circle and ellipse radii attr floats instead of ints
[x] should stroke-dasharray values be floats? (Yes.)
[ ] once garrays are drawn inside a <g> we won't have to individually erase
each child of a scalar
[x] clean up svg_sendupdate -- put a single gui_vmess at the end (not necessary for now)
[x] svg_sendupdate -- make sure there aren't arbitrary %d's that should actually be %g's
[x] svg_sendupdate -- need a gui interface for stuff like stroke-dasharray
(and garrays)
[x] ibid., for path data, points
[ ] in draw_vis, move tags to front of function call so they don't have to
be in an array
[ ] in draw_vis, remove all the coords logic and let svg_togui do that work.
In svg_new, leverage the "d", "points", etc. methods to do the same.
[ ] remove the draw_vis warning/code about needing 2 points to draw
[ ] need to clean up dead windows inside patchwin object (on close)
[ ] make gui_menu_close filename less hacky (currently includes patch args in
the middle)
[ ] figure out why -nrt flag causes Pd to bail on the GUI (it wasn't doing this
on the amd_64 virtual Jessie machine, nor on my 32-bit machine).
[ ] make dialogs with [yes/no] instead of [cancel/ok]
[x] make a gui_mess interface for the edge cases that don't require args
(similar to sys_gui) (not necessary)
[ ] make sure we're breaking down the socket properly from the GUI side on quit
[ ] looks like nwworkingdir isn't working for open/save dialogs atm
[ ] nwworkingdir only works on the second file open
[ ] implement the stuff at the end of saveas_callback (recentfiles et al)
[ ] make an "export" menu command for max patch saving. That way we can accept
a single extension for saving (.pd), and the native save dialog will warn
us on potential file overwrites (even when the user neglects to type an
extension).
[ ] draw graph inside gobj group
[ ] merge gui_text_select and gui_text_deselect
[ ] in function gui_cord_inspector_update, use parameter "moved" to flash text
[ ] cord_inspector_flash doesn't seem to be deterministic-- if you move among
several cords very fast it will try to flash a non-existent svg item.
(Probably want to either make a permanent item in the pd_canvas.html for it,
or hard-code a separate div.)
[x] for data structure demos, change "" to 'none'
[x] fix "Reselect" <ctrl-Enter> Keybinding. It doesn't work atm because nw.js
cannot bind to Enter. But canvas_events should make this pretty easy.
[ ] fix bug where Reselecting a floating text doesn't stop it from floating
[ ] keyup doesn't register autokeypresses, but keyname and key do
[ ] text_set doesn't work when a numbox is first created (but works otherwise)
[ ] clean up nw_create_window (doesn't need so many parameters)
[x] make a nice window API in C. Window "foo-bar" type maps to "foo-bar.html"
[ ] implement the crappy iemgui color dialog presets
[x] find a simple translation API
[ ] use underscores for iemgui dialog element names
[ ] revisit the x_thick logic in g_slider.c. It thickens the indicator when
it's in the middle of the slider, but it's pretty obscure in the current
implementation.
[x] for as many items as possible, hide them instead of removing from DOM
[ ] change all the gui color char[MAXPDSTRING] junk to simple int, and do the
conversion to hex html string in the gui.
[ ] implement iemgui labels and its ascetic font chooser
[ ] think about scaling the svg instead of the page, and making the selection
rectangle a div above that
[ ] change 'visible-width' to 'cnv-width'
[ ] in dialog_iemgui.html, use an object to store all the prop/value pairs that
got sent. That way we don't have to use all those awful tricks to
conditionally fill the slots
[ ] look into the font metrics, see if we can use floating point fonts to
simplify things
[ ] iemgui font configuration -- de-tcl-ize the {fontface fontsize} tcl list,
then make it work
[x] do msg box click animation in css
[x] tgl 'X' doesn't show up
[ ] gui_graph_fill_border: use css class selectors instead of configuration
[ ] standardize javascript function names
[x] in gui_plot_vis, we have to check for gobj existence. For some reason, at
very fast drawing rates we end up with two svg elements if we don't check
for this. This would be simplified if gop stuff was just children of
parent <group>
[x] add garray_update for changing the path coords without having to recreate
the entire scalar edifice
[ ] remove gui_text_select_color (css takes care of this)
[ ] add a canvas message to set a transform on the patchsvg. Good for:
* obscure display needs (zooming past the browser limits)
* rotating for a display
* transforming or scaling all scalars on a patch at once
However: This will require more math on the mousemotion.
So this should probably wait until
[ ] change 'array_element_fill' to 'element_fill', array_outline to
'array_element_outline'
[ ] either nw_create_window should take fewer parameters or it should take an
object with name: value pairs
glist_getcanvas(x) as its first parameter
[x] have a single function to set t_svg_attr
[ ] t_svg: change x_x1..y2 to simple x_bbox[4], and change current x_bbox to
x_cachebbox (or something like that)
[x] figure out why gatom_retext sends a fill color to GUI
[ ] look into changing 'x' format specifier from \"x%.6lx\" to more generic
\"%.6lx\". (Not exactly sure what good the "x" does there.) It's only
specified in s_inter and in editor_new, so it should be easy to amend
if need be.
[ ] make "rtext" textarea <div> static, and turn display on/off
[x] what to do about character sets other than utf-8 that come from Pd
side? Example: ISO-8859 from the string posted by hexloader.c
[ ] for the clipboard shortcut keys inside pd_canvas.html keydown, not sure
what code should be sent to Pd on keyup...
[x] revis message box after updating the text in the editor. We didn't have
to do this with the old API because it updated the box on every keystroke.
But we're doing an end-run around that entire edifice so we need to
force it, probably inside text_setto
[x] abstract out multi-line text loop, use for text_new and text_set
[ ] think about translating the undo/redo actions as they appear in the menu.
(Might be tricky to do)
user
committed
[ ] set svg viewBox/width/height to the window size when window gets created
[ ] revisit pdtk_check_scroll_on_motion. It's not implemented in the port
yet. Perhaps there's a better way to do it, without triggering a bunch
of layouts.
[ ] implement pdtk_canvas_editval and magicglassval
[ ] move crispEdges value to CSS
[ ] look into problems with object z-order on the C side when deleting objects
and then undoing the delete
[ ] clip garray to gl_x1 and gl_x2 by:
a) checking if we're in a gop, and
b) if so, only render if element number is > gl_x1 and < gl_x2
Jonathan Wilkes
committed
[ ] fix bug where utf_8 snowmen in an object box can cause a buffer overflow
in the lib loading routine
[ ] Fix layout on dialogs so that height/width of the document doesn't
reflow when the window gets resized
[ ] ds-demos unit-circle node throws an "unexpected string" error when
trying to open it
[ ] sprite-game character tears when moving around
[ ] when mapping inside a new nw window, sometimes it stops rendering
the svg, or the svg becomes corrupted.
* when you drag the nw window, it will update the svg contents
* sometimes parts of the window aren't rendered
* sometimes the rendering is buggy (part of a gobj rect
appears/disappears mysteriously)
[ ] sometimes straight control cords are pixel-aligned, sometimes they aren't. (If not pixel-aligned, try nudging
one pixel to the right and they become non-aligned.)
[ ] autopatch creates a new box, but if you try to instantiate the empty box
you have to click twice to get it to leave text entry mode
Jonathan Wilkes
committed
[ ] canvas_check_geometry doesn't seem to do the right thing for canvases that are far to the right
of the screen. Can't think of anything except maybe a bug in nw.js Window.x?
[ ] work on resizing dialog windows to the document content (currently some do, some don't)
[ ] add Mac support by changing evt.ctrlKey to evt.ctrlKey||evt.metaKey
[ ] when editing message box contents, the background svg image is hardcoded with a border color of blue.
look into using mask-image in order to make this background color theme-able
[ ] integrate the inlet mouseover animation with a change of fill color
[ ] make a css entry for colors for the new_object_textentry border, background, and cursor
[ ] check if [key] and [keyup] handle autorepeat the same way
[ ] gui_vmess: should it look like this:
(void *x, "msg", "arg_format", ...)
or as it currently looks, like this:
("msg", "arg_format", ...)
[ ] figure out difference between deb install location /usr
vs tarball /usr/local
[ ] port the bug fix from pd-l2ork git repo in commit
6084c8e5f86d1521edde3a899a6d5b5821aa27c6
"*fixed bug reported by Gilberto in..."
[ ] same for 50719c4c455291be3ac679486f7e4d72706bd9e4
[ ] same for a620228554d1662bacd0f2f8cfc65259049164ec
[ ] same for "*fixed spaces in old UI objects that were converted to \t..."
262447434c3548c53bc0b52e7f5bb5431b233311
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When editing box content, you cannot currently trigger xlet highlight when
mousing over xlets. This is a consequence of the current iteration of moving
gui behavior from the core to the GUI.
When editing box content, the text will wrap if it gets close to the right
border of the window. (Probably same for the bottom of the window.) But
when you activate the box the svg text still gets rendered in the correct
location. (I see this as an improvement over the old behavior.)