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Commit 2b5d9bc4 authored by Ivica Bukvic's avatar Ivica Bukvic
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minor fixes to the K12 library

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l2ork_addons/K12/objects/math_number.png

2.69 KiB | W: | H:

l2ork_addons/K12/objects/math_number.png

2.65 KiB | W: | H:

l2ork_addons/K12/objects/math_number.png
l2ork_addons/K12/objects/math_number.png
l2ork_addons/K12/objects/math_number.png
l2ork_addons/K12/objects/math_number.png
  • 2-up
  • Swipe
  • Onion skin
#N canvas 258 110 501 448 10; #N canvas 258 110 501 530 10;
#X obj 26 53 cnv 15 478 274 empty empty empty 20 12 0 14 -233017 -66577 #X obj 26 53 cnv 15 478 274 empty empty empty 20 12 0 14 -233017 -66577
0; 0;
#X obj 138 -34 preset_hub k12 %hidden% %node% 2 5 9 %node% 2 7 8 %preset% #X obj 138 -34 preset_hub k12 %hidden% %node% 2 5 9 %node% 2 7 8 %preset%
1 2 %preset% 0 1 %preset% 2 3 %preset% 3 4 %node% 2 9 7 %node% 2 6 1 2 %preset% 0 1 %preset% 2 3 %preset% 3 4 %node% 2 9 7 %node% 2 6
8 %node% 2 8 7; 8 %node% 2 8 7 %node% 2 7 7;
#X text 16 -35 comment; #X text 16 -35 comment;
#X obj 17 -8 cnv 3 501 3 empty empty empty 5 14 0 20 -260097 -191407 #X obj 17 -8 cnv 3 501 3 empty empty empty 5 14 0 20 -260097 -191407
0; 0;
...@@ -33,7 +33,6 @@ box. Similarly \, you can send a number between 0 and 3 to the left ...@@ -33,7 +33,6 @@ box. Similarly \, you can send a number between 0 and 3 to the left
inlet to recall that preset \, or a number between 0 and 3 to the right inlet to recall that preset \, or a number between 0 and 3 to the right
inlet to store that preset. Using the inlets or clicking on the boxes inlet to store that preset. Using the inlets or clicking on the boxes
does the same thing.; does the same thing.;
#X text 152 302;
#X text 141 183 The preset object can be placed anywhere in the patch #X text 141 183 The preset object can be placed anywhere in the patch
and does not have to be connected to any objects to store and recall and does not have to be connected to any objects to store and recall
their values.; their values.;
#N canvas 81 48 501 348 10; #N canvas 81 48 501 530 10;
#X obj 127 61 cnv 15 472 99 empty empty empty 20 12 0 14 -233017 -66577 #X obj 127 61 cnv 15 472 99 empty empty empty 20 12 0 14 -233017 -66577
0; 0;
#X obj 112 -3 cnv 3 501 3 empty empty empty 5 14 0 20 -260097 -191407 #X obj 112 -3 cnv 3 501 3 empty empty empty 5 14 0 20 -260097 -191407
...@@ -6,13 +6,13 @@ ...@@ -6,13 +6,13 @@
#X obj 112 -31 cnv 15 501 28 empty empty Microphone 5 14 0 20 -139274 #X obj 112 -31 cnv 15 501 28 empty empty Microphone 5 14 0 20 -139274
-262144 0; -262144 0;
#X obj 583 0 ggee/image @pd_extra/K12/icons/l2ork.png; #X obj 583 0 ggee/image @pd_extra/K12/icons/l2ork.png;
#N canvas 406 27 450 514 META 0; #N canvas 406 27 450 530 META 0;
#X text 9 10 DESCRIPTION This outputs the audio from the microphone #X text 9 10 DESCRIPTION This outputs the audio from the microphone
; ;
#X text 8 93 OUTLET_1 This is the average level of the audio from thec
microphone (non-signal);
#X text 9 57 OUTLET_0 Connect this to any signal math \, or effect #X text 9 57 OUTLET_0 Connect this to any signal math \, or effect
objects \, or to the sound object; objects \, or to the sound object;
#X text 8 92 OUTLET_1 This is the average level of the audio from the
microphone (non-signal);
#X restore 556 290 pd META; #X restore 556 290 pd META;
#X obj 133 186 K12/output; #X obj 133 186 K12/output;
#X obj 239 186 K12/math_number; #X obj 239 186 K12/math_number;
......
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