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Commit 3c848b65 authored by Jonathan Wilkes's avatar Jonathan Wilkes
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update todo

parent b21624d1
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...@@ -70,13 +70,18 @@ Everything else: (A [x] means we've fixed it) ...@@ -70,13 +70,18 @@ Everything else: (A [x] means we've fixed it)
[ ] in draw_vis, remove all the coords logic and let svg_togui do that work. [ ] in draw_vis, remove all the coords logic and let svg_togui do that work.
In svg_new, leverage the "d", "points", etc. methods to do the same. In svg_new, leverage the "d", "points", etc. methods to do the same.
[ ] remove the draw_vis warning/code about needing 2 points to draw [ ] remove the draw_vis warning/code about needing 2 points to draw
[ ] make gui_menu_close message less hacky (currently includes patch args in [x] make gui_menu_close message less hacky (currently includes patch args in
the middle) the middle)
[x] make dialogs with [yes/no] instead of [cancel/ok] [x] make dialogs with [yes/no] instead of [cancel/ok]
[ ] draw graph inside gobj group [x] draw graph inside gobj group
[ ] merge gui_text_select and gui_text_deselect Note: good idea, but this will be extremely difficult to get right given
[ ] in function gui_cord_inspector_update, use parameter "moved" to flash text the C API for specifying coords, glists, etc.
[ ] cord_inspector_flash doesn't seem to be deterministic-- if you move among [x] merge gui_text_select and gui_text_deselect
Note: doesn't seem necessary.
[x] in function gui_cord_inspector_update, use parameter "moved" to flash text
Note: not sure I understand this one. But if this is a bug we'll run into
later...
[x] cord_inspector_flash doesn't seem to be deterministic-- if you move among
several cords very fast it will try to flash a non-existent svg item. several cords very fast it will try to flash a non-existent svg item.
(Probably want to either make a permanent item in the pd_canvas.html for it, (Probably want to either make a permanent item in the pd_canvas.html for it,
or hard-code a separate div.) or hard-code a separate div.)
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