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Commit fbaa10fd authored by Ivica Bukvic's avatar Ivica Bukvic
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cosmetic and documentation fixes to K12 abstractions

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#N canvas 507 463 450 134 META 0;
#N canvas 507 463 450 407 META 0;
#X text 8 43 INLET_0 Connect the Wii Connect object here;
#X text 7 68 OUTLET_0 Outputs values between -1 and 1 for the selected
axis;
#X text 8 9 DESCRIPTION Monitors Motion Plus x-axis \, y \, or z-axis
acceleration;
speed;
#X restore 451 472 pd META;
#X obj 24 21 K12/wii_connect;
#X obj 8 -6 cnv 3 501 3 empty empty empty 5 14 0 20 -260097 -191407
......@@ -19,10 +19,10 @@ acceleration;
-262144 0;
#X obj 478 -2 ggee/image @pd_extra/K12/icons/l2ork.png 0;
#X obj 24 139 K12/wii_speed_xry;
#X text 123 146 The Wii Speed XRY (X axis \, Roll \, Y-axis) object
takes one input from the Wii Connect object. It calculates when the
Wiimote's angular speed. This object REQUIRES MOTION PLUS to work.
It outputs values between -1 and 1 reflecting speed and direction.
#X text 122 145 The Wii Speed XRY (X axis \, Roll \, Y-axis) object
takes one input from the Wii Connect object. It provides Motion Plus's
angular speed of the selected axis. This object REQUIRES MOTION PLUS
to work. It outputs values between -1 and 1 reflecting speed and direction.
Its output can be used in data calculations or to drive an instrumentt
(e.g. control how loud it is based on wiimote motion. Click on one
of the three buttons to select x \, roll \, or y axis as your source
......
......@@ -102,8 +102,6 @@
#X obj 3 345 line 0 25;
#X msg 155 85 open @pd_extra/K12/objects/wii_speed_xry.png;
#X obj 210 127 preset_node k12;
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#X obj 137 223 select 0 1 2;
......@@ -115,6 +113,8 @@
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#X obj 3 366 / 8000;
#X obj 137 177 hradio 15 1 0 3 empty empty empty 0 -8 0 10 -262144
-1 -1 0;
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......@@ -126,18 +126,18 @@
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