throttle gui_canvas_get_scroll instead of debouncing
while debouncing this call can save re-layouts of the DOM, with indeterminate streams of redraws coming from Pd it can result in no re-layouts at all. In the case where a user opens a subpatch that has a redraw triggered by a [metro 200] object, there may not even be an initial layout. This can result in the patchsvg never getting its viewBox set and appearing not to display at all.
One workaround could be to do an initial call immediately after mapping the window, but there are still cases (like resizing a window or adding objects) that could result in putting off a needed re-layout for too long.
So instead of debouncing, we throttle. This means there will only be a single call every 250ms (or whatever value we want), but that call is guaranteed to happen at the end of the chosen duration. So for a stream of redraws coming from a [metro 200] we'll get a re-layout every 250ms. That's more expensive than putting them off indefinitely, but obviously more responsive and usable.
Ideally we would send a do_getscroll first and then wait 250ms. That would result in a more responsive UX-- as it is the 250ms makes the initial window rendering appear sluggish. Unfortunately there's still some kind of race between the rendering of the window menu and the window size measurements reported by the DOM API-- if we measure too early the vertical measurement is too big, resulting in an unnecessary vertical scrollbar.
So instead we wait 250ms and call do_getscroll after. This apparently gives enough time for the menubar to render and for the DOM to take it into account when feeding us the window dimensions. But if that race can be fixed or worked around, we can change the behavior here to call first then wait second.