- Jul 18, 2014
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pokergaming authored
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- Jul 15, 2014
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pokergaming authored
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pokergaming authored
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- Jul 13, 2014
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pokergaming authored
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- Jul 11, 2014
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pokergaming authored
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pokergaming authored
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- Jul 08, 2014
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pokergaming authored
set arg to [objectinfo] to canvas level instead of object index. (Especially since index is likely to change with each message.)
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- Jul 07, 2014
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pokergaming authored
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pokergaming authored
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- Jun 29, 2014
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Ivica Bukvic authored
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- Jun 27, 2014
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git://github.com/pd-l2ork/pdIvica Bukvic authored
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Ivica Bukvic authored
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Ivica Bukvic authored
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Ivica Bukvic authored
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Ivica Bukvic authored
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pokergaming authored
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- Jun 26, 2014
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Ivica Bukvic authored
*fixed bug where patch titlebars were not properly re-titled after using save-as function (possibly other file I/O operations as well)
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Ivica Bukvic authored
*refined toggling of edit mode when using ctrl+e shortcut where pressing it without releasing ctrl technically leaves user in the perform mode until ctrl is released.
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Ivica Bukvic authored
*experimental commit that makes sample rate work properly in -nogui mode by leveraging requested audio_rate in case current sample rate is uninitialized
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Ivica Bukvic authored
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git://github.com/pd-l2ork/pdIvica Bukvic authored
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Ivica Bukvic authored
*fixed regression in the editval function that prevented proper updating of the GUI edit/perform button and other related visual cues
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- Jun 22, 2014
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pokergaming authored
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pokergaming authored
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- Jun 17, 2014
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Ivica Bukvic authored
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Ivica Bukvic authored
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pokergaming authored
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- Jun 16, 2014
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pokergaming authored
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pokergaming authored
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pokergaming authored
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- Jun 15, 2014
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pokergaming authored
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pokergaming authored
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pokergaming authored
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pokergaming authored
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un authored
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Ivica Bukvic authored
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- Jun 14, 2014
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pokergaming authored
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pokergaming authored
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- Jun 11, 2014
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pokergaming authored
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- Jun 09, 2014
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Ivica Bukvic authored
*added recursive checking for when objects are selected to properly reselect arrays nested inside GOP subpatches/abstractions. This is important because the implementation should work for any level of depth. Later consider making this a more universal check should such prove necessary (I think once we move away from redrawing the array every time a point is moved, all this will become moot)
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