- Mar 26, 2021
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Jonathan Wilkes authored
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Gabriela Bittencourt authored
Add a reminder to upgrade packages and add a line break to improve readability (make a line code as code appearance).
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- Mar 15, 2021
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Jonathan Wilkes authored
Fix - Punctuations See merge request jwilkes/purr-data!614
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- Jan 25, 2021
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Jonathan Wilkes authored
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- Jan 19, 2021
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Jonathan Wilkes authored
Not sure what this was used for. Could have been a remnant from ancient Pd-extended builds where libdl was required to dynamically load at all, but that's a shot in the dark. Anyway, if we get reports in a future release of some external randomly refusing to load under Windows, we may want to test whether this change is the culprit.
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- Jan 18, 2021
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Jonathan Wilkes authored
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- Jan 11, 2021
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Jonathan Wilkes authored
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- Jan 02, 2021
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Jonathan Wilkes authored
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- Jan 01, 2021
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Jonathan Wilkes authored
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- Dec 31, 2020
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Jonathan Wilkes authored
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Jonathan Wilkes authored
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Jonathan Wilkes authored
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- Dec 29, 2020
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Jonathan Wilkes authored
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Jonathan Wilkes authored
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Jonathan Wilkes authored
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Jonathan Wilkes authored
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- Dec 28, 2020
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Jonathan Wilkes authored
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Jonathan Wilkes authored
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Jonathan Wilkes authored
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- Dec 23, 2020
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Jonathan Wilkes authored
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- Nov 24, 2020
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Jonathan Wilkes authored
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- Nov 22, 2020
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Jonathan Wilkes authored
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- Nov 02, 2020
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Albert Gräf authored
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Albert Gräf authored
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Jonathan Wilkes authored
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Jonathan Wilkes authored
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Jonathan Wilkes authored
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- Nov 01, 2020
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Jonathan Wilkes authored
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Jonathan Wilkes authored
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Jonathan Wilkes authored
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- Oct 31, 2020
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Jonathan Wilkes authored
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- Oct 30, 2020
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Jonathan Wilkes authored
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Jonathan Wilkes authored
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Jonathan Wilkes authored
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Jonathan Wilkes authored
This gives what is to me smoother and more predictable snapping motion with respect to the current mouse position. For example-- imagine the grid cell size is 10 and the selected object under the mouse already has its top left corner aligned with vertical grid line #2. If I begin dragging that object to the left, within a single pixel of motion it will snap to vertical grid line #1 which is 9 pixels away from the object's current position. With this commit, the user must drag the object cellsize / 2 pixels before it snaps to a new position. To me this seems smoother as it rounds to the nearest grid line rather than to the grid line with the smallest coordinate value.
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Albert Gräf authored
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- Oct 29, 2020
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Jonathan Wilkes authored
We also keep a partially transparent version of a grid for editmode. This allows us to keep editmode visually distinct from runmode, even if snap-to-grid isn't turned on. If needed it's pretty easy to make the following changes: * set the "big" cell size to something that isn't 100 (but I'm not sure how much control over the grid we actually want to give users-- e.g., setting the big cell to something for which the small cell isn't a factor * allow snap-to-grid to be set independently for each canvas. (But again, what would be the use case for this?
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- Oct 24, 2020
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Albert Gräf authored
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Albert Gräf authored
also run for extended periods of time.
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