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Jonathan Wilkes
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#N canvas 353 40 507 614 10;
#X obj 354 -31 preset_hub k12 %hidden% %node% 2 6 7 %node% 2 8 7 %node%
2 9 7 %node% 2 6 5 %node% 2 7 7 %node% 2 8 7 %node% 2 9 7;
#X obj 133 190 cnv 15 479 301 empty empty empty 20 12 0 14 -233017
-66577 0;
#X obj 123 -7 cnv 3 501 3 empty empty empty 5 14 0 20 -260097 -191407
0;
Ivica Bukvic
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#X obj 123 -35 cnv 15 501 28 empty empty Math/Number 5 14 0 20 -139274
#X obj 594 -4 ggee/image @pd_extra/K12/icons/l2ork.png 0;
Jonathan Wilkes
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#N canvas 61 73 450 514 META 0;
#X text 7 40 INLET_0 Connect any non-signal object here to monitor
its value;
#X text 6 115 OUTLET_1 Connect this to any signal object;
#X text 5 69 INLET_1 Connect any non-signal object here to push value
set inside the object whenever a non-zero value is sent;
#X text 6 5 DESCRIPTION This shows you the numbers that are passing
through this object;
Jonathan Wilkes
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#X text 6 99 OUTLET_0 Connect this to any math or instrument object
;
Jonathan Wilkes
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#X restore 572 551 pd META;
#X obj 138 194 K12/math_number;
#X text 239 195 The Math Number object simply displays the current
value of the numbers passing through it. You can set the value of the
number by clicking the number and dragging the mouse up or down. The
outlet outputs the same number that is connected to the inlet \, unless
you change it by clicking on the number box and dragging to a different
number. In that case \, the output will be whatever you set the number
to.;
Jonathan Wilkes
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#X obj 138 71 K12/math_number;
#X obj 248 71 K12/math_number;
#X text 238 295 You can also use its right inlet to transform any NON-ZERO
value (e.g. 1 \, 50 \, or -27) into the value currently stored inside
the number object.;
#X text 238 340 The number can also output continuous values via blue
outlet that can be used in manipulating sound.;
#X text 238 373 IMPORTANT! Like any other control data \, the number
data is sent only in that moment when the number is entered and the
user has pressed enter and not continuously \, like audio signal does.
This means if you change a value inside a number and connect that number
to an object afterwards \, the receiving object will have never received
entered value unless you re-enter such value and send it through the
newly formed connection.;
#X connect 8 0 6 0;
#X connect 9 0 6 0;