Skip to content
GitLab
Explore
Sign in
Register
Primary navigation
Search or go to…
Project
P
purr-data
Manage
Activity
Members
Labels
Plan
Issues
Issue boards
Milestones
Code
Merge requests
Repository
Branches
Commits
Tags
Repository graph
Compare revisions
Build
Pipelines
Jobs
Pipeline schedules
Artifacts
Deploy
Releases
Model registry
Operate
Environments
Monitor
Incidents
Analyze
Value stream analytics
Contributor analytics
CI/CD analytics
Repository analytics
Model experiments
Help
Help
Support
GitLab documentation
Compare GitLab plans
Community forum
Contribute to GitLab
Provide feedback
Keyboard shortcuts
?
Snippets
Groups
Projects
Show more breadcrumbs
Jonathan Wilkes
purr-data
Commits
516b2507
Commit
516b2507
authored
10 years ago
by
Ivica Bukvic
Browse files
Options
Downloads
Patches
Plain Diff
*closed unnecessary windows
parent
e22eedc4
No related branches found
No related tags found
No related merge requests found
Changes
1
Hide whitespace changes
Inline
Side-by-side
Showing
1 changed file
pd/doc/4.data.structures/pd-l2ork/sprite-game/game.pd
+30
-68
30 additions, 68 deletions
pd/doc/4.data.structures/pd-l2ork/sprite-game/game.pd
with
30 additions
and
68 deletions
pd/doc/4.data.structures/pd-l2ork/sprite-game/game.pd
+
30
−
68
View file @
516b2507
#N struct foo;
#N canvas
0 1
9 881 608 10;
#N canvas
107 6
9 881 608 10;
#X obj 731 39 pddplink http://remusprites.carbonmade.com/ -text Sprite
by Bleed;
#N canvas 480 111 853 605 (subpatch) 0;
...
...
@@ -424,7 +424,7 @@ z m -10.2 6.76 c -16.409 -1.07188 2.85868 -24.3778 6.81644 -7.79128
#X connect 51 0 17 0;
#X connect 52 0 14 0;
#X restore 734 138 group;
#N canvas 150 76 1002 543 guts
1
;
#N canvas 150 76 1002 543 guts
0
;
#X obj 155 292 * 6;
#X obj 181 254 + 1;
#X obj 155 342 pack;
...
...
@@ -1435,7 +1435,7 @@ connect 14 0 16 1 \, connect 15 0 20 0 \, connect 15 1 17 0 \, connect
#X obj 786 454 list append;
#X obj 786 475 send sfx;
#X msg 786 314 bbox \, class;
#N canvas 717 92 574 583 check_for_object
1
;
#N canvas 717 92 574 583 check_for_object
0
;
#X obj 38 20 inlet;
#X msg 139 88 72 236;
#X msg 194 88 -76 60;
...
...
@@ -2004,7 +2004,7 @@ shooting the final [s the_answer] object;
#N canvas 244 22 703 657 pluck1 0;
#X msg 77 402 \$1 0 \$2 \$1 0 \$2 \$1 0 \$2 \$1 0 \$2 \$1 0 \$1 \$1
;
#X msg 77 463 \$
1
;
#X msg 77 463 \$
3
;
#X msg 359 402 set \, adddollar \$1;
#X obj 77 514 mtof;
#X obj 158 92 mod 64;
...
...
@@ -2169,7 +2169,7 @@ shooting the final [s the_answer] object;
#X obj 142 123 + 1;
#X msg 53 333 \$1 0 \$2 \$1 0 \$2 \$1 0 \$2 \$1 0 \$2 \$1 0 \$1 \$1
;
#X msg 53 384 \$
1
;
#X msg 53 384 \$
3
;
#X obj 53 426 mtof;
#X obj 54 256 route 0 1 2 3;
#X obj 53 405 + 24;
...
...
@@ -2359,7 +2359,7 @@ shooting the final [s the_answer] object;
#X restore 923 246 pd simple-snare;
#N canvas 115 68 1190 634 baseline 0;
#X obj 326 343 phasor~;
#X msg 326 186 \$
1
5;
#X msg 326 186 \$5;
#X obj 326 227 mtof;
#X obj 326 279 line~;
#X obj 1065 87 + 1;
...
...
@@ -2532,7 +2532,7 @@ adddollar 2 \, adddollar 2 \, adddollar 2 \, adddollar 2 \, adddollar
#X connect 72 0 11 0;
#X restore 469 285 pd baseline;
#N canvas 1 37 682 683 siren 0;
#X msg 269 204 \$
4
;
#X msg 269 204 \$
2
;
#X obj 269 235 mtof;
#X obj 269 287 line~;
#X obj 479 152 + 1;
...
...
@@ -2550,7 +2550,7 @@ adddollar 2 \, adddollar 2 \, adddollar 2 \, adddollar 2 \, adddollar
#X obj 350 -2 f;
#X msg 269 173 \$1 \$2 \$2 \$2;
#X obj 269 -87 trigger anything anything;
#X msg 789 274 \$
4
;
#X msg 789 274 \$
2
;
#X obj 789 298 mtof;
#X obj 789 346 line~;
#X obj 969 182 + 1;
...
...
@@ -2703,7 +2703,7 @@ adddollar 2 \, adddollar 2 \, adddollar 2 \, adddollar 2 \, adddollar
#X restore 713 285 pd siren;
#N canvas 19 60 947 608 simple-bass 0;
#X obj 195 273 phasor~;
#X msg 195 166 \$
1
5;
#X msg 195 166 \$5;
#X obj 195 197 mtof;
#X obj 195 249 line~;
#X msg 195 74 40 52;
...
...
@@ -2815,7 +2815,7 @@ adddollar 1 \, add2 0 0 0 0 0 0 0 0 0;
#X restore 76 285 pd simple-bass;
#N canvas 0 19 1366 684 stepwise-bass 0;
#X obj 215 303 phasor~;
#X msg 215 146 \$
1
5;
#X msg 215 146 \$5;
#X obj 215 177 mtof;
#X obj 215 229 line~;
#X obj 565 13 + 1;
...
...
@@ -3042,7 +3042,7 @@ adddollar 2 \, adddollar 2 \, adddollar 2 \, adddollar 2 \, adddollar
#X restore 167 285 pd stepwise-bass;
#N canvas 288 49 565 650 siren-to-bass 0;
#X obj 200 380 phasor~;
#X msg 75 179 \$
4
;
#X msg 75 179 \$
2
;
#X obj 200 264 mtof;
#X obj 200 311 line~;
#X msg 75 55 40 52;
...
...
@@ -3149,7 +3149,7 @@ adddollar 2 \, adddollar 2 \, adddollar 2 \, adddollar 2 \, adddollar
#X restore 539 285 pd siren-to-bass;
#N canvas 440 34 584 635 siren-fade 0;
#X obj 192 372 phasor~;
#X msg 95 246 \$
4
;
#X msg 95 246 \$
2
;
#X obj 192 300 mtof;
#X obj 192 348 line~;
#X msg 95 109 40 52;
...
...
@@ -3269,7 +3269,7 @@ adddollar 2 \, adddollar 2 \, adddollar 2 \, adddollar 2 \, adddollar
#X restore 713 335 pd siren-fade;
#N canvas 440 34 584 670 siren-fade-long 0;
#X obj 192 372 phasor~;
#X msg 95 246 \$
4
;
#X msg 95 246 \$
2
;
#X obj 192 300 mtof;
#X obj 192 348 line~;
#X msg 95 109 40 52;
...
...
@@ -3389,7 +3389,7 @@ adddollar 2 \, adddollar 2 \, adddollar 2 \, adddollar 2 \, adddollar
#X restore 803 335 pd siren-fade-long;
#N canvas 440 34 584 670 siren-fade-single 0;
#X obj 192 372 phasor~;
#X msg 95 246 \$
4
;
#X msg 95 246 \$
2
;
#X obj 192 300 mtof;
#X obj 192 348 line~;
#X msg 95 109 40 52;
...
...
@@ -3536,7 +3536,7 @@ adddollar 2 \, adddollar 2 \, adddollar 2 \, adddollar 2 \, adddollar
#N canvas 434 41 703 657 pluck-fade 0;
#X msg 77 422 \$1 0 \$2 \$1 0 \$2 \$1 0 \$2 \$1 0 \$2 \$1 0 \$1 \$1
;
#X msg 77 453 \$
1
;
#X msg 77 453 \$
3
;
#X msg 359 422 set \, adddollar \$1;
#X obj 77 504 mtof;
#X obj 158 112 mod 64;
...
...
@@ -3696,7 +3696,7 @@ adddollar 2 \, adddollar 2 \, adddollar 2 \, adddollar 2 \, adddollar
#X restore 642 175 pd pluck-fade;
#N canvas 0 19 797 634 level8-bass 0;
#X obj 326 343 phasor~;
#X msg 326 186 \$
1
5;
#X msg 326 186 \$5;
#X obj 326 227 mtof;
#X obj 326 279 line~;
#X obj 645 127 + 1;
...
...
@@ -3821,7 +3821,7 @@ adddollar 2 \, adddollar 2 \, adddollar 2 \, adddollar 2 \, adddollar
#X obj 286 494 *~ 0.5;
#X obj 493 494 *~ 0.5;
#N canvas 76 51 1221 608 stepwise-osc 0;
#X msg 215 146 \$
1
5;
#X msg 215 146 \$5;
#X obj 215 177 mtof;
#X obj 215 229 line~;
#X obj 565 13 + 1;
...
...
@@ -4108,7 +4108,7 @@ adddollar 2 \, adddollar 2 \, adddollar 2 \, adddollar 2 \, adddollar
#X connect 16 0 7 0;
#X restore 923 166 pd shuffle;
#N canvas 76 51 1221 608 stepwise-fm 0;
#X msg 215 146 \$
1
5;
#X msg 215 146 \$5;
#X obj 215 177 mtof;
#X obj 215 229 line~;
#X obj 565 13 + 1;
...
...
@@ -4381,7 +4381,7 @@ adddollar 2 \, adddollar 2 \, adddollar 2 \, adddollar 2 \, adddollar
#N canvas 434 41 755 657 pluck-fade-long 0;
#X msg 77 422 \$1 0 \$2 \$1 0 \$2 \$1 0 \$2 \$1 0 \$2 \$1 0 \$1 \$1
;
#X msg 77 453 \$
1
;
#X msg 77 453 \$
3
;
#X msg 359 422 set \, adddollar \$1;
#X obj 77 504 mtof;
#X obj 158 112 mod 64;
...
...
@@ -4602,7 +4602,7 @@ adddollar 2 \, adddollar 2 \, adddollar 2 \, adddollar 2 \, adddollar
#X obj 385 305 del 450;
#X obj 620 203 del 600;
#X obj 271 325 hsl 91 15 0 1 0 0 \$0-master \$0-from-nowhere Volume
29 8 0 10 -237503 -1 -1
730
0 1;
29 8 0 10 -237503 -1 -1 0 1;
#X connect 0 0 2 0;
#X connect 0 0 18 0;
#X connect 1 0 3 0;
...
...
@@ -4710,56 +4710,18 @@ adddollar 2 \, adddollar 2 \, adddollar 2 \, adddollar 2 \, adddollar
#X coords 0 -1 1 1 115 61 1 262 284;
#X restore 734 61 pd guts;
#X obj 734 15 struct foo;
#X obj 74 87 bng 26 250 50 0 empty empty empty 17 7 0 10 -262144 -1
-1;
#X obj 74 119 float 42;
#X obj 119 154 tgl 27 0 empty empty empty 17 7 0 10 -262144 -1 -1 0
1;
#X obj 158 224 tgl 27 0 empty empty empty 17 7 0 10 -262144 -1 -1 0
1;
#X obj 164 338 tgl 27 0 empty empty empty 17 7 0 10 -262144 -1 -1 0
1;
#X obj 203 408 tgl 27 0 empty empty empty 17 7 0 10 -262144 -1 -1 0
1;
#X obj 119 195 * 43;
#X obj 74 243 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144 -1
-1;
#X obj 158 313 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144
-1 -1;
#X obj 119 427 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144
-1 -1;
#X obj 164 527 select 42;
#X obj 164 548 send the_answer;
#X obj 203 498 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144
#X obj 450 200 bng 61 250 50 0 empty empty empty 17 7 0 10 -262144
-1 -1;
#X text 200 20 Level 16: Straighten Up and Float Right;
#X obj 158 265 * 43;
#X obj 164 379 * 43;
#X obj 203 449 * 43;
#X obj 119 292 moses 0;
#X obj 164 476 moses 0;
#X obj 74 222 moses 43;
#X obj 119 406 moses 43;
#X text 200 20 _______________________________________;
#X obj 450 370 float 42;
#X obj 450 390 send the_answer;
#X text 200 50 Use the arrow keys to move;
#X text 200 80 Click 'f' to turn on the flashlight. When you hit an
object that you can shoot you'll see an exclamation mark.;
#X text 200 120 Click 'b' to shoot!;
#X text 200 20 Level 1: Send the Answer;
#X text 200 20 ________________________;
#X scalar foo \;;
#X connect 2 0 1 0;
#X connect 2 1 1 1;
#X connect 4 0 5 0;
#X connect 5 0 23 0;
#X connect 6 0 10 0;
#X connect 7 0 18 0;
#X connect 8 0 19 0;
#X connect 9 0 20 0;
#X connect 10 0 23 1;
#X connect 14 0 15 0;
#X connect 18 0 21 1;
#X connect 19 0 24 1;
#X connect 20 0 22 1;
#X connect 21 0 24 0;
#X connect 21 1 12 0;
#X connect 22 0 14 0;
#X connect 22 1 16 0;
#X connect 23 0 11 0;
#X connect 23 1 21 0;
#X connect 24 0 13 0;
#X connect 24 1 22 0;
#X connect 5 0 6 0;
This diff is collapsed.
Click to expand it.
Preview
0%
Loading
Try again
or
attach a new file
.
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Save comment
Cancel
Please
register
or
sign in
to comment