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Commit 516b2507 authored by Ivica Bukvic's avatar Ivica Bukvic
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*closed unnecessary windows

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#N struct foo;
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#N canvas 107 69 881 608 10;
#X obj 731 39 pddplink http://remusprites.carbonmade.com/ -text Sprite
by Bleed;
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......@@ -424,7 +424,7 @@ z m -10.2 6.76 c -16.409 -1.07188 2.85868 -24.3778 6.81644 -7.79128
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#X connect 52 0 14 0;
#X restore 734 138 group;
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#N canvas 150 76 1002 543 guts 0;
#X obj 155 292 * 6;
#X obj 181 254 + 1;
#X obj 155 342 pack;
......@@ -1435,7 +1435,7 @@ connect 14 0 16 1 \, connect 15 0 20 0 \, connect 15 1 17 0 \, connect
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#X obj 786 475 send sfx;
#X msg 786 314 bbox \, class;
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#X msg 194 88 -76 60;
......@@ -2004,7 +2004,7 @@ shooting the final [s the_answer] object;
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#X msg 77 402 \$1 0 \$2 \$1 0 \$2 \$1 0 \$2 \$1 0 \$2 \$1 0 \$1 \$1
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#X msg 77 463 \$1;
#X msg 77 463 \$3;
#X msg 359 402 set \, adddollar \$1;
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......@@ -2169,7 +2169,7 @@ shooting the final [s the_answer] object;
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#X msg 53 333 \$1 0 \$2 \$1 0 \$2 \$1 0 \$2 \$1 0 \$2 \$1 0 \$1 \$1
;
#X msg 53 384 \$1;
#X msg 53 384 \$3;
#X obj 53 426 mtof;
#X obj 54 256 route 0 1 2 3;
#X obj 53 405 + 24;
......@@ -2359,7 +2359,7 @@ shooting the final [s the_answer] object;
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#X msg 326 186 \$5;
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#X obj 1065 87 + 1;
......@@ -2532,7 +2532,7 @@ adddollar 2 \, adddollar 2 \, adddollar 2 \, adddollar 2 \, adddollar
#X connect 72 0 11 0;
#X restore 469 285 pd baseline;
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#X msg 269 204 \$4;
#X msg 269 204 \$2;
#X obj 269 235 mtof;
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#X obj 479 152 + 1;
......@@ -2550,7 +2550,7 @@ adddollar 2 \, adddollar 2 \, adddollar 2 \, adddollar 2 \, adddollar
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#X obj 269 -87 trigger anything anything;
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#X msg 789 274 \$2;
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#X obj 789 346 line~;
#X obj 969 182 + 1;
......@@ -2703,7 +2703,7 @@ adddollar 2 \, adddollar 2 \, adddollar 2 \, adddollar 2 \, adddollar
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#X obj 195 249 line~;
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......@@ -2815,7 +2815,7 @@ adddollar 1 \, add2 0 0 0 0 0 0 0 0 0;
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#X msg 215 146 \$5;
#X obj 215 177 mtof;
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#X obj 565 13 + 1;
......@@ -3042,7 +3042,7 @@ adddollar 2 \, adddollar 2 \, adddollar 2 \, adddollar 2 \, adddollar
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#X obj 200 380 phasor~;
#X msg 75 179 \$4;
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#X msg 75 55 40 52;
......@@ -3149,7 +3149,7 @@ adddollar 2 \, adddollar 2 \, adddollar 2 \, adddollar 2 \, adddollar
#X restore 539 285 pd siren-to-bass;
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#X obj 192 348 line~;
#X msg 95 109 40 52;
......@@ -3269,7 +3269,7 @@ adddollar 2 \, adddollar 2 \, adddollar 2 \, adddollar 2 \, adddollar
#X restore 713 335 pd siren-fade;
#N canvas 440 34 584 670 siren-fade-long 0;
#X obj 192 372 phasor~;
#X msg 95 246 \$4;
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#X obj 192 300 mtof;
#X obj 192 348 line~;
#X msg 95 109 40 52;
......@@ -3389,7 +3389,7 @@ adddollar 2 \, adddollar 2 \, adddollar 2 \, adddollar 2 \, adddollar
#X restore 803 335 pd siren-fade-long;
#N canvas 440 34 584 670 siren-fade-single 0;
#X obj 192 372 phasor~;
#X msg 95 246 \$4;
#X msg 95 246 \$2;
#X obj 192 300 mtof;
#X obj 192 348 line~;
#X msg 95 109 40 52;
......@@ -3536,7 +3536,7 @@ adddollar 2 \, adddollar 2 \, adddollar 2 \, adddollar 2 \, adddollar
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#X msg 77 422 \$1 0 \$2 \$1 0 \$2 \$1 0 \$2 \$1 0 \$2 \$1 0 \$1 \$1
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#X msg 77 453 \$1;
#X msg 77 453 \$3;
#X msg 359 422 set \, adddollar \$1;
#X obj 77 504 mtof;
#X obj 158 112 mod 64;
......@@ -3696,7 +3696,7 @@ adddollar 2 \, adddollar 2 \, adddollar 2 \, adddollar 2 \, adddollar
#X restore 642 175 pd pluck-fade;
#N canvas 0 19 797 634 level8-bass 0;
#X obj 326 343 phasor~;
#X msg 326 186 \$15;
#X msg 326 186 \$5;
#X obj 326 227 mtof;
#X obj 326 279 line~;
#X obj 645 127 + 1;
......@@ -3821,7 +3821,7 @@ adddollar 2 \, adddollar 2 \, adddollar 2 \, adddollar 2 \, adddollar
#X obj 286 494 *~ 0.5;
#X obj 493 494 *~ 0.5;
#N canvas 76 51 1221 608 stepwise-osc 0;
#X msg 215 146 \$15;
#X msg 215 146 \$5;
#X obj 215 177 mtof;
#X obj 215 229 line~;
#X obj 565 13 + 1;
......@@ -4108,7 +4108,7 @@ adddollar 2 \, adddollar 2 \, adddollar 2 \, adddollar 2 \, adddollar
#X connect 16 0 7 0;
#X restore 923 166 pd shuffle;
#N canvas 76 51 1221 608 stepwise-fm 0;
#X msg 215 146 \$15;
#X msg 215 146 \$5;
#X obj 215 177 mtof;
#X obj 215 229 line~;
#X obj 565 13 + 1;
......@@ -4381,7 +4381,7 @@ adddollar 2 \, adddollar 2 \, adddollar 2 \, adddollar 2 \, adddollar
#N canvas 434 41 755 657 pluck-fade-long 0;
#X msg 77 422 \$1 0 \$2 \$1 0 \$2 \$1 0 \$2 \$1 0 \$2 \$1 0 \$1 \$1
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#X msg 77 453 \$1;
#X msg 77 453 \$3;
#X msg 359 422 set \, adddollar \$1;
#X obj 77 504 mtof;
#X obj 158 112 mod 64;
......@@ -4602,7 +4602,7 @@ adddollar 2 \, adddollar 2 \, adddollar 2 \, adddollar 2 \, adddollar
#X obj 385 305 del 450;
#X obj 620 203 del 600;
#X obj 271 325 hsl 91 15 0 1 0 0 \$0-master \$0-from-nowhere Volume
29 8 0 10 -237503 -1 -1 7300 1;
29 8 0 10 -237503 -1 -1 0 1;
#X connect 0 0 2 0;
#X connect 0 0 18 0;
#X connect 1 0 3 0;
......@@ -4710,56 +4710,18 @@ adddollar 2 \, adddollar 2 \, adddollar 2 \, adddollar 2 \, adddollar
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#X restore 734 61 pd guts;
#X obj 734 15 struct foo;
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#X obj 74 119 float 42;
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#X obj 164 548 send the_answer;
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#X text 200 20 Level 16: Straighten Up and Float Right;
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#X obj 164 476 moses 0;
#X obj 74 222 moses 43;
#X obj 119 406 moses 43;
#X text 200 20 _______________________________________;
#X obj 450 370 float 42;
#X obj 450 390 send the_answer;
#X text 200 50 Use the arrow keys to move;
#X text 200 80 Click 'f' to turn on the flashlight. When you hit an
object that you can shoot you'll see an exclamation mark.;
#X text 200 120 Click 'b' to shoot!;
#X text 200 20 Level 1: Send the Answer;
#X text 200 20 ________________________;
#X scalar foo \;;
#X connect 2 0 1 0;
#X connect 2 1 1 1;
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#X connect 6 0 10 0;
#X connect 7 0 18 0;
#X connect 8 0 19 0;
#X connect 9 0 20 0;
#X connect 10 0 23 1;
#X connect 14 0 15 0;
#X connect 18 0 21 1;
#X connect 19 0 24 1;
#X connect 20 0 22 1;
#X connect 21 0 24 0;
#X connect 21 1 12 0;
#X connect 22 0 14 0;
#X connect 22 1 16 0;
#X connect 23 0 11 0;
#X connect 23 1 21 0;
#X connect 24 0 13 0;
#X connect 24 1 22 0;
#X connect 5 0 6 0;
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