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Jonathan Wilkes
purr-data
Commits
cf15e6f1
Commit
cf15e6f1
authored
11 years ago
by
Ivica Bukvic
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more typos fixed in the K12 documentation
parent
3d78e689
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l2ork_addons/K12/fx_multitap-help.pd
+5
-5
5 additions, 5 deletions
l2ork_addons/K12/fx_multitap-help.pd
l2ork_addons/K12/output-help.pd
+6
-6
6 additions, 6 deletions
l2ork_addons/K12/output-help.pd
with
11 additions
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11 deletions
l2ork_addons/K12/fx_multitap-help.pd
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cf15e6f1
#N canvas
226 48
502 517 10;
#N canvas
373 110
502 517 10;
#X obj 245 44 preset_hub k12 %hidden% %node% 2 2 33 %node% 2 2 34 %node%
2 3 14 %node% 2 3 28 %node% 2 9 8 %node% 2 9 16;
#X obj 20 429 cnv 15 472 98 empty empty empty 20 12 0 14 -233017 -66577
0;
#X obj 23 214 K12/wii_hit;
#X obj 23 547 output;
#N canvas 574 86 450 514 META 0;
#X text 13 69 OUTLET_0 Connect this to the sound object or another
yellow effect;
#N canvas 501 346 450 170 META 0;
#X text 13 43 INLET_0 Connect the signal to which you want the delay
to be added;
#X text 14 11 DESCRIPTION This effect object adds a delay or echo effect
to a sound. The speed is adjustable using the slider.;
#X text 13 69 OUTLET_0 Connect this to the output object \, signal
processing objects (blue) or another yellow effect object;
#X restore 457 663 pd META;
#X obj 8 66 cnv 3 501 3 empty empty empty 5 14 0 20 -260097 -191407
0;
#X obj 8 38 cnv 15 501 28 empty empty FX/Multitap 5 14 0 20 -139274
-262144 0;
#X obj 479 69 ggee/image @pd_extra/K12/icons/l2ork.png;
#X obj 479 69 ggee/image @pd_extra/K12/icons/l2ork.png
0
;
#X obj 23 94 K12/wii_connect;
#X obj 24 433 K12/fx_multitap;
#X obj 23 323 K12/instr_short1;
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l2ork_addons/K12/output-help.pd
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cf15e6f1
#N canvas
398 24
501 573 10;
#N canvas
431 81
501 573 10;
#X obj 205 -24 preset_hub k12 %hidden% %node% 2 2 14 %node% 2 2 28
;
#X obj 6 379 cnv 15 478 138 empty empty empty 20 12 0 14 -233017 -66577
...
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@@ -6,17 +6,17 @@
#X obj 13 386 K12/output;
#X obj 14 147 K12/wii_speed;
#X obj 14 269 K12/instr_sustained2;
#N canvas 916 254 450 514 META 0;
#N canvas 616 449 380 118 META 0;
#X text 9 47 INLET_0 Connect any signal you want to hear through the
speakers;
#X text 9 10 DESCRIPTION This is the main audio output. This sends
the signals to the speakers and controls the main volume;
#X text 9 47 INLET_0 Connect any signal you want to hear in the speakers
;
the signals to the speakers and controls the main volume.;
#X restore 452 525 pd META;
#X obj -2 -2 cnv 3 501 3 empty empty empty 5 14 0 20 -260097 -191407
0;
#X obj -2 -30 cnv 15 501 28 empty empty Output 5 14 0 20 -139274 -262144
0;
#X obj 469 1 ggee/image @pd_extra/K12/icons/l2ork.png;
#X obj 469 1 ggee/image @pd_extra/K12/icons/l2ork.png
0
;
#X obj 14 34 K12/wii_connect;
#X text 111 490 Typically you want to use only one output object per
patch.;
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