- Jun 22, 2013
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Ivica Bukvic authored
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Ivica Bukvic authored
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- Jun 21, 2013
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Ivica Bukvic authored
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Ivica Bukvic authored
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Ivica Bukvic authored
fixed resetting of cursor and proper highlighting logic. further refinements to the multiconnect cursor/key logic
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- Jun 13, 2013
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Ivica Bukvic authored
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- Jun 11, 2013
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Ivica Bukvic authored
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- May 30, 2013
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Ivica Bukvic authored
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- May 29, 2013
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Ivica Bukvic authored
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Ivica Bukvic authored
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- May 27, 2013
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Ivica Bukvic authored
Fixed bug http://sourceforge.net/tracker/index.php?func=detail&aid=2457992&group_id=55736&atid=478070; hopefully also fixed incorrectly reported hit/selection boxes for nested structs (like the one reported in the previous bug report)
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Ivica Bukvic authored
fixed segfault when closing array window/subpatch due to lack of checking of valid resize/move hook pointers
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Ivica Bukvic authored
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Ivica Bukvic authored
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Ivica Bukvic authored
added ability for preset_hub to write/read presets or entire scenes from files. Improved documentation to reflect new additions and to improve existing.
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- May 24, 2013
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Ivica Bukvic authored
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Ivica Bukvic authored
numerous bug-fixes for mouse down/up and key press combos (e.g. shift-clicks for multiconnect and dragging within an object)
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Ivica Bukvic authored
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- May 23, 2013
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Ivica Bukvic authored
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Ivica Bukvic authored
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Ivica Bukvic authored
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Ivica Bukvic authored
improved nlet highlighting (integrated it into glist), fixed bug with multiselect with mixed objects (accelerated and legacy)
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Ivica Bukvic authored
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Ivica Bukvic authored
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Ivica Bukvic authored
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Ivica Bukvic authored
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Ivica Bukvic authored
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- May 20, 2013
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Ivica Bukvic authored
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Ivica Bukvic authored
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Ivica Bukvic authored
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Ivica Bukvic authored
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- May 15, 2013
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Ivica Bukvic authored
added automatic resize of arrays when adding/removing points via ctrl+click, fixed a bug where array is not properly redrawn after a new point is created
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Ivica Bukvic authored
Added support for multiline comments (with some help from Taylor O'Connor and Jean-Philippe Ouellet).
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Ivica Bukvic authored
1. shift-click manual multi-connect 2. two selected objects multiple outlets to multiple inlets 3. two or more selected objects connecting to one unselected one 4. one unselected connecting to multiple selected ones 5. multiple selected ones connecting to one's multiple inlets OR the other way around (determined on whichever mode gives more valid connections) Option 1 requires use of shift. Other options are based on what is selected at the time of making the first connection (others are automatically created based on conditions). Later consider adding special undo that undos all connections in one step, rather than multiple steps.
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Ivica Bukvic authored
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- Apr 28, 2013
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Ivica Bukvic authored
added ability for gop to intelligently detect when iemgui objects fit (or don't) inside gop window. the same also applies to dynamic changes to iemgui properties (size, font, label, delta, position, etc.)
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Ivica Bukvic authored
made sure that properties windows associated with a patcher that is being closed are also closed at that time.
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- Apr 25, 2013
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Ivica Bukvic authored
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- Apr 24, 2013
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Ivica Bukvic authored
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- Apr 21, 2013
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Ivica Bukvic authored
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