Skip to content
GitLab
Explore
Sign in
Register
Primary navigation
Search or go to…
Project
P
purr-data
Manage
Activity
Members
Labels
Plan
Issues
Issue boards
Milestones
Wiki
Code
Merge requests
Repository
Branches
Commits
Tags
Repository graph
Compare revisions
Snippets
Build
Pipelines
Jobs
Pipeline schedules
Artifacts
Deploy
Releases
Package Registry
Container Registry
Model registry
Operate
Environments
Terraform modules
Monitor
Incidents
Analyze
Value stream analytics
Contributor analytics
CI/CD analytics
Repository analytics
Model experiments
Help
Help
Support
GitLab documentation
Compare GitLab plans
Community forum
Contribute to GitLab
Provide feedback
Keyboard shortcuts
?
Snippets
Groups
Projects
Show more breadcrumbs
Sanket Bhukan
purr-data
Commits
86e91a9a
Commit
86e91a9a
authored
10 years ago
by
pokergaming
Browse files
Options
Downloads
Patches
Plain Diff
reformatting
parent
2846f008
No related branches found
No related tags found
No related merge requests found
Changes
1
Hide whitespace changes
Inline
Side-by-side
Showing
1 changed file
README.md
+31
-18
31 additions, 18 deletions
README.md
with
31 additions
and
18 deletions
README.md
+
31
−
18
View file @
86e91a9a
...
...
@@ -14,6 +14,7 @@ the screen what text-based languages require you to piece together in your mind.
### Distributions of Pure Data
There are currently three main distributions of Pure Data:
1.
Pd-l2ork. Version used by Ivica Bukvic for his laptop orchestra. This
guide is for Pd-l2ork.
2.
Pure Data "Vanilla". Miller Puckette's personal version which he hosts on
...
...
@@ -80,7 +81,17 @@ Contributing is easy:
4.
If you want to do regular development and have commit access, just request
it, then follow the Pd-l2ork goals above.
Here are some pressing tasks:
Here are some of the current tasks:
*
writing small audio/visual Pd games or demos to include in the next release
*
skill level: ability to write Pd programs
*
status: I wrote a little sprite-based game that will ship with the next
version of Pd-l2ork. In it, the character walks around in an actual
Pd diagram shoots at the objects to progress, and to make realtime
changes to the music.
What I'd like is to include a new, smallish game with each release
that has a link in the Pd console. It can be a little demo or game,
just something fun that shows off what can be done using Pure Data.
*
porting Pd-l2ork's graphical user interface from Tcl/Tk to Qt.
*
skill level: knowledge about Qt5/QML, threading, and Pd's core design
and deterministic message-dispatching and scheduling
...
...
@@ -100,25 +111,18 @@ Here are some pressing tasks:
And Mathieu Bouchard's "pure unity" (not sure if this is the most
recent link...):
http://sourceforge.net/p/pure-data/svn/HEAD/tree/tags/externals/pureunity/pureunity-0.0/
*
writing small audio/visual Pd games or demos to include in the next release
*
skill level: ability to write Pd programs
*
status: I wrote a little sprite-based game that will ship with the next
version of Pd-l2ork. In it, the character walks around in an actual
Pd diagram shoots at the objects to progress, and to make realtime
changes to the music.
What I'd like is to include a new, smallish game with each release
that has a link in the Pd console. It can be a little demo or game,
just something fun that shows off what can be done using Pure Data.
### Project "Underview" (Implementation and Code Style)
The following is adapted from Pd Vanilla's original source notes. (
There,
they are found in
CHANGELOG.txt for some reason...)
The following is adapted from Pd Vanilla's original source notes. (
Found
in pd/src/
CHANGELOG.txt for some reason...)
Sections 2-3 below are quite old. Someone needs to check whether they even
hold true for Pd Vanilla any more.
0.
structure definition roadmap. First, the containment tree of things
#### Structure definition roadmap.
First, the containment tree of things
that can be sent messages ("pure data"). (note that t_object and t_text,
and t_graph and t_canvas, should be unified...)
...
...
@@ -144,8 +148,9 @@ m_imp.h t_methodentry -- method handler
t_parentwidgetbehavior -- objects' behavior on parent window
t_class -- method definitions, instance size, flags, etc.
#### 1. Coding Style
1.
C coding style. The source should pass most "warnings" of C compilers
1.
0
C coding style. The source should pass most "warnings" of C compilers
(-Wall on linux, for instance; see the makefile.) Some informalities
are intentional, for instance the loose use of function prototypes (see
below) and uncast conversions from longer to shorter numerical formats.
...
...
@@ -185,7 +190,9 @@ curly brackets are by themselves on their own lines, as in:
Lines should fit within 80 spaces.
2.
Max patch-level compatibility. "Import" and "Export" functions are
#### 2. Compatibility with Max
2.
0. Max patch-level compatibility. "Import" and "Export" functions are
provided which aspire to strict compatibility with 0.26 patches (ISPW version),
but which don't get anywhere close to that yet. Where possible, features
appearing on the Mac will someday also be provided; for instance, the connect
...
...
@@ -193,7 +200,9 @@ message on the Mac offers segmented patch cords; these will devolve into
straight lines in Pd. Many, many UI objects in Opcode Max will not appear in
Pd, at least at first.
3.
Compatibility with Max 0.26 "externs", i.e., source-level compatibility. Pd
#### 3. Source-level Compatibility with Max
3.
0. Compatibility with Max 0.26 "externs"-- source-level compatibility. Pd
objects follow the style of 0.26 objects as closely as possible, making
exceptions in cases where the 0.26 model is clearly deficient. These are:
...
...
@@ -213,7 +222,9 @@ Typedefs are provided:
3.
4. Many library functions are renamed and have different arguments;
I hope to provide an include file to alias them when compiling Max externs.
4.
Function name prefixes.
#### 4. Function name prefixes
4.
0. Function name prefixes.
Many function names have prefixes which indicate what "package" they belong
to. The exceptions are:
typedmess, vmess, getfn, gensym (m_class.c)
...
...
@@ -229,7 +240,9 @@ Important packages are:
class -- functions manipulating classes
(other) -- functions common to the named Pd class
5.
Source file prefixes.
#### 5. Source file prefixes
5.
0. Source file prefixes.
PD:
s system interface
m message system
...
...
This diff is collapsed.
Click to expand it.
Preview
0%
Loading
Try again
or
attach a new file
.
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Save comment
Cancel
Please
register
or
sign in
to comment