- Jan 14, 2018
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Jonathan Wilkes authored
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Albert Gräf authored
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- Jan 03, 2018
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Jonathan Wilkes authored
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Albert Gräf authored
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- Jan 02, 2018
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aa authored
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- Dec 29, 2017
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Jonathan Wilkes authored
Unfortunately Pd will send graphic updates for gui objects that are in a GOP canvas yet are outside the bounds of the rect.
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- Dec 21, 2017
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- Dec 13, 2017
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Jonathan Wilkes authored
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Jonathan Wilkes authored
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- Dec 12, 2017
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Jonathan Wilkes authored
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- Dec 11, 2017
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Jonathan Wilkes authored
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- Dec 10, 2017
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Jonathan Wilkes authored
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Jonathan Wilkes authored
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- Dec 08, 2017
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Jonathan Wilkes authored
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- Dec 06, 2017
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Jonathan Wilkes authored
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- Dec 03, 2017
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Jonathan Wilkes authored
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- Dec 01, 2017
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Jonathan Wilkes authored
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- Nov 30, 2017
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Jonathan Wilkes authored
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Jonathan Wilkes authored
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- Nov 29, 2017
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Albert Gräf authored
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Jonathan Wilkes authored
use canvas_getrootfor instead of glist_getcanvas, guarantee editor gets created when reloading abstractions
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- Nov 21, 2017
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Jonathan Wilkes authored
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- Nov 19, 2017
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Jonathan Wilkes authored
remove redundant call in g_mycanvas.c and filter repeated label updates if the label hasn't changed as in Pd Vanilla
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Jonathan Wilkes authored
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- Nov 17, 2017
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Jonathan Wilkes authored
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Jonathan Wilkes authored
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- Nov 14, 2017
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Jonathan Wilkes authored
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- Nov 12, 2017
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Jonathan Wilkes authored
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Jonathan Wilkes authored
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- Nov 11, 2017
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Jonathan Wilkes authored
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- Nov 09, 2017
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Jonathan Wilkes authored
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Jonathan Wilkes authored
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Jonathan Wilkes authored
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Jonathan Wilkes authored
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Jonathan Wilkes authored
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Jonathan Wilkes authored
it works with pd~ Fix bug in which stdout didn't catch on that it should send to parent pd~ in binary; this was caused by different startup order when pd~ was started with or without GUI (it failed when non-GUI, binary mode).
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- Nov 08, 2017
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Jonathan Wilkes authored
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- Nov 07, 2017
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Jonathan Wilkes authored
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- Nov 06, 2017
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Jonathan Wilkes authored
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Jonathan Wilkes authored
However, we still need to figure out if we want to supress gui_canvas_getscroll when suppressing the scrollbars. Currently it still gets called, which will adjust the viewport to make objects at negative indices visible. I think instead we want to anchor the viewport to 0,0 at top left and supress those calls to get a nice speedup in the GUI.
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