- May 12, 2016
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Jonathan Wilkes authored
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- May 11, 2016
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Jonathan Wilkes authored
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Jonathan Wilkes authored
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Jonathan Wilkes authored
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Jonathan Wilkes authored
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Jonathan Wilkes authored
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- May 09, 2016
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Jonathan Wilkes authored
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- May 08, 2016
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Jonathan Wilkes authored
That whole function is a nasty mess that needs to be refactored
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Jonathan Wilkes authored
The fact that nwjs menubar shortcuts don't propagate to the DOM makes this tricky The fact that OSX has its own OSX-app menu bar thingy makes it even trickier
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- May 07, 2016
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Jonathan Wilkes authored
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- May 06, 2016
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Jonathan Wilkes authored
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- May 04, 2016
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Jonathan Wilkes authored
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- May 03, 2016
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Jonathan Wilkes authored
normalize Windows path before sending it to Pd
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Jonathan Wilkes authored
bind/unbind scalar symbol in scalar_vis instead of scalar_new This way scalar events continue to work if the user happens to change the [struct] arguments on us.
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Jonathan Wilkes authored
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Jonathan Wilkes authored
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Jonathan Wilkes authored
make [draw] arguments more closely follow the svg spec * [draw circle 20 1 2]: radius=20, xcenter=1, ycenter=2 * [draw rect 5 10 20 40]: width=5, height=10, xoffset=20, yoffset=40 * [draw ellipse 5 10 20 40]: xradius=5, yradius=10, xcenter=20, ycenter=40
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- May 02, 2016
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Jonathan Wilkes authored
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Jonathan Wilkes authored
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Jonathan Wilkes authored
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- May 01, 2016
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Jonathan Wilkes authored
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Jonathan Wilkes authored
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Jonathan Wilkes authored
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Jonathan Wilkes authored
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Jonathan Wilkes authored
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Jonathan Wilkes authored
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- Apr 30, 2016
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Jonathan Wilkes authored
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Jonathan Wilkes authored
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Jonathan Wilkes authored
got scopehandle clicks working... now need to port scopehandle motion by adding a wrapper in canvas_motion of g_editor.c for Scope~
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- Apr 29, 2016
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Jonathan Wilkes authored
just use "default" pointer icon for runtime "clickable" items to disambiguate the editmode icon
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Jonathan Wilkes authored
use standard OSX keybinding for prefs
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Jonathan Wilkes authored
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Jonathan Wilkes authored
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Jonathan Wilkes authored
These are needed to fetch ASIO SDK and nw.js binaries
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Jonathan Wilkes authored
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Jonathan Wilkes authored
still need to deal with the extra lines from drawfg_mono looks like we can just use redrawmono and get rid of drawfg_mono
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- Apr 28, 2016
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Jonathan Wilkes authored
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Jonathan Wilkes authored
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- Apr 27, 2016
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Jonathan Wilkes authored
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